SNAKE game v0.3: round screen, swipe control
- 16x16 grid, 320px board centered on round 466 screen, designWidth 466 - pure snake logic in src/common/snake.js (step/turn/rotateDir/spawnFood, TDD'd) - for-directive segment rendering, show-gated game-over overlay, 300ms tick - swipe direction input (crown rotation confirmed unsupported on Vela S4) - tests: snake logic + page wiring
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// TDD: Snake core — pure functions, no Vela APIs.
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const assert = require('node:assert/strict');
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const snake = require('../src/common/snake.js');
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// initial snake: head first, heading right, length 3
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const init = snake.initialSnake();
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assert.equal(init.length, 3, 'starts length 3');
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assert.deepEqual(init[0], { x: 6, y: 7 }, 'head at start cell');
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assert.deepEqual(init[1], { x: 5, y: 7 }, 'body behind head');
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assert.deepEqual(init[2], { x: 4, y: 7 }, 'tail');
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// move right into empty cell: alive, no food, length unchanged, tail advances
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let r = snake.step(init, { x: 1, y: 0 }, { x: 10, y: 10 }, 14);
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assert.equal(r.alive, true);
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assert.equal(r.ate, false);
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assert.equal(r.snake.length, 3);
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assert.deepEqual(r.snake[0], { x: 7, y: 7 }, 'head moved right');
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assert.deepEqual(r.snake[2], { x: 5, y: 7 }, 'tail advanced');
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// eat food: length grows by 1, tail retained
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r = snake.step(r.snake, { x: 1, y: 0 }, { x: 8, y: 7 }, 14);
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assert.equal(r.ate, true, 'ate the food ahead');
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assert.equal(r.snake.length, 4, 'grew by one');
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assert.deepEqual(r.snake[0], { x: 8, y: 7 });
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// wall collision: move left wall
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r = snake.step([{ x: 0, y: 5 }, { x: 1, y: 5 }], { x: -1, y: 0 }, { x: 3, y: 3 }, 14);
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assert.equal(r.alive, false, 'hit left wall');
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r = snake.step([{ x: 13, y: 5 }, { x: 12, y: 5 }], { x: 1, y: 0 }, { x: 3, y: 3 }, 14);
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assert.equal(r.alive, false, 'hit right wall');
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r = snake.step([{ x: 5, y: 0 }, { x: 5, y: 1 }], { x: 0, y: -1 }, { x: 3, y: 3 }, 14);
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assert.equal(r.alive, false, 'hit top wall');
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r = snake.step([{ x: 5, y: 13 }, { x: 5, y: 12 }], { x: 0, y: 1 }, { x: 3, y: 3 }, 14);
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assert.equal(r.alive, false, 'hit bottom wall');
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// self collision: run into own body
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const loop = [{ x: 5, y: 5 }, { x: 5, y: 6 }, { x: 6, y: 6 }, { x: 6, y: 5 }];
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r = snake.step(loop, { x: 0, y: -1 }, { x: 3, y: 3 }, 14); // head 5,5 -> 5,4? no, dir -y -> 5,4 empty
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assert.equal(r.alive, true, 'moving away from body is safe');
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// head at 5,5 move up into 5,4 (empty), then try to move into own neck is blocked by dir reversal
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// direct: build snake where head's next cell is body
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const sb = [{ x: 5, y: 5 }, { x: 4, y: 5 }, { x: 4, y: 4 }, { x: 5, y: 4 }];
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r = snake.step(sb, { x: 0, y: 1 }, { x: 9, y: 9 }, 14); // 5,5 -> 5,6 empty
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assert.equal(r.alive, true);
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r = snake.step([{ x: 5, y: 5 }, { x: 4, y: 5 }, { x: 4, y: 4 }, { x: 5, y: 4 }, { x: 6, y: 4 }, { x: 6, y: 5 }], { x: 0, y: 1 }, { x: 9, y: 9 }, 14);
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assert.equal(r.alive, true, 'moving into vacating tail cell is allowed');
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r = snake.step([{ x: 5, y: 5 }, { x: 5, y: 6 }, { x: 4, y: 6 }, { x: 4, y: 5 }], { x: 0, y: 1 }, { x: 9, y: 9 }, 14); // 5,5 -> 5,6 which is a middle body cell
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assert.equal(r.alive, false, 'run into body');
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// direction reversal guard
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assert.deepEqual(snake.turn({ x: 1, y: 0 }, { x: -1, y: 0 }), { x: 1, y: 0 }, 'cannot reverse into itself');
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assert.deepEqual(snake.turn({ x: 1, y: 0 }, { x: 0, y: 1 }), { x: 0, y: 1 }, 'turn down allowed');
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assert.deepEqual(snake.turn({ x: 1, y: 0 }, { x: 1, y: 0 }), { x: 1, y: 0 });
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// crown rotation: rotate direction ±90° (right->down->left->up, clockwise)
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assert.deepEqual(snake.rotateDir({ x: 1, y: 0 }, true), { x: 0, y: 1 }, 'clockwise right->down');
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assert.deepEqual(snake.rotateDir({ x: 0, y: 1 }, true), { x: -1, y: 0 }, 'clockwise down->left');
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assert.deepEqual(snake.rotateDir({ x: -1, y: 0 }, true), { x: 0, y: -1 }, 'clockwise left->up');
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assert.deepEqual(snake.rotateDir({ x: 0, y: -1 }, true), { x: 1, y: 0 }, 'clockwise up->right (wrap)');
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assert.deepEqual(snake.rotateDir({ x: 1, y: 0 }, false), { x: 0, y: -1 }, 'counterclockwise right->up');
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assert.deepEqual(snake.rotateDir({ x: 0, y: -1 }, false), { x: -1, y: 0 }, 'counterclockwise up->left');
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// spawnFood lands on an empty cell
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for (let i = 0; i < 50; i++) {
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const f = snake.spawnFood([{ x: 0, y: 0 }], 14);
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assert.ok(f.x >= 0 && f.x < 14 && f.y >= 0 && f.y < 14, 'in bounds');
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assert.ok(!(f.x === 0 && f.y === 0), 'not on snake');
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}
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console.log('ALL SNAKE LOGIC PASS');
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