feat(stealth): shrink detectable surface — lazy Runtime.enable, native timezone/WebRTC, opt-in canvas noise
Borrow anti-detection hardening from Scrapling/patchright, preferring native CDP/Chrome overrides over JS lies: - Runtime.enable is now opt-in via AGENT_BROWSER_CAPTURE_CONSOLE (default off). It was called on every session INCLUDING CdpAttach (the user's real Chrome), leaking the patchright/rebrowser "runtime" CDP signal and undermining the "real browser, no lies" guarantee. Runtime.evaluate/callFunctionOn and runIfWaitingForDebugger work without it; only console/error capture needs it. The console/errors commands now return a hint when capture is disabled. - Timezone alignment via native Emulation.setTimezoneOverride, opt-in with AGENT_BROWSER_TIMEZONE=<IANA>|auto (FullLaunch only). Intl and Date both follow with no JS artifact. - WebRTC IP-leak handling via the --force-webrtc-ip-handling-policy Chrome flag: auto disable_non_proxied_udp when a proxy is set (so the real IP can't leak past the proxy); AGENT_BROWSER_BLOCK_WEBRTC=1 hides the local IP when there is no proxy; =0 opts out. - Opt-in canvas/audio fingerprint noise via AGENT_BROWSER_HIDE_CANVAS=1 (FullLaunch only). Session-stable seed so reads stay consistent within a session while differing from the headless-stable hash. Adds 5 unit tests; full suite 751 passed, 0 failed.
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@@ -1,4 +1,4 @@
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const __abStealth = { locale: "en-US", languages: ["en-US", "en"], allowWebGLContextFallback: false };
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const __abStealth = { locale: "en-US", languages: ["en-US", "en"], allowWebGLContextFallback: false, hideCanvas: false, canvasSeed: 0 };
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(function(){
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// Prefer the CDP-level automation override (Emulation.setAutomationOverride),
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// which makes navigator.webdriver report `false` NATIVELY — undetectable by
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@@ -1275,3 +1275,126 @@ const __abStealth = { locale: "en-US", languages: ["en-US", "en"], allowWebGLCon
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}
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}
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})();
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// Canvas + audio fingerprint noise (OPT-IN, full-launch only).
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// Headless Chrome produces a stable canvas/audio hash that trackers use as a
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// device id. When __abStealth.hideCanvas is on we perturb readback APIs with a
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// SESSION-STABLE, sub-perceptual amount of noise: repeated reads on this page
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// return the same noised result (a real device is consistent too), but the
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// hash differs from the headless default. Off by default — noise is itself a
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// "lie", so it's reserved for users who explicitly enable it.
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(function(){
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if (!__abStealth || __abStealth.hideCanvas !== true) return;
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// Deterministic PRNG keyed by the per-session seed plus a position, so the
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// same pixel/sample is perturbed identically every read within the session.
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const baseSeed = (__abStealth.canvasSeed >>> 0) || 0x9e3779b9;
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const noiseAt = (n) => {
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let t = (baseSeed ^ Math.imul(n | 0, 0x6d2b79f5)) >>> 0;
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t = Math.imul(t ^ (t >>> 15), t | 1) >>> 0;
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t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
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return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
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};
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// Make a wrapped function masquerade as the native one (toString + name).
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const mask = (wrapped, native) => {
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try {
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Object.defineProperty(wrapped, 'name', {
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value: native.name,
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configurable: true,
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});
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Object.defineProperty(wrapped, 'toString', {
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value: () => native.toString(),
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configurable: true,
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writable: true,
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});
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} catch {}
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return wrapped;
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};
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// ---- Canvas 2D readback ---------------------------------------------------
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const perturbImageData = (imageData) => {
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const data = imageData && imageData.data;
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if (!data || !data.length) return imageData;
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for (let i = 0; i < data.length; i += 4) {
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// Touch ~5% of pixels by +/-1 on each RGB channel; leave alpha alone.
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if (noiseAt(i) < 0.05) {
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const delta = noiseAt(i + 1) < 0.5 ? -1 : 1;
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data[i] = Math.max(0, Math.min(255, data[i] + delta));
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data[i + 1] = Math.max(0, Math.min(255, data[i + 1] + delta));
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data[i + 2] = Math.max(0, Math.min(255, data[i + 2] + delta));
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}
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}
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return imageData;
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};
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try {
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const ctxProto = (typeof CanvasRenderingContext2D !== 'undefined')
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? CanvasRenderingContext2D.prototype : null;
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if (ctxProto && typeof ctxProto.getImageData === 'function') {
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const nativeGetImageData = ctxProto.getImageData;
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ctxProto.getImageData = mask(function(...args) {
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return perturbImageData(nativeGetImageData.apply(this, args));
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}, nativeGetImageData);
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}
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} catch {}
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// For toDataURL/toBlob, draw the (already-rendered) canvas onto a scratch
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// canvas, perturb its pixels, then encode that — so the export hash shifts
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// without disturbing what the page sees on screen.
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const exportNoised = (canvas) => {
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try {
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const w = canvas.width, h = canvas.height;
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if (!w || !h) return null;
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const scratch = document.createElement('canvas');
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scratch.width = w; scratch.height = h;
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const sctx = scratch.getContext('2d');
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if (!sctx) return null;
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sctx.drawImage(canvas, 0, 0);
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const img = sctx.getImageData(0, 0, w, h);
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perturbImageData(img);
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sctx.putImageData(img, 0, 0);
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return scratch;
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} catch { return null; }
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};
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try {
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const canvasProto = (typeof HTMLCanvasElement !== 'undefined')
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? HTMLCanvasElement.prototype : null;
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if (canvasProto && typeof canvasProto.toDataURL === 'function') {
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const nativeToDataURL = canvasProto.toDataURL;
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canvasProto.toDataURL = mask(function(...args) {
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const scratch = exportNoised(this);
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return nativeToDataURL.apply(scratch || this, args);
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}, nativeToDataURL);
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}
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if (canvasProto && typeof canvasProto.toBlob === 'function') {
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const nativeToBlob = canvasProto.toBlob;
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canvasProto.toBlob = mask(function(cb, ...rest) {
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const scratch = exportNoised(this);
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return nativeToBlob.call(scratch || this, cb, ...rest);
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}, nativeToBlob);
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}
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} catch {}
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// ---- AudioBuffer readback -------------------------------------------------
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// Perturb time-domain samples by a tiny, seed-stable amount so the audio
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// fingerprint (sum/hash of channel data) shifts without audible effect.
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try {
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const audioProto = (typeof AudioBuffer !== 'undefined') ? AudioBuffer.prototype : null;
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if (audioProto && typeof audioProto.getChannelData === 'function') {
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const nativeGetChannelData = audioProto.getChannelData;
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const seen = new WeakSet();
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audioProto.getChannelData = mask(function(...args) {
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const channel = nativeGetChannelData.apply(this, args);
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// Only perturb once per buffer to keep reads consistent.
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if (channel && !seen.has(channel)) {
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seen.add(channel);
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for (let i = 0; i < channel.length; i += 100) {
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channel[i] = channel[i] + (noiseAt(i) - 0.5) * 1e-7;
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}
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}
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return channel;
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}, nativeGetChannelData);
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}
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} catch {}
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})();
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