SNAKE game v0.3: round screen, swipe control
- 16x16 grid, 320px board centered on round 466 screen, designWidth 466 - pure snake logic in src/common/snake.js (step/turn/rotateDir/spawnFood, TDD'd) - for-directive segment rendering, show-gated game-over overlay, 300ms tick - swipe direction input (crown rotation confirmed unsupported on Vela S4) - tests: snake logic + page wiring
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// Snake core — pure functions, no Vela APIs. Exports: initialSnake, step, turn, spawnFood.
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function initialSnake() {
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return [
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{ x: 6, y: 7 },
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{ x: 5, y: 7 },
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{ x: 4, y: 7 }
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]
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}
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// Advance the snake one cell in `dir` ({x,y} unit vector). Returns { snake, ate, alive }.
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function step(snake, dir, food, N) {
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const head = snake[0]
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const nx = head.x + dir.x
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const ny = head.y + dir.y
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if (nx < 0 || ny < 0 || nx >= N || ny >= N) {
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return { snake, ate: false, alive: false }
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}
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const ate = (nx === food.x && ny === food.y)
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// tail cell vacates unless we grew, so exclude it from self-collision check
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const body = ate ? snake : snake.slice(0, snake.length - 1)
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for (let i = 0; i < body.length; i++) {
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if (body[i].x === nx && body[i].y === ny) {
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return { snake, ate: false, alive: false }
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}
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}
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const next = [{ x: nx, y: ny }].concat(snake)
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if (!ate) next.pop()
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return { snake: next, ate, alive: true }
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}
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// Reject a 180° reversal; otherwise accept the new direction.
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function turn(current, desired) {
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if (current.x + desired.x === 0 && current.y + desired.y === 0) return current
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return desired
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}
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// Rotate a direction 90°: clockwise order right->down->left->up. Always ±90°, never a reversal.
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function rotateDir(dir, clockwise) {
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const order = [{ x: 1, y: 0 }, { x: 0, y: 1 }, { x: -1, y: 0 }, { x: 0, y: -1 }]
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let i = 0
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for (let k = 0; k < 4; k++) {
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if (order[k].x === dir.x && order[k].y === dir.y) { i = k; break }
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}
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return clockwise ? order[(i + 1) % 4] : order[(i + 3) % 4]
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}
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// Random empty cell, avoiding the snake.
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function spawnFood(snake, N) {
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const occupied = new Set(snake.map(s => s.x + ',' + s.y))
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if (occupied.size >= N * N) return null
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let x, y
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do {
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x = Math.floor(Math.random() * N)
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y = Math.floor(Math.random() * N)
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} while (occupied.has(x + ',' + y))
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return { x, y }
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}
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module.exports = { initialSnake, step, turn, rotateDir, spawnFood }
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