feat(adaptive): relocate stale @refs by AX fingerprint similarity
Borrow Scrapling's adaptive element finding, adapted to this project's in-session AX-ref model. When a saved @ref's node is gone (or its identity no longer matches) and the role/name/nth re-query also fails, score the current page's candidate elements against an AX fingerprint captured at snapshot time and relocate to the best match. - New `adaptive` module: pure, browser-free scoring (role, accessible name via Levenshtein, AX properties, ancestor-role LCS, parent/sibling) plus pick_best with a high absolute threshold (0.70) AND a clear margin (0.15) over the runner-up — so ambiguous twins are refused rather than mis-clicked, matching the existing "fail loudly over wrong click" posture. - Fingerprint captured during the existing AX-tree snapshot walk — no extra CDP round-trips. TreeNode is AX-only (no DOM tag/attrs), so we use AX role as the type and a few discriminating AX properties (value/url/level/checked); DOM id/class would have cost an N×describeNode storm per snapshot. - Wired into both resolve_element_center and resolve_element_object_id: on a verify-identity mismatch or a stale-node fallback miss, relocation is tried before erroring. A confident match overrides the identity guard; otherwise the original error is surfaced. Opt out with AGENT_BROWSER_ADAPTIVE_REF=0. README documents the new tuning knobs. Adds 9 unit tests; full suite 760 passed.
This commit is contained in:
@@ -115,9 +115,10 @@ In CI environments, standalone mode is used automatically.
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## Anti-detection
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When connected to your real Chrome, we inject **zero** JavaScript patches. Your browser's fingerprint is completely genuine.
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When connected to your real Chrome, we inject **zero** JavaScript patches. Your browser's fingerprint is completely genuine. The guiding rule is **native CDP/Chrome overrides over JS lies** — a re-defined getter is itself detectable; a native override isn't.
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The only thing we do is call `Emulation.setAutomationOverride` via CDP to set `navigator.webdriver = false` at the native Chrome level — undetectable by lie-detection systems like CreepJS.
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- `navigator.webdriver = false` via `Emulation.setAutomationOverride` (native, undetectable by CreepJS-style lie tests).
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- **`Runtime.enable` is left OFF by default.** A live `Runtime` domain is a detectable CDP signal (the patchright/rebrowser "runtime leak") — even when attached to your real Chrome. We only enable it when you opt into console/error capture (see below). `click`, `fill`, `eval`, etc. work without it.
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**Test results (connected to real Chrome):**
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@@ -129,6 +130,16 @@ The only thing we do is call `Emulation.setAutomationOverride` via CDP to set `n
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When using `--launch` mode (standalone browser), a full suite of 32 stealth patches is applied for headless Chrome.
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### Tuning knobs (environment variables)
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| Variable | Default | Effect |
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|---|---|---|
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| `AGENT_BROWSER_CAPTURE_CONSOLE` | off | Enable `Runtime` domain so `console` / `errors` capture page output. Off keeps the stealthiest profile. |
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| `AGENT_BROWSER_TIMEZONE` | unset | `--launch` only. An IANA id (e.g. `Asia/Tokyo`) sets the timezone natively (Intl + Date follow, no JS lie) to match a proxy; `auto` derives one from the locale. |
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| `AGENT_BROWSER_BLOCK_WEBRTC` | auto | `--launch` only. Auto-forces WebRTC through the proxy when one is set (no real-IP leak). `1` hides the local IP without a proxy; `0` opts out. |
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| `AGENT_BROWSER_HIDE_CANVAS` | off | `--launch` only. Adds session-stable canvas/audio fingerprint noise. Off by default (noise is itself a "lie"). |
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| `AGENT_BROWSER_ADAPTIVE_REF` | on | When a saved `@ref` moves and the role/name re-query fails, relocate it by fingerprint similarity (high score + clear margin required, else it fails loudly). `0` disables. |
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## Differences from upstream
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Based on [agent-browser v0.27.0](https://github.com/vercel-labs/agent-browser). Changes:
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@@ -0,0 +1,366 @@
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//! Adaptive @ref relocation.
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//!
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//! When a saved `@ref`'s DOM node is gone (stale `backendNodeId`) and the
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//! role/name/nth re-query also fails, we score the current page's candidate
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//! elements against the ref's stored [`ElementFingerprint`] and relocate to the
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//! best match — but ONLY when confident: the best candidate must clear a high
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//! absolute threshold AND beat the runner-up by a clear margin. This matches the
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//! project's "fail loudly rather than mis-click" posture (see the identity and
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//! occlusion guards in `element.rs`).
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//!
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//! Everything in this module is pure and browser-free so the scoring can be
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//! unit-tested directly.
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use std::collections::BTreeMap;
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/// Minimum absolute similarity (0..1) for a relocation candidate to be accepted.
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pub const ADAPTIVE_THRESHOLD: f64 = 0.70;
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/// Minimum gap between the best and second-best candidate to avoid ambiguity.
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pub const ADAPTIVE_MARGIN: f64 = 0.15;
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/// A structural/semantic fingerprint of an element, captured at snapshot time so
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/// a moved element can be re-identified after the page mutates.
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///
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/// Populated purely from the accessibility tree we already walk (`TreeNode`), so
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/// capturing it costs no extra CDP round-trips — `TreeNode` has no DOM tag or
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/// attributes (those would need an N×`DOM.describeNode` storm per snapshot), so
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/// `tag` holds the AX **role** and `attrs` holds discriminating AX properties
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/// (value/url/level/checked), not DOM `id`/`class`.
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#[derive(Debug, Clone, Default, PartialEq)]
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pub struct ElementFingerprint {
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/// AX role, e.g. "button" (used where a DOM tag would otherwise go).
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pub tag: String,
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/// Accessible name / visible text — the dominant identity signal.
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pub text: String,
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/// Discriminating AX properties: value, url, level, checked. Keyed by name.
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pub attrs: BTreeMap<String, String>,
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/// Ancestor role signatures from nearest to farthest, e.g. "form" / "list".
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pub ancestors: Vec<String>,
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/// Parent role.
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pub parent_tag: String,
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/// Parent accessible name / text.
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pub parent_text: String,
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/// Index among same-role siblings.
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pub sibling_index: u32,
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/// Count of same-role siblings.
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pub sibling_count: u32,
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}
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/// Component weights. They sum to 1.0 so the total score lands in 0..1.
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/// Tuned for AX-derived fingerprints: the accessible name dominates, with role
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/// and tree structure carrying disambiguation when the name has changed (which
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/// is exactly when the exact role+name+nth fallback failed and we got here).
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const W_TAG: f64 = 0.20;
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const W_TEXT: f64 = 0.40;
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const W_ATTRS: f64 = 0.10;
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const W_ANCESTORS: f64 = 0.20;
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const W_PARENT_SIBLING: f64 = 0.10;
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/// Per-attribute importance for the attribute-overlap score. Strong identity
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/// signals (a link's url) outweigh weak ones (heading level).
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fn attr_weight(name: &str) -> f64 {
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match name {
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"url" | "value" => 3.0,
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"checked" => 2.0,
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_ => 1.0,
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}
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}
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/// Levenshtein-based string similarity in 0..1 (1.0 = identical). Two empty
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/// strings are treated as a perfect match (consistent absence of text).
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pub fn string_similarity(a: &str, b: &str) -> f64 {
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if a == b {
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return 1.0;
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}
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let a: Vec<char> = a.chars().collect();
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let b: Vec<char> = b.chars().collect();
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let max_len = a.len().max(b.len());
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if max_len == 0 {
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return 1.0;
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}
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let dist = levenshtein(&a, &b);
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1.0 - (dist as f64 / max_len as f64)
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}
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fn levenshtein(a: &[char], b: &[char]) -> usize {
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if a.is_empty() {
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return b.len();
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}
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if b.is_empty() {
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return a.len();
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}
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let mut prev: Vec<usize> = (0..=b.len()).collect();
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let mut cur = vec![0usize; b.len() + 1];
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for (i, &ca) in a.iter().enumerate() {
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cur[0] = i + 1;
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for (j, &cb) in b.iter().enumerate() {
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let cost = if ca == cb { 0 } else { 1 };
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cur[j + 1] = (prev[j + 1] + 1).min(cur[j] + 1).min(prev[j] + cost);
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}
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std::mem::swap(&mut prev, &mut cur);
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}
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prev[b.len()]
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}
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/// Jaccard similarity over whitespace-separated tokens (used for `class`).
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fn token_jaccard(a: &str, b: &str) -> f64 {
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let sa: std::collections::BTreeSet<&str> = a.split_whitespace().collect();
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let sb: std::collections::BTreeSet<&str> = b.split_whitespace().collect();
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if sa.is_empty() && sb.is_empty() {
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return 1.0;
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}
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let inter = sa.intersection(&sb).count() as f64;
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let union = sa.union(&sb).count() as f64;
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if union == 0.0 {
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1.0
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} else {
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inter / union
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}
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}
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/// Length-ratio of the longest common subsequence over two ancestor sequences.
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fn lcs_ratio(a: &[String], b: &[String]) -> f64 {
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if a.is_empty() && b.is_empty() {
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return 1.0;
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}
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if a.is_empty() || b.is_empty() {
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return 0.0;
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}
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let mut dp = vec![vec![0usize; b.len() + 1]; a.len() + 1];
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for i in 0..a.len() {
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for j in 0..b.len() {
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dp[i + 1][j + 1] = if a[i] == b[j] {
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dp[i][j] + 1
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} else {
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dp[i][j + 1].max(dp[i + 1][j])
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};
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}
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}
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let lcs = dp[a.len()][b.len()] as f64;
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(2.0 * lcs) / (a.len() + b.len()) as f64
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}
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fn attr_score(base: &BTreeMap<String, String>, cand: &BTreeMap<String, String>) -> f64 {
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let mut names: std::collections::BTreeSet<&str> = std::collections::BTreeSet::new();
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names.extend(base.keys().map(|s| s.as_str()));
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names.extend(cand.keys().map(|s| s.as_str()));
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if names.is_empty() {
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return 1.0; // no attributes on either side — neutral
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}
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let mut total = 0.0;
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let mut got = 0.0;
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for name in names {
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let w = attr_weight(name);
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total += w;
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match (base.get(name), cand.get(name)) {
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(Some(a), Some(b)) => {
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if name == "class" {
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got += w * token_jaccard(a, b);
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} else if a == b {
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got += w;
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}
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}
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_ => {} // present on only one side → no credit
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}
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}
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if total == 0.0 {
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1.0
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} else {
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got / total
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}
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}
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fn parent_sibling_score(base: &ElementFingerprint, cand: &ElementFingerprint) -> f64 {
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// Split the 0.10 budget: parent tag 0.4, parent text 0.3, sibling pos 0.3.
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let parent_tag = if base.parent_tag == cand.parent_tag {
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1.0
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} else {
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0.0
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};
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let parent_text = string_similarity(&base.parent_text, &cand.parent_text);
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let span = base.sibling_count.max(1) as f64;
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let delta = (base.sibling_index as i64 - cand.sibling_index as i64).unsigned_abs() as f64;
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let sibling = 1.0 - (delta / span).min(1.0);
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0.4 * parent_tag + 0.3 * parent_text + 0.3 * sibling
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}
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/// Similarity score in 0..1 between a stored baseline and a candidate element.
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pub fn score(base: &ElementFingerprint, cand: &ElementFingerprint) -> f64 {
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let tag = if base.tag == cand.tag { 1.0 } else { 0.0 };
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let text = string_similarity(&base.text, &cand.text);
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let attrs = attr_score(&base.attrs, &cand.attrs);
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let ancestors = lcs_ratio(&base.ancestors, &cand.ancestors);
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let parent_sibling = parent_sibling_score(base, cand);
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W_TAG * tag
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+ W_TEXT * text
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+ W_ATTRS * attrs
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+ W_ANCESTORS * ancestors
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+ W_PARENT_SIBLING * parent_sibling
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}
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/// Why a relocation was rejected.
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#[derive(Debug, Clone, PartialEq)]
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pub enum RejectReason {
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/// No candidates to score.
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NoCandidates,
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/// Best score below [`ADAPTIVE_THRESHOLD`].
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LowScore { best: f64 },
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/// Best score too close to the runner-up (below [`ADAPTIVE_MARGIN`]).
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Ambiguous { best: f64, second: f64 },
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}
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/// A successful relocation decision.
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#[derive(Debug, Clone, PartialEq)]
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pub struct Relocation {
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/// Chosen candidate's backend node id.
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pub backend_node_id: i64,
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/// Winning score.
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pub score: f64,
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/// Runner-up score (0.0 when there was only one candidate).
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pub second_score: f64,
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}
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/// Pick the best candidate, accepting only when confident. `candidates` is a
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/// list of `(backend_node_id, fingerprint)` for the current page.
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pub fn pick_best(
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base: &ElementFingerprint,
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candidates: &[(i64, ElementFingerprint)],
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threshold: f64,
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margin: f64,
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) -> Result<Relocation, RejectReason> {
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if candidates.is_empty() {
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return Err(RejectReason::NoCandidates);
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}
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let mut scored: Vec<(i64, f64)> = candidates
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.iter()
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.map(|(id, fp)| (*id, score(base, fp)))
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.collect();
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// Highest score first; stable enough for deterministic ties.
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scored.sort_by(|a, b| b.1.partial_cmp(&a.1).unwrap_or(std::cmp::Ordering::Equal));
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let (best_id, best) = scored[0];
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let second = scored.get(1).map(|(_, s)| *s).unwrap_or(0.0);
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if best < threshold {
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return Err(RejectReason::LowScore { best });
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}
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if best - second < margin {
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return Err(RejectReason::Ambiguous { best, second });
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}
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Ok(Relocation {
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backend_node_id: best_id,
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score: best,
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second_score: second,
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})
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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fn fp(tag: &str, text: &str, attrs: &[(&str, &str)]) -> ElementFingerprint {
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ElementFingerprint {
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tag: tag.to_string(),
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text: text.to_string(),
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attrs: attrs
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.iter()
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.map(|(k, v)| (k.to_string(), v.to_string()))
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.collect(),
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..Default::default()
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}
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}
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#[test]
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fn identical_fingerprints_score_one() {
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let a = fp("button", "Submit", &[("id", "go"), ("class", "btn primary")]);
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assert!((score(&a, &a) - 1.0).abs() < 1e-9);
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}
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#[test]
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fn different_tag_caps_score_below_threshold() {
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let a = fp("button", "Submit", &[("id", "go")]);
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let b = fp("a", "Submit", &[("id", "go")]);
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// Same text + same attrs but different role: must lose the role weight
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// (W_TAG = 0.20), landing around 0.80 and below a perfect match.
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let s = score(&a, &b);
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assert!(s < 0.85 && s > 0.75, "got {s}");
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}
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#[test]
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fn string_similarity_basics() {
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assert_eq!(string_similarity("abc", "abc"), 1.0);
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assert_eq!(string_similarity("", ""), 1.0);
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assert!(string_similarity("Submit", "Submit now") > 0.5);
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assert!(string_similarity("Add post", "Post all") < 0.6);
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}
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#[test]
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fn class_uses_token_overlap() {
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let a = fp("div", "", &[("class", "card primary big")]);
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let b = fp("div", "", &[("class", "card primary")]);
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// partial class overlap should still score high (tag+text match, attrs partial)
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let s = score(&a, &b);
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assert!(s > 0.85, "got {s}");
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}
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#[test]
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fn ancestors_lcs() {
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let mut a = fp("button", "OK", &[]);
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let mut b = fp("button", "OK", &[]);
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a.ancestors = vec!["form#f".into(), "div.col".into(), "body".into()];
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// b wrapped in an extra div — DOM path changed but mostly preserved
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b.ancestors = vec!["form#f".into(), "div.wrap".into(), "div.col".into(), "body".into()];
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let s = score(&a, &b);
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assert!(s > 0.85, "got {s}");
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}
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#[test]
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fn pick_best_accepts_clear_winner() {
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let base = fp("button", "Submit", &[("id", "go")]);
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let winner = fp("button", "Submit", &[("id", "go")]);
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let other = fp("a", "Home", &[("href", "/")]);
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let out = pick_best(
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&base,
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&[(10, other), (20, winner)],
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ADAPTIVE_THRESHOLD,
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ADAPTIVE_MARGIN,
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)
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.expect("should accept");
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assert_eq!(out.backend_node_id, 20);
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assert!(out.score > out.second_score);
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}
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#[test]
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fn pick_best_rejects_ambiguous_twins() {
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let base = fp("button", "Delete", &[("class", "btn danger")]);
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// Two near-identical delete buttons — must refuse to guess.
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let twin_a = fp("button", "Delete", &[("class", "btn danger")]);
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let twin_b = fp("button", "Delete", &[("class", "btn danger")]);
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let err = pick_best(
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&base,
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&[(1, twin_a), (2, twin_b)],
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ADAPTIVE_THRESHOLD,
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ADAPTIVE_MARGIN,
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)
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.unwrap_err();
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assert!(matches!(err, RejectReason::Ambiguous { .. }), "got {err:?}");
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}
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#[test]
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fn pick_best_rejects_low_score() {
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let base = fp("button", "Submit order", &[("id", "checkout")]);
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let junk = fp("span", "unrelated footer text", &[("class", "muted")]);
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let err = pick_best(&base, &[(1, junk)], ADAPTIVE_THRESHOLD, ADAPTIVE_MARGIN).unwrap_err();
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assert!(matches!(err, RejectReason::LowScore { .. }), "got {err:?}");
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}
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#[test]
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fn pick_best_no_candidates() {
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let base = fp("button", "x", &[]);
|
||||
assert_eq!(
|
||||
pick_best(&base, &[], ADAPTIVE_THRESHOLD, ADAPTIVE_MARGIN).unwrap_err(),
|
||||
RejectReason::NoCandidates
|
||||
);
|
||||
}
|
||||
}
|
||||
+107
-23
@@ -2,6 +2,7 @@ use std::collections::HashMap;
|
||||
|
||||
use serde_json::Value;
|
||||
|
||||
use super::adaptive::{self, ElementFingerprint};
|
||||
use super::cdp::client::CdpClient;
|
||||
use super::cdp::types::*;
|
||||
|
||||
@@ -13,6 +14,9 @@ pub struct RefEntry {
|
||||
pub nth: Option<usize>,
|
||||
pub selector: Option<String>,
|
||||
pub frame_id: Option<String>,
|
||||
/// AX fingerprint captured at snapshot time, used by adaptive relocation when
|
||||
/// the node is gone and the role/name/nth re-query also fails.
|
||||
pub fingerprint: Option<ElementFingerprint>,
|
||||
}
|
||||
|
||||
pub struct RefMap {
|
||||
@@ -57,10 +61,19 @@ impl RefMap {
|
||||
nth,
|
||||
selector: None,
|
||||
frame_id: frame_id.map(|s| s.to_string()),
|
||||
fingerprint: None,
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
/// Attach an AX fingerprint to an existing ref (set during snapshot, used by
|
||||
/// adaptive relocation). No-op if the ref is unknown.
|
||||
pub fn set_fingerprint(&mut self, ref_id: &str, fingerprint: ElementFingerprint) {
|
||||
if let Some(entry) = self.map.get_mut(ref_id) {
|
||||
entry.fingerprint = Some(fingerprint);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn add_selector(
|
||||
&mut self,
|
||||
ref_id: String,
|
||||
@@ -78,6 +91,7 @@ impl RefMap {
|
||||
nth,
|
||||
selector: Some(selector),
|
||||
frame_id: None,
|
||||
fingerprint: None,
|
||||
},
|
||||
);
|
||||
}
|
||||
@@ -146,6 +160,46 @@ pub fn parse_ref(input: &str) -> Option<String> {
|
||||
None
|
||||
}
|
||||
|
||||
/// When a saved `@ref`'s node is gone and the role/name/nth re-query also failed,
|
||||
/// try to relocate the element by AX fingerprint similarity. Returns the chosen
|
||||
/// backend node id only when confident (high score + clear margin over the
|
||||
/// runner-up). Opt out with `AGENT_BROWSER_ADAPTIVE_REF=0`.
|
||||
async fn relocate_stale_ref(
|
||||
client: &CdpClient,
|
||||
ref_id: &str,
|
||||
entry: &RefEntry,
|
||||
session_id: &str,
|
||||
iframe_sessions: &HashMap<String, String>,
|
||||
) -> Option<i64> {
|
||||
if std::env::var("AGENT_BROWSER_ADAPTIVE_REF").as_deref() == Ok("0") {
|
||||
return None;
|
||||
}
|
||||
let baseline = entry.fingerprint.as_ref()?;
|
||||
let candidates = super::snapshot::collect_current_fingerprints(
|
||||
client,
|
||||
session_id,
|
||||
entry.frame_id.as_deref(),
|
||||
iframe_sessions,
|
||||
)
|
||||
.await
|
||||
.ok()?;
|
||||
match adaptive::pick_best(
|
||||
baseline,
|
||||
&candidates,
|
||||
adaptive::ADAPTIVE_THRESHOLD,
|
||||
adaptive::ADAPTIVE_MARGIN,
|
||||
) {
|
||||
Ok(reloc) => {
|
||||
eprintln!(
|
||||
"[adaptive] relocated {ref_id} ({} \"{}\") score={:.2} second={:.2} -> backendNodeId {}",
|
||||
entry.role, entry.name, reloc.score, reloc.second_score, reloc.backend_node_id
|
||||
);
|
||||
Some(reloc.backend_node_id)
|
||||
}
|
||||
Err(_) => None,
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn resolve_element_center(
|
||||
client: &CdpClient,
|
||||
session_id: &str,
|
||||
@@ -163,15 +217,19 @@ pub async fn resolve_element_center(
|
||||
|
||||
// Try cached backend_node_id first (fast path)
|
||||
if let Some(backend_node_id) = entry.backend_node_id {
|
||||
let mut active_id = backend_node_id;
|
||||
// Identity check: React often re-uses the same DOM node when
|
||||
// re-rendering — backendNodeId stays the same but accessibleName
|
||||
// / role changes. Without this verification, `click @e20` (saved
|
||||
// when the button said "Add post") happily clicks the *same*
|
||||
// node that now says "Post all", silently submitting the thread.
|
||||
//
|
||||
// Set AGENT_BROWSER_VERIFY_REF=0 to skip (saves one CDP
|
||||
// roundtrip per ref-based interaction; only safe if you know
|
||||
// the page is static between snapshot and click).
|
||||
// On mismatch, try adaptive fingerprint relocation before failing:
|
||||
// a confident high-score/high-margin match is a stronger identity
|
||||
// signal than role+name, and lets a moved+renamed element still
|
||||
// resolve. If relocation isn't confident, surface the original
|
||||
// identity error. Set AGENT_BROWSER_VERIFY_REF=0 to skip the check
|
||||
// (and thus relocation) entirely.
|
||||
if std::env::var("AGENT_BROWSER_VERIFY_REF").as_deref() != Ok("0") {
|
||||
if let Err(e) = verify_ref_identity(
|
||||
client,
|
||||
@@ -183,7 +241,12 @@ pub async fn resolve_element_center(
|
||||
)
|
||||
.await
|
||||
{
|
||||
return Err(e);
|
||||
match relocate_stale_ref(client, &ref_id, entry, session_id, iframe_sessions)
|
||||
.await
|
||||
{
|
||||
Some(id) => active_id = id,
|
||||
None => return Err(e),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -191,7 +254,7 @@ pub async fn resolve_element_center(
|
||||
.send_command_typed(
|
||||
"DOM.getBoxModel",
|
||||
&DomGetBoxModelParams {
|
||||
backend_node_id: Some(backend_node_id),
|
||||
backend_node_id: Some(active_id),
|
||||
node_id: None,
|
||||
object_id: None,
|
||||
},
|
||||
@@ -213,15 +276,9 @@ pub async fn resolve_element_center(
|
||||
//
|
||||
// Set AGENT_BROWSER_VERIFY_CLICK_TARGET=0 to skip.
|
||||
if std::env::var("AGENT_BROWSER_VERIFY_CLICK_TARGET").as_deref() != Ok("0") {
|
||||
if let Err(e) = verify_click_target(
|
||||
client,
|
||||
effective_session_id,
|
||||
backend_node_id,
|
||||
&ref_id,
|
||||
x,
|
||||
y,
|
||||
)
|
||||
.await
|
||||
if let Err(e) =
|
||||
verify_click_target(client, effective_session_id, active_id, &ref_id, x, y)
|
||||
.await
|
||||
{
|
||||
return Err(e);
|
||||
}
|
||||
@@ -231,8 +288,9 @@ pub async fn resolve_element_center(
|
||||
// backend_node_id is stale; re-query the accessibility tree below
|
||||
}
|
||||
|
||||
// Fallback: re-query the accessibility tree to find a fresh node by role/name
|
||||
let fresh_id = find_node_id_by_role_name(
|
||||
// Fallback: re-query the accessibility tree to find a fresh node by role/name.
|
||||
// If that fails, try adaptive fingerprint relocation before giving up.
|
||||
let fresh_id = match find_node_id_by_role_name(
|
||||
client,
|
||||
session_id,
|
||||
&entry.role,
|
||||
@@ -241,7 +299,16 @@ pub async fn resolve_element_center(
|
||||
entry.frame_id.as_deref(),
|
||||
iframe_sessions,
|
||||
)
|
||||
.await?;
|
||||
.await
|
||||
{
|
||||
Ok(id) => id,
|
||||
Err(e) => match relocate_stale_ref(client, &ref_id, entry, session_id, iframe_sessions)
|
||||
.await
|
||||
{
|
||||
Some(id) => id,
|
||||
None => return Err(e),
|
||||
},
|
||||
};
|
||||
let result: DomGetBoxModelResult = client
|
||||
.send_command_typed(
|
||||
"DOM.getBoxModel",
|
||||
@@ -279,9 +346,11 @@ pub async fn resolve_element_object_id(
|
||||
|
||||
// Try cached backend_node_id first (fast path)
|
||||
if let Some(backend_node_id) = entry.backend_node_id {
|
||||
let mut active_id = backend_node_id;
|
||||
// Same identity guard as resolve_element_center — see that
|
||||
// function for why React DOM-node-reuse breaks ref-based
|
||||
// interactions if we skip this.
|
||||
// interactions if we skip this, and why a confident adaptive
|
||||
// relocation is allowed to override an identity mismatch.
|
||||
if std::env::var("AGENT_BROWSER_VERIFY_REF").as_deref() != Ok("0") {
|
||||
if let Err(e) = verify_ref_identity(
|
||||
client,
|
||||
@@ -293,7 +362,12 @@ pub async fn resolve_element_object_id(
|
||||
)
|
||||
.await
|
||||
{
|
||||
return Err(e);
|
||||
match relocate_stale_ref(client, &ref_id, entry, session_id, iframe_sessions)
|
||||
.await
|
||||
{
|
||||
Some(id) => active_id = id,
|
||||
None => return Err(e),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -301,7 +375,7 @@ pub async fn resolve_element_object_id(
|
||||
.send_command_typed(
|
||||
"DOM.resolveNode",
|
||||
&DomResolveNodeParams {
|
||||
backend_node_id: Some(backend_node_id),
|
||||
backend_node_id: Some(active_id),
|
||||
node_id: None,
|
||||
object_group: Some("agent-browser".to_string()),
|
||||
},
|
||||
@@ -317,8 +391,9 @@ pub async fn resolve_element_object_id(
|
||||
// backend_node_id is stale; re-query the accessibility tree below
|
||||
}
|
||||
|
||||
// Fallback: re-query the accessibility tree to find a fresh node by role/name
|
||||
let fresh_id = find_node_id_by_role_name(
|
||||
// Fallback: re-query the accessibility tree to find a fresh node by role/name.
|
||||
// If that fails, try adaptive fingerprint relocation before giving up.
|
||||
let fresh_id = match find_node_id_by_role_name(
|
||||
client,
|
||||
session_id,
|
||||
&entry.role,
|
||||
@@ -327,7 +402,16 @@ pub async fn resolve_element_object_id(
|
||||
entry.frame_id.as_deref(),
|
||||
iframe_sessions,
|
||||
)
|
||||
.await?;
|
||||
.await
|
||||
{
|
||||
Ok(id) => id,
|
||||
Err(e) => match relocate_stale_ref(client, &ref_id, entry, session_id, iframe_sessions)
|
||||
.await
|
||||
{
|
||||
Some(id) => id,
|
||||
None => return Err(e),
|
||||
},
|
||||
};
|
||||
let result: DomResolveNodeResult = client
|
||||
.send_command_typed(
|
||||
"DOM.resolveNode",
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#[allow(dead_code)]
|
||||
pub mod actions;
|
||||
#[allow(dead_code)]
|
||||
pub mod adaptive;
|
||||
#[allow(dead_code)]
|
||||
pub mod auth;
|
||||
#[allow(dead_code)]
|
||||
pub mod browser;
|
||||
|
||||
@@ -6,6 +6,7 @@ use super::cdp::client::CdpClient;
|
||||
use super::cdp::types::{
|
||||
AXNode, AXProperty, AXValue, EvaluateParams, EvaluateResult, GetFullAXTreeResult,
|
||||
};
|
||||
use super::adaptive::ElementFingerprint;
|
||||
use super::element::{resolve_ax_session, RefMap};
|
||||
|
||||
const INTERACTIVE_ROLES: &[&str] = &[
|
||||
@@ -148,6 +149,122 @@ impl TreeNode {
|
||||
}
|
||||
}
|
||||
|
||||
/// Build an AX fingerprint for a tree node, used by adaptive @ref relocation.
|
||||
/// Pulls only data already in the AX tree (no extra CDP calls): role as `tag`,
|
||||
/// accessible name as `text`, a few discriminating AX properties as `attrs`, and
|
||||
/// the ancestor/parent/sibling structure from the tree links.
|
||||
fn build_ax_fingerprint(tree_nodes: &[TreeNode], idx: usize) -> ElementFingerprint {
|
||||
let node = &tree_nodes[idx];
|
||||
|
||||
let mut attrs = std::collections::BTreeMap::new();
|
||||
if let Some(v) = &node.value_text {
|
||||
if !v.is_empty() {
|
||||
attrs.insert("value".to_string(), v.clone());
|
||||
}
|
||||
}
|
||||
if let Some(u) = &node.url {
|
||||
if !u.is_empty() {
|
||||
attrs.insert("url".to_string(), u.clone());
|
||||
}
|
||||
}
|
||||
if let Some(l) = node.level {
|
||||
attrs.insert("level".to_string(), l.to_string());
|
||||
}
|
||||
if let Some(c) = &node.checked {
|
||||
attrs.insert("checked".to_string(), c.clone());
|
||||
}
|
||||
|
||||
// Ancestor roles, nearest first, capped to keep the signature stable.
|
||||
let mut ancestors = Vec::new();
|
||||
let mut cur = node.parent_idx;
|
||||
while let Some(pidx) = cur {
|
||||
if ancestors.len() >= 6 {
|
||||
break;
|
||||
}
|
||||
let role = tree_nodes[pidx].role.clone();
|
||||
if !role.is_empty() {
|
||||
ancestors.push(role);
|
||||
}
|
||||
cur = tree_nodes[pidx].parent_idx;
|
||||
}
|
||||
|
||||
let (parent_tag, parent_text) = node
|
||||
.parent_idx
|
||||
.map(|pidx| (tree_nodes[pidx].role.clone(), tree_nodes[pidx].name.clone()))
|
||||
.unwrap_or_default();
|
||||
|
||||
// Position among same-role siblings under the same parent.
|
||||
let (sibling_index, sibling_count) = match node.parent_idx {
|
||||
Some(pidx) => {
|
||||
let mut count = 0u32;
|
||||
let mut index = 0u32;
|
||||
for &child in &tree_nodes[pidx].children {
|
||||
if tree_nodes[child].role == node.role {
|
||||
if child == idx {
|
||||
index = count;
|
||||
}
|
||||
count += 1;
|
||||
}
|
||||
}
|
||||
(index, count)
|
||||
}
|
||||
None => (0, 0),
|
||||
};
|
||||
|
||||
ElementFingerprint {
|
||||
tag: node.role.clone(),
|
||||
text: node.name.clone(),
|
||||
attrs,
|
||||
ancestors,
|
||||
parent_tag,
|
||||
parent_text,
|
||||
sibling_index,
|
||||
sibling_count,
|
||||
}
|
||||
}
|
||||
|
||||
/// Collect AX fingerprints for every node that has a backend node id, used as the
|
||||
/// candidate set when relocating a stale @ref. Reuses the same extraction as the
|
||||
/// baseline so the two are scored in the same space.
|
||||
pub(super) fn collect_fingerprints(tree_nodes: &[TreeNode]) -> Vec<(i64, ElementFingerprint)> {
|
||||
tree_nodes
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter_map(|(idx, n)| {
|
||||
n.backend_node_id
|
||||
.map(|bid| (bid, build_ax_fingerprint(tree_nodes, idx)))
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// Fetch a fresh AX tree for the given frame and return `(backend_node_id,
|
||||
/// fingerprint)` for every node — the candidate set for adaptive @ref
|
||||
/// relocation. One `getFullAXTree` call, no per-element work.
|
||||
pub(super) async fn collect_current_fingerprints(
|
||||
client: &CdpClient,
|
||||
session_id: &str,
|
||||
frame_id: Option<&str>,
|
||||
iframe_sessions: &HashMap<String, String>,
|
||||
) -> Result<Vec<(i64, ElementFingerprint)>, String> {
|
||||
let (ax_params, effective_session_id) =
|
||||
resolve_ax_session(frame_id, session_id, iframe_sessions);
|
||||
let _ = client
|
||||
.send_command_no_params("DOM.enable", Some(effective_session_id))
|
||||
.await;
|
||||
let _ = client
|
||||
.send_command_no_params("Accessibility.enable", Some(effective_session_id))
|
||||
.await;
|
||||
let ax_tree: GetFullAXTreeResult = client
|
||||
.send_command_typed(
|
||||
"Accessibility.getFullAXTree",
|
||||
&ax_params,
|
||||
Some(effective_session_id),
|
||||
)
|
||||
.await?;
|
||||
let (tree_nodes, _roots) = build_tree(&ax_tree.nodes);
|
||||
Ok(collect_fingerprints(&tree_nodes))
|
||||
}
|
||||
|
||||
/// The type of a hidden form input found inside a cursor-interactive element.
|
||||
#[derive(Clone, Copy)]
|
||||
enum HiddenInputKind {
|
||||
@@ -397,6 +514,7 @@ pub async fn take_snapshot(
|
||||
actual_nth,
|
||||
frame_id,
|
||||
);
|
||||
ref_map.set_fingerprint(&ref_id, build_ax_fingerprint(&tree_nodes, *idx));
|
||||
|
||||
tree_nodes[*idx].has_ref = true;
|
||||
tree_nodes[*idx].ref_id = Some(ref_id);
|
||||
|
||||
Reference in New Issue
Block a user