SNAKE game v0.3: round screen, swipe control

- 16x16 grid, 320px board centered on round 466 screen, designWidth 466
- pure snake logic in src/common/snake.js (step/turn/rotateDir/spawnFood, TDD'd)
- for-directive segment rendering, show-gated game-over overlay, 300ms tick
- swipe direction input (crown rotation confirmed unsupported on Vela S4)
- tests: snake logic + page wiring
This commit is contained in:
2026-09-09 15:09:23 +01:00
commit e618c02c1b
13 changed files with 10875 additions and 0 deletions
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<script>
export default {
onCreate() {
console.log('Hello Vela app created')
},
onDestroy() {
console.log('Hello Vela app destroyed')
}
}
</script>
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<svg xmlns="http://www.w3.org/2000/svg" width="192" height="192" viewBox="0 0 192 192">
<rect width="192" height="192" rx="48" fill="#ff6900"/>
<text x="96" y="116" text-anchor="middle" font-family="DejaVu Sans, sans-serif" font-size="72" font-weight="700" fill="#ffffff">Hi</text>
</svg>

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// Snake core — pure functions, no Vela APIs. Exports: initialSnake, step, turn, spawnFood.
function initialSnake() {
return [
{ x: 6, y: 7 },
{ x: 5, y: 7 },
{ x: 4, y: 7 }
]
}
// Advance the snake one cell in `dir` ({x,y} unit vector). Returns { snake, ate, alive }.
function step(snake, dir, food, N) {
const head = snake[0]
const nx = head.x + dir.x
const ny = head.y + dir.y
if (nx < 0 || ny < 0 || nx >= N || ny >= N) {
return { snake, ate: false, alive: false }
}
const ate = (nx === food.x && ny === food.y)
// tail cell vacates unless we grew, so exclude it from self-collision check
const body = ate ? snake : snake.slice(0, snake.length - 1)
for (let i = 0; i < body.length; i++) {
if (body[i].x === nx && body[i].y === ny) {
return { snake, ate: false, alive: false }
}
}
const next = [{ x: nx, y: ny }].concat(snake)
if (!ate) next.pop()
return { snake: next, ate, alive: true }
}
// Reject a 180° reversal; otherwise accept the new direction.
function turn(current, desired) {
if (current.x + desired.x === 0 && current.y + desired.y === 0) return current
return desired
}
// Rotate a direction 90°: clockwise order right->down->left->up. Always ±90°, never a reversal.
function rotateDir(dir, clockwise) {
const order = [{ x: 1, y: 0 }, { x: 0, y: 1 }, { x: -1, y: 0 }, { x: 0, y: -1 }]
let i = 0
for (let k = 0; k < 4; k++) {
if (order[k].x === dir.x && order[k].y === dir.y) { i = k; break }
}
return clockwise ? order[(i + 1) % 4] : order[(i + 3) % 4]
}
// Random empty cell, avoiding the snake.
function spawnFood(snake, N) {
const occupied = new Set(snake.map(s => s.x + ',' + s.y))
if (occupied.size >= N * N) return null
let x, y
do {
x = Math.floor(Math.random() * N)
y = Math.floor(Math.random() * N)
} while (occupied.has(x + ',' + y))
return { x, y }
}
module.exports = { initialSnake, step, turn, rotateDir, spawnFood }
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{
"package": "com.ilias.snake",
"name": "SNAKE",
"icon": "/common/icon.png",
"versionName": "0.3",
"versionCode": 3,
"minAPILevel": 1,
"deviceTypeList": [
"watch"
],
"config": {
"logLevel": "debug",
"designWidth": 466
},
"router": {
"entry": "pages/index",
"pages": {
"pages/index": {
"component": "index",
"path": "/"
}
}
},
"display": {
"backgroundColor": "#000000"
},
"features": [
{
"name": "system.router"
}
]
}
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<template>
<div class="page" onswipe="onSwipe">
<stack class="dial">
<div class="board"></div>
<div class="food" style="left: {{ food.left }}px; top: {{ food.top }}px;"></div>
<div class="{{ seg.cls }}" for="{{ seg in snake }}" style="left: {{ seg.left }}px; top: {{ seg.top }}px;"></div>
<div class="overlay" show="{{ over }}" onclick="onTap">
<text class="overText">GAME OVER</text>
<text class="overSub">{{ scoreText }}</text>
<text class="overHint">tap to play again</text>
</div>
<text class="score">{{ scoreText }}</text>
<text class="hint">swipe to move</text>
</stack>
</div>
</template>
<script>
import snake from '../../common/snake.js'
const CELL = 20
const GRID = 16
const OFFSET = 73
export default {
private: {
snake: [],
food: { left: '73px', top: '73px' },
scoreText: 'SCORE 0',
over: false
},
onInit() {
this.dir = { x: 1, y: 0 }
this.pending = null
this.reset()
},
onShow() {
this.timer = setInterval(() => this.tick(), 300)
},
onHide() {
clearInterval(this.timer)
},
onDestroy() {
clearInterval(this.timer)
},
reset() {
this.model = snake.initialSnake()
this.foodModel = snake.spawnFood(this.model, GRID)
this.dir = { x: 1, y: 0 }
this.pending = null
this.over = false
this.rebuild()
},
tick() {
if (this.over) return
if (this.pending) {
this.dir = snake.turn(this.dir, this.pending)
this.pending = null
}
const r = snake.step(this.model, this.dir, this.foodModel, GRID)
if (!r.alive) {
this.over = true
clearInterval(this.timer)
return
}
this.model = r.snake
if (r.ate) {
this.foodModel = snake.spawnFood(this.model, GRID)
}
this.rebuild()
},
restart() {
this.reset()
clearInterval(this.timer)
this.timer = setInterval(() => this.tick(), 300)
},
onSwipe(e) {
if (this.over) return
const d = e.direction
let v
if (d === 'left') v = { x: -1, y: 0 }
else if (d === 'right') v = { x: 1, y: 0 }
else if (d === 'up') v = { x: 0, y: -1 }
else if (d === 'down') v = { x: 0, y: 1 }
else return
this.pending = v
},
onTap() {
if (this.over) this.restart()
},
rebuild() {
const out = []
for (let i = 0; i < this.model.length; i++) {
const s = this.model[i]
out.push({
left: (OFFSET + s.x * CELL + 1) + 'px',
top: (OFFSET + s.y * CELL + 1) + 'px',
cls: i === 0 ? 'seg head' : 'seg'
})
}
this.snake = out
this.food = {
left: (OFFSET + this.foodModel.x * CELL + 3) + 'px',
top: (OFFSET + this.foodModel.y * CELL + 3) + 'px'
}
this.scoreText = 'SCORE ' + (this.model.length - 3)
}
}
</script>
<style>
.page {
width: 466px; height: 466px;
background-color: #000000;
align-items: center;
justify-content: center;
}
.dial {
width: 466px; height: 466px;
}
.board {
position: absolute; left: 71px; top: 71px;
width: 320px; height: 320px;
border-radius: 26px;
border-width: 2px;
border-color: #2a3040;
background-color: #0a0f1a;
}
.seg {
position: absolute;
width: 18px; height: 18px;
border-radius: 4px;
background-color: #35c26a;
}
.seg.head {
background-color: #7cf0a0;
}
.food {
position: absolute;
width: 14px; height: 14px;
border-radius: 7px;
background-color: #ff5a5a;
}
.score {
position: absolute; left: 0px; top: 24px;
width: 466px;
color: #9aa0aa;
font-size: 22px;
text-align: center;
}
.hint {
position: absolute; left: 0px; top: 408px;
width: 466px;
color: #3a4052;
font-size: 18px;
text-align: center;
}
.overlay {
position: absolute; left: 0px; top: 160px;
width: 466px;
flex-direction: column;
align-items: center;
}
.overText {
height: 40px;
color: #ffffff;
font-size: 32px;
text-align: center;
}
.overSub {
height: 32px;
color: #f3a633;
font-size: 24px;
text-align: center;
}
.overHint {
height: 30px;
color: #9aa0aa;
font-size: 20px;
text-align: center;
}
</style>