feat(adaptive): relocate stale @refs by AX fingerprint similarity
Borrow Scrapling's adaptive element finding, adapted to this project's in-session AX-ref model. When a saved @ref's node is gone (or its identity no longer matches) and the role/name/nth re-query also fails, score the current page's candidate elements against an AX fingerprint captured at snapshot time and relocate to the best match. - New `adaptive` module: pure, browser-free scoring (role, accessible name via Levenshtein, AX properties, ancestor-role LCS, parent/sibling) plus pick_best with a high absolute threshold (0.70) AND a clear margin (0.15) over the runner-up — so ambiguous twins are refused rather than mis-clicked, matching the existing "fail loudly over wrong click" posture. - Fingerprint captured during the existing AX-tree snapshot walk — no extra CDP round-trips. TreeNode is AX-only (no DOM tag/attrs), so we use AX role as the type and a few discriminating AX properties (value/url/level/checked); DOM id/class would have cost an N×describeNode storm per snapshot. - Wired into both resolve_element_center and resolve_element_object_id: on a verify-identity mismatch or a stale-node fallback miss, relocation is tried before erroring. A confident match overrides the identity guard; otherwise the original error is surfaced. Opt out with AGENT_BROWSER_ADAPTIVE_REF=0. README documents the new tuning knobs. Adds 9 unit tests; full suite 760 passed.
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//! Adaptive @ref relocation.
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//!
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//! When a saved `@ref`'s DOM node is gone (stale `backendNodeId`) and the
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//! role/name/nth re-query also fails, we score the current page's candidate
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//! elements against the ref's stored [`ElementFingerprint`] and relocate to the
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//! best match — but ONLY when confident: the best candidate must clear a high
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//! absolute threshold AND beat the runner-up by a clear margin. This matches the
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//! project's "fail loudly rather than mis-click" posture (see the identity and
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//! occlusion guards in `element.rs`).
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//!
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//! Everything in this module is pure and browser-free so the scoring can be
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//! unit-tested directly.
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use std::collections::BTreeMap;
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/// Minimum absolute similarity (0..1) for a relocation candidate to be accepted.
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pub const ADAPTIVE_THRESHOLD: f64 = 0.70;
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/// Minimum gap between the best and second-best candidate to avoid ambiguity.
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pub const ADAPTIVE_MARGIN: f64 = 0.15;
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/// A structural/semantic fingerprint of an element, captured at snapshot time so
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/// a moved element can be re-identified after the page mutates.
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///
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/// Populated purely from the accessibility tree we already walk (`TreeNode`), so
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/// capturing it costs no extra CDP round-trips — `TreeNode` has no DOM tag or
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/// attributes (those would need an N×`DOM.describeNode` storm per snapshot), so
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/// `tag` holds the AX **role** and `attrs` holds discriminating AX properties
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/// (value/url/level/checked), not DOM `id`/`class`.
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#[derive(Debug, Clone, Default, PartialEq)]
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pub struct ElementFingerprint {
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/// AX role, e.g. "button" (used where a DOM tag would otherwise go).
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pub tag: String,
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/// Accessible name / visible text — the dominant identity signal.
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pub text: String,
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/// Discriminating AX properties: value, url, level, checked. Keyed by name.
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pub attrs: BTreeMap<String, String>,
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/// Ancestor role signatures from nearest to farthest, e.g. "form" / "list".
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pub ancestors: Vec<String>,
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/// Parent role.
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pub parent_tag: String,
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/// Parent accessible name / text.
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pub parent_text: String,
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/// Index among same-role siblings.
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pub sibling_index: u32,
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/// Count of same-role siblings.
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pub sibling_count: u32,
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}
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/// Component weights. They sum to 1.0 so the total score lands in 0..1.
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/// Tuned for AX-derived fingerprints: the accessible name dominates, with role
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/// and tree structure carrying disambiguation when the name has changed (which
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/// is exactly when the exact role+name+nth fallback failed and we got here).
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const W_TAG: f64 = 0.20;
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const W_TEXT: f64 = 0.40;
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const W_ATTRS: f64 = 0.10;
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const W_ANCESTORS: f64 = 0.20;
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const W_PARENT_SIBLING: f64 = 0.10;
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/// Per-attribute importance for the attribute-overlap score. Strong identity
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/// signals (a link's url) outweigh weak ones (heading level).
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fn attr_weight(name: &str) -> f64 {
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match name {
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"url" | "value" => 3.0,
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"checked" => 2.0,
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_ => 1.0,
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}
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}
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/// Levenshtein-based string similarity in 0..1 (1.0 = identical). Two empty
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/// strings are treated as a perfect match (consistent absence of text).
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pub fn string_similarity(a: &str, b: &str) -> f64 {
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if a == b {
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return 1.0;
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}
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let a: Vec<char> = a.chars().collect();
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let b: Vec<char> = b.chars().collect();
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let max_len = a.len().max(b.len());
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if max_len == 0 {
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return 1.0;
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}
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let dist = levenshtein(&a, &b);
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1.0 - (dist as f64 / max_len as f64)
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}
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fn levenshtein(a: &[char], b: &[char]) -> usize {
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if a.is_empty() {
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return b.len();
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}
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if b.is_empty() {
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return a.len();
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}
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let mut prev: Vec<usize> = (0..=b.len()).collect();
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let mut cur = vec![0usize; b.len() + 1];
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for (i, &ca) in a.iter().enumerate() {
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cur[0] = i + 1;
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for (j, &cb) in b.iter().enumerate() {
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let cost = if ca == cb { 0 } else { 1 };
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cur[j + 1] = (prev[j + 1] + 1).min(cur[j] + 1).min(prev[j] + cost);
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}
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std::mem::swap(&mut prev, &mut cur);
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}
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prev[b.len()]
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}
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/// Jaccard similarity over whitespace-separated tokens (used for `class`).
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fn token_jaccard(a: &str, b: &str) -> f64 {
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let sa: std::collections::BTreeSet<&str> = a.split_whitespace().collect();
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let sb: std::collections::BTreeSet<&str> = b.split_whitespace().collect();
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if sa.is_empty() && sb.is_empty() {
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return 1.0;
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}
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let inter = sa.intersection(&sb).count() as f64;
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let union = sa.union(&sb).count() as f64;
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if union == 0.0 {
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1.0
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} else {
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inter / union
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}
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}
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/// Length-ratio of the longest common subsequence over two ancestor sequences.
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fn lcs_ratio(a: &[String], b: &[String]) -> f64 {
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if a.is_empty() && b.is_empty() {
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return 1.0;
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}
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if a.is_empty() || b.is_empty() {
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return 0.0;
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}
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let mut dp = vec![vec![0usize; b.len() + 1]; a.len() + 1];
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for i in 0..a.len() {
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for j in 0..b.len() {
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dp[i + 1][j + 1] = if a[i] == b[j] {
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dp[i][j] + 1
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} else {
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dp[i][j + 1].max(dp[i + 1][j])
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};
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}
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}
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let lcs = dp[a.len()][b.len()] as f64;
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(2.0 * lcs) / (a.len() + b.len()) as f64
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}
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fn attr_score(base: &BTreeMap<String, String>, cand: &BTreeMap<String, String>) -> f64 {
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let mut names: std::collections::BTreeSet<&str> = std::collections::BTreeSet::new();
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names.extend(base.keys().map(|s| s.as_str()));
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names.extend(cand.keys().map(|s| s.as_str()));
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if names.is_empty() {
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return 1.0; // no attributes on either side — neutral
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}
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let mut total = 0.0;
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let mut got = 0.0;
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for name in names {
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let w = attr_weight(name);
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total += w;
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match (base.get(name), cand.get(name)) {
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(Some(a), Some(b)) => {
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if name == "class" {
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got += w * token_jaccard(a, b);
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} else if a == b {
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got += w;
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}
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}
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_ => {} // present on only one side → no credit
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}
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}
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if total == 0.0 {
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1.0
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} else {
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got / total
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}
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}
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fn parent_sibling_score(base: &ElementFingerprint, cand: &ElementFingerprint) -> f64 {
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// Split the 0.10 budget: parent tag 0.4, parent text 0.3, sibling pos 0.3.
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let parent_tag = if base.parent_tag == cand.parent_tag {
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1.0
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} else {
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0.0
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};
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let parent_text = string_similarity(&base.parent_text, &cand.parent_text);
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let span = base.sibling_count.max(1) as f64;
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let delta = (base.sibling_index as i64 - cand.sibling_index as i64).unsigned_abs() as f64;
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let sibling = 1.0 - (delta / span).min(1.0);
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0.4 * parent_tag + 0.3 * parent_text + 0.3 * sibling
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}
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/// Similarity score in 0..1 between a stored baseline and a candidate element.
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pub fn score(base: &ElementFingerprint, cand: &ElementFingerprint) -> f64 {
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let tag = if base.tag == cand.tag { 1.0 } else { 0.0 };
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let text = string_similarity(&base.text, &cand.text);
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let attrs = attr_score(&base.attrs, &cand.attrs);
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let ancestors = lcs_ratio(&base.ancestors, &cand.ancestors);
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let parent_sibling = parent_sibling_score(base, cand);
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W_TAG * tag
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+ W_TEXT * text
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+ W_ATTRS * attrs
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+ W_ANCESTORS * ancestors
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+ W_PARENT_SIBLING * parent_sibling
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}
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/// Why a relocation was rejected.
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#[derive(Debug, Clone, PartialEq)]
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pub enum RejectReason {
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/// No candidates to score.
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NoCandidates,
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/// Best score below [`ADAPTIVE_THRESHOLD`].
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LowScore { best: f64 },
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/// Best score too close to the runner-up (below [`ADAPTIVE_MARGIN`]).
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Ambiguous { best: f64, second: f64 },
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}
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/// A successful relocation decision.
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#[derive(Debug, Clone, PartialEq)]
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pub struct Relocation {
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/// Chosen candidate's backend node id.
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pub backend_node_id: i64,
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/// Winning score.
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pub score: f64,
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/// Runner-up score (0.0 when there was only one candidate).
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pub second_score: f64,
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}
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/// Pick the best candidate, accepting only when confident. `candidates` is a
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/// list of `(backend_node_id, fingerprint)` for the current page.
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pub fn pick_best(
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base: &ElementFingerprint,
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candidates: &[(i64, ElementFingerprint)],
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threshold: f64,
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margin: f64,
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) -> Result<Relocation, RejectReason> {
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if candidates.is_empty() {
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return Err(RejectReason::NoCandidates);
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}
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let mut scored: Vec<(i64, f64)> = candidates
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.iter()
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.map(|(id, fp)| (*id, score(base, fp)))
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.collect();
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// Highest score first; stable enough for deterministic ties.
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scored.sort_by(|a, b| b.1.partial_cmp(&a.1).unwrap_or(std::cmp::Ordering::Equal));
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let (best_id, best) = scored[0];
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let second = scored.get(1).map(|(_, s)| *s).unwrap_or(0.0);
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if best < threshold {
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return Err(RejectReason::LowScore { best });
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}
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if best - second < margin {
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return Err(RejectReason::Ambiguous { best, second });
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}
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Ok(Relocation {
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backend_node_id: best_id,
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score: best,
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second_score: second,
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})
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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fn fp(tag: &str, text: &str, attrs: &[(&str, &str)]) -> ElementFingerprint {
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ElementFingerprint {
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tag: tag.to_string(),
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text: text.to_string(),
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attrs: attrs
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.iter()
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.map(|(k, v)| (k.to_string(), v.to_string()))
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.collect(),
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..Default::default()
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}
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}
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#[test]
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fn identical_fingerprints_score_one() {
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let a = fp("button", "Submit", &[("id", "go"), ("class", "btn primary")]);
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assert!((score(&a, &a) - 1.0).abs() < 1e-9);
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}
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#[test]
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fn different_tag_caps_score_below_threshold() {
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let a = fp("button", "Submit", &[("id", "go")]);
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let b = fp("a", "Submit", &[("id", "go")]);
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// Same text + same attrs but different role: must lose the role weight
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// (W_TAG = 0.20), landing around 0.80 and below a perfect match.
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let s = score(&a, &b);
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assert!(s < 0.85 && s > 0.75, "got {s}");
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}
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#[test]
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fn string_similarity_basics() {
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assert_eq!(string_similarity("abc", "abc"), 1.0);
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assert_eq!(string_similarity("", ""), 1.0);
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assert!(string_similarity("Submit", "Submit now") > 0.5);
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assert!(string_similarity("Add post", "Post all") < 0.6);
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}
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#[test]
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fn class_uses_token_overlap() {
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let a = fp("div", "", &[("class", "card primary big")]);
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let b = fp("div", "", &[("class", "card primary")]);
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// partial class overlap should still score high (tag+text match, attrs partial)
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let s = score(&a, &b);
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assert!(s > 0.85, "got {s}");
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}
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#[test]
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fn ancestors_lcs() {
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let mut a = fp("button", "OK", &[]);
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let mut b = fp("button", "OK", &[]);
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a.ancestors = vec!["form#f".into(), "div.col".into(), "body".into()];
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// b wrapped in an extra div — DOM path changed but mostly preserved
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b.ancestors = vec!["form#f".into(), "div.wrap".into(), "div.col".into(), "body".into()];
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let s = score(&a, &b);
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assert!(s > 0.85, "got {s}");
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}
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#[test]
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fn pick_best_accepts_clear_winner() {
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let base = fp("button", "Submit", &[("id", "go")]);
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let winner = fp("button", "Submit", &[("id", "go")]);
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let other = fp("a", "Home", &[("href", "/")]);
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let out = pick_best(
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&base,
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&[(10, other), (20, winner)],
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ADAPTIVE_THRESHOLD,
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ADAPTIVE_MARGIN,
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)
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.expect("should accept");
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assert_eq!(out.backend_node_id, 20);
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assert!(out.score > out.second_score);
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}
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#[test]
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fn pick_best_rejects_ambiguous_twins() {
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let base = fp("button", "Delete", &[("class", "btn danger")]);
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// Two near-identical delete buttons — must refuse to guess.
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let twin_a = fp("button", "Delete", &[("class", "btn danger")]);
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let twin_b = fp("button", "Delete", &[("class", "btn danger")]);
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let err = pick_best(
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&base,
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&[(1, twin_a), (2, twin_b)],
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ADAPTIVE_THRESHOLD,
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ADAPTIVE_MARGIN,
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)
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.unwrap_err();
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assert!(matches!(err, RejectReason::Ambiguous { .. }), "got {err:?}");
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}
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#[test]
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fn pick_best_rejects_low_score() {
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let base = fp("button", "Submit order", &[("id", "checkout")]);
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let junk = fp("span", "unrelated footer text", &[("class", "muted")]);
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let err = pick_best(&base, &[(1, junk)], ADAPTIVE_THRESHOLD, ADAPTIVE_MARGIN).unwrap_err();
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assert!(matches!(err, RejectReason::LowScore { .. }), "got {err:?}");
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}
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#[test]
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fn pick_best_no_candidates() {
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let base = fp("button", "x", &[]);
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assert_eq!(
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pick_best(&base, &[], ADAPTIVE_THRESHOLD, ADAPTIVE_MARGIN).unwrap_err(),
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RejectReason::NoCandidates
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);
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}
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}
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Reference in New Issue
Block a user