fix(relay): DOM-dispatch hover/dblclick/drag; deeper iframe snapshot; key-events typing (#37)

Follow-up to #36 — make the whole interaction surface reach cross-origin OOPIFs
and stop coordinate events drifting onto the user's foreground tab over the relay.

- hover/dblclick/drag now DOM-dispatch over the relay or into an iframe (like
  click already did): a coordinate Input event isn't confined to the target tab
  on a busy real Chrome and can't map an OOPIF element's box to a top-viewport
  point. drag does an HTML5 DnD in the element's frame; cross-frame drag errors
  loudly instead of drifting.
- snapshot recurses iframes to MAX_IFRAME_DEPTH (3) instead of one level, so refs
  inside nested payment/checkout widgets get a frame_id and resolve into the
  right frame.
- relay tab adoption merges several Target.getTargets snapshots — a single flaky
  relay snapshot was dropping live tabs (a driven tab vanished after restart).
- `type --key-events` (alias --keys) sends real per-character keyDown/keyUp
  instead of Input.insertText, so autocomplete/combobox widgets that ignore the
  insertText input event fire (Google address postal lookup; commits Angular
  reactive forms so Save enables).
- SKILL: hard "snapshot-first, never default to screenshot+coordinates" rule;
  snapshot -i pierces cross-origin iframes since v1.5.12; cross-origin iframe
  driving guidance (#37).
This commit is contained in:
leeguooooo
2026-06-17 00:58:12 +09:00
parent 70ab38d35f
commit 9f24e66033
10 changed files with 420 additions and 42 deletions
+217 -15
View File
@@ -7,6 +7,17 @@ use super::cdp::types::*;
use super::element::{parse_ref, resolve_element_center, resolve_element_object_id, RefMap};
use super::humanize;
/// Whether a pointer interaction should be DOM-dispatched (invoke the event on
/// the element in its own session) rather than dispatched at a viewport
/// coordinate via `Input.dispatchMouseEvent`. True when the target is inside an
/// iframe (an OOPIF element's box can't be mapped to a top-viewport point) or we
/// drive over the extension relay (a coordinate Input event isn't confined to the
/// target tab on a busy real Chrome — it drifts onto the foreground tab; issues
/// #31/#36). DOM-dispatch always hits the right element in the right tab.
fn prefer_dom_dispatch(ref_map: &RefMap, selector_or_ref: &str) -> bool {
ref_map.ref_is_in_iframe(selector_or_ref) || crate::connect::relay_url().is_some()
}
pub async fn click(
client: &CdpClient,
session_id: &str,
@@ -54,20 +65,15 @@ pub async fn click(
// the element's click in its own (frame) session, always hitting the right
// element in the right tab. Double/right clicks still need true pointer
// semantics, and `coord` mode is an explicit opt-out.
if mode != "coord" && button == "left" && click_count == 1 {
let in_iframe = parse_ref(selector_or_ref)
.and_then(|r| ref_map.get(&r).map(|e| e.frame_id.is_some()))
.unwrap_or(false);
if in_iframe || crate::connect::relay_url().is_some() {
return dom_click(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await;
}
if mode != "coord" && button == "left" && click_count == 1 && prefer_dom_dispatch(ref_map, selector_or_ref) {
return dom_click(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await;
}
let resolved = resolve_element_center(
@@ -260,6 +266,47 @@ async fn dom_click(
Ok(())
}
/// DOM-dispatch a double-click on the element in its own session (no coordinates)
/// — the relay/iframe-safe counterpart to a coordinate dblclick. Fires the full
/// click,click,dblclick sequence so handlers bound to any of them respond.
async fn dom_dblclick(
client: &CdpClient,
session_id: &str,
ref_map: &RefMap,
selector_or_ref: &str,
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
let (object_id, effective_session_id) = resolve_element_object_id(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await?;
client
.send_command_typed::<_, Value>(
"Runtime.callFunctionOn",
&CallFunctionOnParams {
function_declaration: r#"function() {
const opts = { bubbles: true, cancelable: true, view: window };
this.dispatchEvent(new MouseEvent('click', opts));
this.dispatchEvent(new MouseEvent('click', { ...opts, detail: 2 }));
this.dispatchEvent(new MouseEvent('dblclick', opts));
}"#
.to_string(),
object_id: Some(object_id),
arguments: None,
return_by_value: Some(true),
await_promise: Some(false),
},
Some(&effective_session_id),
)
.await?;
wait_for_paint_settled(client, &effective_session_id).await;
Ok(())
}
pub async fn dblclick(
client: &CdpClient,
session_id: &str,
@@ -267,6 +314,13 @@ pub async fn dblclick(
selector_or_ref: &str,
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
// Same relay/iframe drift hazard as a single click — DOM-dispatch the
// double-click there instead of a coordinate one (issues #31/#36).
if std::env::var("AGENT_BROWSER_CLICK_MODE").as_deref() != Ok("coord")
&& prefer_dom_dispatch(ref_map, selector_or_ref)
{
return dom_dblclick(client, session_id, ref_map, selector_or_ref, iframe_sessions).await;
}
click(
client,
session_id,
@@ -279,6 +333,50 @@ pub async fn dblclick(
.await
}
/// DOM-dispatch a hover (pointer/mouse enter+move) on the element in its own
/// session — reaches OOPIF elements and never drifts to the foreground tab over
/// the relay, unlike a coordinate `mouseMoved` (issues #31/#36).
async fn dom_hover(
client: &CdpClient,
session_id: &str,
ref_map: &RefMap,
selector_or_ref: &str,
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
let (object_id, effective_session_id) = resolve_element_object_id(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await?;
client
.send_command_typed::<_, Value>(
"Runtime.callFunctionOn",
&CallFunctionOnParams {
function_declaration: r#"function() {
const r = this.getBoundingClientRect();
const cx = r.left + r.width / 2, cy = r.top + r.height / 2;
const base = { bubbles: true, cancelable: true, view: window, clientX: cx, clientY: cy };
this.dispatchEvent(new PointerEvent('pointerover', base));
this.dispatchEvent(new PointerEvent('pointerenter', { ...base, bubbles: false }));
this.dispatchEvent(new MouseEvent('mouseover', base));
this.dispatchEvent(new MouseEvent('mouseenter', { ...base, bubbles: false }));
this.dispatchEvent(new MouseEvent('mousemove', base));
}"#
.to_string(),
object_id: Some(object_id),
arguments: None,
return_by_value: Some(true),
await_promise: Some(false),
},
Some(&effective_session_id),
)
.await?;
Ok(())
}
pub async fn hover(
client: &CdpClient,
session_id: &str,
@@ -286,6 +384,11 @@ pub async fn hover(
selector_or_ref: &str,
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
// Coordinate `mouseMoved` drifts to the foreground tab over the relay and
// can't reach an OOPIF — DOM-dispatch the hover there (issues #31/#36).
if prefer_dom_dispatch(ref_map, selector_or_ref) {
return dom_hover(client, session_id, ref_map, selector_or_ref, iframe_sessions).await;
}
let (x, y, _w, _h, effective_session_id) = resolve_element_center(
client,
session_id,
@@ -314,6 +417,63 @@ pub async fn hover(
Ok(())
}
/// DOM-dispatch an HTML5 drag-and-drop from `source` to `target` in their shared
/// session — the relay/iframe-safe counterpart to the coordinate drag, which
/// drifts to the foreground tab over the relay and can't reach an OOPIF (issues
/// #31/#36). Covers HTML5 DnD (sortable lists, file/card boards); pointer-driven
/// drag (canvas, sliders) still needs the coordinate path. Errors if source and
/// target live in different frames — a synthetic cross-frame DnD isn't reliable.
pub async fn dom_drag(
client: &CdpClient,
session_id: &str,
ref_map: &RefMap,
source: &str,
target: &str,
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
let (src_obj, src_session) =
resolve_element_object_id(client, session_id, ref_map, source, iframe_sessions).await?;
let (tgt_obj, tgt_session) =
resolve_element_object_id(client, session_id, ref_map, target, iframe_sessions).await?;
if src_session != tgt_session {
return Err(
"drag source and target are in different frames; cross-frame drag-and-drop over the \
relay isn't supported — drag within a single frame, or use a launched browser with \
AGENT_BROWSER_CLICK_MODE=coord"
.to_string(),
);
}
client
.send_command_typed::<_, Value>(
"Runtime.callFunctionOn",
&CallFunctionOnParams {
function_declaration: r#"function(target) {
const dt = new DataTransfer();
const ev = (type, el) => el.dispatchEvent(
new DragEvent(type, { bubbles: true, cancelable: true, dataTransfer: dt }));
ev('dragstart', this);
ev('drag', this);
ev('dragenter', target);
ev('dragover', target);
ev('drop', target);
ev('dragend', this);
}"#
.to_string(),
object_id: Some(src_obj),
arguments: Some(vec![CallArgument {
value: None,
object_id: Some(tgt_obj),
}]),
return_by_value: Some(true),
await_promise: Some(false),
},
Some(&src_session),
)
.await?;
wait_for_paint_settled(client, &src_session).await;
Ok(())
}
pub async fn fill(
client: &CdpClient,
session_id: &str,
@@ -397,6 +557,7 @@ pub async fn type_text(
clear: bool,
delay_ms: Option<u64>,
iframe_sessions: &HashMap<String, String>,
key_events: bool,
) -> Result<(), String> {
let (object_id, effective_session_id) = resolve_element_object_id(
client,
@@ -443,7 +604,7 @@ pub async fn type_text(
.await?;
}
type_text_into_active_context(client, session_id, text, delay_ms).await
type_text_into_active_context(client, session_id, text, delay_ms, key_events).await
}
pub async fn type_text_into_active_context(
@@ -451,6 +612,7 @@ pub async fn type_text_into_active_context(
session_id: &str,
text: &str,
delay_ms: Option<u64>,
key_events: bool,
) -> Result<(), String> {
// Per-character timing: an explicit `delay_ms` wins (caller asked for a
// fixed cadence); otherwise fall back to humanize — variable, human-like
@@ -500,6 +662,46 @@ pub async fn type_text_into_active_context(
Some(session_id),
)
.await?;
} else if key_events {
// Real keystrokes (keyDown+keyUp carrying `text`) for autocomplete /
// combobox widgets that only react to key events and ignore the
// `input` that `Input.insertText` fires — e.g. Google's address
// postal-code → city/prefecture lookup (issue #36 / #4). The keyDown's
// `text` still inserts the character, so the field also fills.
let (key, code, key_code) = char_to_key_info(ch);
let s = ch.to_string();
client
.send_command_typed::<_, Value>(
"Input.dispatchKeyEvent",
&DispatchKeyEventParams {
event_type: "keyDown".to_string(),
key: Some(key.clone()),
code: Some(code.clone()),
text: Some(s.clone()),
unmodified_text: Some(s),
windows_virtual_key_code: Some(key_code),
native_virtual_key_code: Some(key_code),
modifiers: None,
},
Some(session_id),
)
.await?;
client
.send_command_typed::<_, Value>(
"Input.dispatchKeyEvent",
&DispatchKeyEventParams {
event_type: "keyUp".to_string(),
key: Some(key),
code: Some(code),
text: None,
unmodified_text: None,
windows_virtual_key_code: Some(key_code),
native_virtual_key_code: Some(key_code),
modifiers: None,
},
Some(session_id),
)
.await?;
} else {
// VS Code/Electron webviews reject repeated dispatchKeyEvent calls
// carrying printable `text`. Insert printable characters directly