v0.6: real PNG textures (head with eyes, scaled body, corners, tapering tails, apple, board); renderPieces classifier + tests
@@ -34,6 +34,30 @@ function turn(current, desired) {
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return desired
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}
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// Classify every segment as a texture piece (head/body/corner/tail + compass side),
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// so the page can render each cell with the right PNG. Returns one name per segment.
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// Sides are screen compass (y grows down): e/w/n/s = right/left/up/down.
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function renderPieces(snakeCells, dir) {
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const D = { '1,0': 'e', '-1,0': 'w', '0,-1': 'n', '0,1': 's' }
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const opp = { e: 'w', w: 'e', n: 's', s: 'n' }
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return snakeCells.map((s, i) => {
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if (i === 0) return 'head_' + D[dir.x + ',' + dir.y]
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const prev = snakeCells[i - 1]
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const next = snakeCells[i + 1]
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const from = D[(prev.x - s.x) + ',' + (prev.y - s.y)] // side toward head
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if (!next) return 'tail_' + opp[from] // tip points away from body
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const to = D[(next.x - s.x) + ',' + (next.y - s.y)] // side toward tail tip
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if ((from === 'e' || from === 'w') && (to === 'e' || to === 'w')) return 'body_h'
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if ((from === 'n' || from === 's') && (to === 'n' || to === 's')) return 'body_v'
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// corner: name = the two sides it connects; pairs are alphabetically sorted
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const pair = [from, to].sort()
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if (pair[0] === 'e' && pair[1] === 'n') return 'corner_en'
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if (pair[0] === 'n' && pair[1] === 'w') return 'corner_nw'
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if (pair[0] === 'e' && pair[1] === 's') return 'corner_es'
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return 'corner_sw'
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})
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}
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// Rotate a direction 90°: clockwise order right->down->left->up. Always ±90°, never a reversal.
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function rotateDir(dir, clockwise) {
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const order = [{ x: 1, y: 0 }, { x: 0, y: 1 }, { x: -1, y: 0 }, { x: 0, y: -1 }]
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@@ -56,4 +80,4 @@ function spawnFood(snake, N) {
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return { x, y }
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}
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module.exports = { initialSnake, step, turn, rotateDir, spawnFood }
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module.exports = { initialSnake, step, turn, renderPieces, rotateDir, spawnFood }
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After Width: | Height: | Size: 902 B |
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After Width: | Height: | Size: 4.3 KiB |
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After Width: | Height: | Size: 672 B |
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After Width: | Height: | Size: 694 B |
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After Width: | Height: | Size: 727 B |
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After Width: | Height: | Size: 306 B |
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After Width: | Height: | Size: 321 B |
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After Width: | Height: | Size: 237 B |
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After Width: | Height: | Size: 346 B |
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After Width: | Height: | Size: 841 B |
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After Width: | Height: | Size: 918 B |
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After Width: | Height: | Size: 913 B |
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After Width: | Height: | Size: 731 B |
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After Width: | Height: | Size: 644 B |
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After Width: | Height: | Size: 848 B |
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After Width: | Height: | Size: 794 B |
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After Width: | Height: | Size: 673 B |
@@ -2,8 +2,8 @@
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"package": "com.ilias.snake",
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"name": "SNAKE",
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"icon": "/common/icon.png",
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"versionName": "0.5",
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"versionCode": 5,
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"versionName": "0.6",
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"versionCode": 6,
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"minAPILevel": 1,
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"deviceTypeList": [
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"watch"
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@@ -1,9 +1,9 @@
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<template>
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<div class="page" onswipe="onSwipe">
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<stack class="dial">
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<div class="board"></div>
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<div class="food" style="left: {{ food.left }}px; top: {{ food.top }}px;"></div>
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<div class="{{ seg.cls }}" for="{{ seg in snake }}" style="left: {{ seg.left }}px; top: {{ seg.top }}px;"></div>
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<image class="board" src="/common/tex/board.png"></image>
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<image class="food" src="/common/tex/apple.png" style="left: {{ food.left }}px; top: {{ food.top }}px;"></image>
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<image class="seg" src="{{ seg.src }}" for="{{ seg in snake }}" style="left: {{ seg.left }}px; top: {{ seg.top }}px;"></image>
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<div class="overlay" show="{{ over }}" onclick="onTap">
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<text class="overText">GAME OVER</text>
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<text class="overSub">{{ scoreText }}</text>
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@@ -88,19 +88,20 @@ export default {
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if (this.over) this.restart()
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},
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rebuild() {
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const pieces = snake.renderPieces(this.model, this.dir)
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const out = []
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for (let i = 0; i < this.model.length; i++) {
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const s = this.model[i]
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out.push({
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left: (OFFSET + s.x * CELL + 1) + 'px',
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top: (OFFSET + s.y * CELL + 1) + 'px',
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cls: i === 0 ? 'seg head' : 'seg'
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left: (OFFSET + s.x * CELL) + 'px',
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top: (OFFSET + s.y * CELL) + 'px',
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src: '/common/tex/' + pieces[i] + '.png'
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})
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}
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this.snake = out
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this.food = {
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left: (OFFSET + this.foodModel.x * CELL + 3) + 'px',
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top: (OFFSET + this.foodModel.y * CELL + 3) + 'px'
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left: (OFFSET + this.foodModel.x * CELL) + 'px',
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top: (OFFSET + this.foodModel.y * CELL) + 'px'
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}
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this.scoreText = 'SCORE ' + (this.model.length - 3)
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}
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@@ -117,27 +118,16 @@ export default {
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width: 466px; height: 466px;
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}
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.board {
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position: absolute; left: 71px; top: 71px;
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position: absolute; left: 73px; top: 73px;
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width: 320px; height: 320px;
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border-radius: 26px;
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border-width: 2px;
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border-color: #2a3040;
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background-color: #0a0f1a;
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}
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.seg {
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position: absolute;
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width: 18px; height: 18px;
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border-radius: 4px;
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background-color: #35c26a;
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}
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.seg.head {
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background-color: #7cf0a0;
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width: 20px; height: 20px;
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}
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.food {
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position: absolute;
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width: 14px; height: 14px;
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border-radius: 7px;
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background-color: #ff5a5a;
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width: 20px; height: 20px;
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}
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.score {
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position: absolute; left: 0px; top: 24px;
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