fix(relay): DOM-dispatch hover/dblclick/drag; deeper iframe snapshot; key-events typing (#37)
Follow-up to #36 — make the whole interaction surface reach cross-origin OOPIFs and stop coordinate events drifting onto the user's foreground tab over the relay. - hover/dblclick/drag now DOM-dispatch over the relay or into an iframe (like click already did): a coordinate Input event isn't confined to the target tab on a busy real Chrome and can't map an OOPIF element's box to a top-viewport point. drag does an HTML5 DnD in the element's frame; cross-frame drag errors loudly instead of drifting. - snapshot recurses iframes to MAX_IFRAME_DEPTH (3) instead of one level, so refs inside nested payment/checkout widgets get a frame_id and resolve into the right frame. - relay tab adoption merges several Target.getTargets snapshots — a single flaky relay snapshot was dropping live tabs (a driven tab vanished after restart). - `type --key-events` (alias --keys) sends real per-character keyDown/keyUp instead of Input.insertText, so autocomplete/combobox widgets that ignore the insertText input event fire (Google address postal lookup; commits Angular reactive forms so Save enables). - SKILL: hard "snapshot-first, never default to screenshot+coordinates" rule; snapshot -i pierces cross-origin iframes since v1.5.12; cross-origin iframe driving guidance (#37).
This commit is contained in:
+217
-15
@@ -7,6 +7,17 @@ use super::cdp::types::*;
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use super::element::{parse_ref, resolve_element_center, resolve_element_object_id, RefMap};
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use super::humanize;
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/// Whether a pointer interaction should be DOM-dispatched (invoke the event on
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/// the element in its own session) rather than dispatched at a viewport
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/// coordinate via `Input.dispatchMouseEvent`. True when the target is inside an
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/// iframe (an OOPIF element's box can't be mapped to a top-viewport point) or we
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/// drive over the extension relay (a coordinate Input event isn't confined to the
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/// target tab on a busy real Chrome — it drifts onto the foreground tab; issues
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/// #31/#36). DOM-dispatch always hits the right element in the right tab.
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fn prefer_dom_dispatch(ref_map: &RefMap, selector_or_ref: &str) -> bool {
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ref_map.ref_is_in_iframe(selector_or_ref) || crate::connect::relay_url().is_some()
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}
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pub async fn click(
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client: &CdpClient,
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session_id: &str,
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@@ -54,20 +65,15 @@ pub async fn click(
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// the element's click in its own (frame) session, always hitting the right
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// element in the right tab. Double/right clicks still need true pointer
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// semantics, and `coord` mode is an explicit opt-out.
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if mode != "coord" && button == "left" && click_count == 1 {
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let in_iframe = parse_ref(selector_or_ref)
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.and_then(|r| ref_map.get(&r).map(|e| e.frame_id.is_some()))
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.unwrap_or(false);
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if in_iframe || crate::connect::relay_url().is_some() {
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return dom_click(
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client,
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session_id,
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ref_map,
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selector_or_ref,
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iframe_sessions,
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)
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.await;
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}
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if mode != "coord" && button == "left" && click_count == 1 && prefer_dom_dispatch(ref_map, selector_or_ref) {
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return dom_click(
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client,
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session_id,
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ref_map,
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selector_or_ref,
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iframe_sessions,
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)
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.await;
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}
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let resolved = resolve_element_center(
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@@ -260,6 +266,47 @@ async fn dom_click(
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Ok(())
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}
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/// DOM-dispatch a double-click on the element in its own session (no coordinates)
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/// — the relay/iframe-safe counterpart to a coordinate dblclick. Fires the full
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/// click,click,dblclick sequence so handlers bound to any of them respond.
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async fn dom_dblclick(
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client: &CdpClient,
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session_id: &str,
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ref_map: &RefMap,
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selector_or_ref: &str,
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iframe_sessions: &HashMap<String, String>,
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) -> Result<(), String> {
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let (object_id, effective_session_id) = resolve_element_object_id(
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client,
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session_id,
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ref_map,
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selector_or_ref,
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iframe_sessions,
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)
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.await?;
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client
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.send_command_typed::<_, Value>(
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"Runtime.callFunctionOn",
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&CallFunctionOnParams {
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function_declaration: r#"function() {
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const opts = { bubbles: true, cancelable: true, view: window };
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this.dispatchEvent(new MouseEvent('click', opts));
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this.dispatchEvent(new MouseEvent('click', { ...opts, detail: 2 }));
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this.dispatchEvent(new MouseEvent('dblclick', opts));
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}"#
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.to_string(),
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object_id: Some(object_id),
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arguments: None,
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return_by_value: Some(true),
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await_promise: Some(false),
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},
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Some(&effective_session_id),
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)
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.await?;
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wait_for_paint_settled(client, &effective_session_id).await;
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Ok(())
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}
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pub async fn dblclick(
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client: &CdpClient,
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session_id: &str,
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@@ -267,6 +314,13 @@ pub async fn dblclick(
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selector_or_ref: &str,
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iframe_sessions: &HashMap<String, String>,
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) -> Result<(), String> {
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// Same relay/iframe drift hazard as a single click — DOM-dispatch the
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// double-click there instead of a coordinate one (issues #31/#36).
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if std::env::var("AGENT_BROWSER_CLICK_MODE").as_deref() != Ok("coord")
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&& prefer_dom_dispatch(ref_map, selector_or_ref)
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{
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return dom_dblclick(client, session_id, ref_map, selector_or_ref, iframe_sessions).await;
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}
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click(
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client,
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session_id,
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@@ -279,6 +333,50 @@ pub async fn dblclick(
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.await
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}
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/// DOM-dispatch a hover (pointer/mouse enter+move) on the element in its own
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/// session — reaches OOPIF elements and never drifts to the foreground tab over
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/// the relay, unlike a coordinate `mouseMoved` (issues #31/#36).
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async fn dom_hover(
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client: &CdpClient,
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session_id: &str,
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ref_map: &RefMap,
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selector_or_ref: &str,
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iframe_sessions: &HashMap<String, String>,
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) -> Result<(), String> {
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let (object_id, effective_session_id) = resolve_element_object_id(
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client,
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session_id,
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ref_map,
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selector_or_ref,
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iframe_sessions,
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)
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.await?;
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client
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.send_command_typed::<_, Value>(
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"Runtime.callFunctionOn",
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&CallFunctionOnParams {
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function_declaration: r#"function() {
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const r = this.getBoundingClientRect();
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const cx = r.left + r.width / 2, cy = r.top + r.height / 2;
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const base = { bubbles: true, cancelable: true, view: window, clientX: cx, clientY: cy };
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this.dispatchEvent(new PointerEvent('pointerover', base));
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this.dispatchEvent(new PointerEvent('pointerenter', { ...base, bubbles: false }));
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this.dispatchEvent(new MouseEvent('mouseover', base));
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this.dispatchEvent(new MouseEvent('mouseenter', { ...base, bubbles: false }));
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this.dispatchEvent(new MouseEvent('mousemove', base));
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}"#
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.to_string(),
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object_id: Some(object_id),
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arguments: None,
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return_by_value: Some(true),
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await_promise: Some(false),
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},
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Some(&effective_session_id),
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)
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.await?;
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Ok(())
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}
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pub async fn hover(
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client: &CdpClient,
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session_id: &str,
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@@ -286,6 +384,11 @@ pub async fn hover(
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selector_or_ref: &str,
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iframe_sessions: &HashMap<String, String>,
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) -> Result<(), String> {
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// Coordinate `mouseMoved` drifts to the foreground tab over the relay and
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// can't reach an OOPIF — DOM-dispatch the hover there (issues #31/#36).
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if prefer_dom_dispatch(ref_map, selector_or_ref) {
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return dom_hover(client, session_id, ref_map, selector_or_ref, iframe_sessions).await;
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}
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let (x, y, _w, _h, effective_session_id) = resolve_element_center(
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client,
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session_id,
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@@ -314,6 +417,63 @@ pub async fn hover(
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Ok(())
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}
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/// DOM-dispatch an HTML5 drag-and-drop from `source` to `target` in their shared
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/// session — the relay/iframe-safe counterpart to the coordinate drag, which
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/// drifts to the foreground tab over the relay and can't reach an OOPIF (issues
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/// #31/#36). Covers HTML5 DnD (sortable lists, file/card boards); pointer-driven
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/// drag (canvas, sliders) still needs the coordinate path. Errors if source and
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/// target live in different frames — a synthetic cross-frame DnD isn't reliable.
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pub async fn dom_drag(
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client: &CdpClient,
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session_id: &str,
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ref_map: &RefMap,
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source: &str,
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target: &str,
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iframe_sessions: &HashMap<String, String>,
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) -> Result<(), String> {
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let (src_obj, src_session) =
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resolve_element_object_id(client, session_id, ref_map, source, iframe_sessions).await?;
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let (tgt_obj, tgt_session) =
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resolve_element_object_id(client, session_id, ref_map, target, iframe_sessions).await?;
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if src_session != tgt_session {
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return Err(
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"drag source and target are in different frames; cross-frame drag-and-drop over the \
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relay isn't supported — drag within a single frame, or use a launched browser with \
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AGENT_BROWSER_CLICK_MODE=coord"
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.to_string(),
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);
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}
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client
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.send_command_typed::<_, Value>(
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"Runtime.callFunctionOn",
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&CallFunctionOnParams {
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function_declaration: r#"function(target) {
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const dt = new DataTransfer();
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const ev = (type, el) => el.dispatchEvent(
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new DragEvent(type, { bubbles: true, cancelable: true, dataTransfer: dt }));
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ev('dragstart', this);
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ev('drag', this);
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ev('dragenter', target);
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ev('dragover', target);
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ev('drop', target);
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ev('dragend', this);
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}"#
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.to_string(),
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object_id: Some(src_obj),
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arguments: Some(vec![CallArgument {
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value: None,
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object_id: Some(tgt_obj),
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}]),
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return_by_value: Some(true),
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await_promise: Some(false),
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},
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Some(&src_session),
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)
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.await?;
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wait_for_paint_settled(client, &src_session).await;
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Ok(())
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}
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pub async fn fill(
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client: &CdpClient,
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session_id: &str,
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@@ -397,6 +557,7 @@ pub async fn type_text(
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clear: bool,
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delay_ms: Option<u64>,
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iframe_sessions: &HashMap<String, String>,
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key_events: bool,
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) -> Result<(), String> {
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let (object_id, effective_session_id) = resolve_element_object_id(
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client,
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@@ -443,7 +604,7 @@ pub async fn type_text(
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.await?;
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}
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type_text_into_active_context(client, session_id, text, delay_ms).await
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type_text_into_active_context(client, session_id, text, delay_ms, key_events).await
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}
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pub async fn type_text_into_active_context(
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@@ -451,6 +612,7 @@ pub async fn type_text_into_active_context(
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session_id: &str,
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text: &str,
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delay_ms: Option<u64>,
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key_events: bool,
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) -> Result<(), String> {
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// Per-character timing: an explicit `delay_ms` wins (caller asked for a
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// fixed cadence); otherwise fall back to humanize — variable, human-like
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@@ -500,6 +662,46 @@ pub async fn type_text_into_active_context(
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Some(session_id),
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)
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.await?;
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} else if key_events {
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// Real keystrokes (keyDown+keyUp carrying `text`) for autocomplete /
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// combobox widgets that only react to key events and ignore the
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// `input` that `Input.insertText` fires — e.g. Google's address
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// postal-code → city/prefecture lookup (issue #36 / #4). The keyDown's
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// `text` still inserts the character, so the field also fills.
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let (key, code, key_code) = char_to_key_info(ch);
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let s = ch.to_string();
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client
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.send_command_typed::<_, Value>(
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"Input.dispatchKeyEvent",
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&DispatchKeyEventParams {
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event_type: "keyDown".to_string(),
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key: Some(key.clone()),
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code: Some(code.clone()),
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text: Some(s.clone()),
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unmodified_text: Some(s),
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windows_virtual_key_code: Some(key_code),
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native_virtual_key_code: Some(key_code),
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modifiers: None,
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},
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Some(session_id),
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)
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.await?;
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client
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.send_command_typed::<_, Value>(
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"Input.dispatchKeyEvent",
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&DispatchKeyEventParams {
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event_type: "keyUp".to_string(),
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key: Some(key),
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code: Some(code),
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text: None,
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unmodified_text: None,
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windows_virtual_key_code: Some(key_code),
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native_virtual_key_code: Some(key_code),
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modifiers: None,
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},
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Some(session_id),
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)
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.await?;
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} else {
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// VS Code/Electron webviews reject repeated dispatchKeyEvent calls
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// carrying printable `text`. Insert printable characters directly
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