feat: add keyboard command for raw keyboard input (#521)
Adds `keyboard type` and `keyboard insertText` subcommands that operate on the currently focused element without requiring a selector. Essential for contenteditable editors (Lexical, ProseMirror, CodeMirror, Monaco) where `type <selector>` doesn't trigger the editor's internal event pipeline (beforeinput/DOM mutation). - `keyboard type <text>` — page.keyboard.type() with real keystrokes - `keyboard insertText <text>` — page.keyboard.insertText() Note: `keyboard press` intentionally omitted — the existing top-level `press` command already operates on current focus. Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -263,6 +263,38 @@ pub fn parse_command(args: &[String], flags: &Flags) -> Result<Value, ParseError
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})?;
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Ok(json!({ "id": id, "action": "keyup", "key": key }))
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}
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"keyboard" => {
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let sub = rest.first().ok_or_else(|| ParseError::MissingArguments {
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context: "keyboard".to_string(),
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usage: "keyboard <type|inserttext> <text>",
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})?;
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match *sub {
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"type" => {
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let text: String = rest[1..].join(" ");
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if text.is_empty() {
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return Err(ParseError::MissingArguments {
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context: "keyboard type".to_string(),
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usage: "keyboard type <text>",
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});
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}
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Ok(json!({ "id": id, "action": "keyboard", "subaction": "type", "text": text }))
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}
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"inserttext" | "insertText" => {
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let text: String = rest[1..].join(" ");
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if text.is_empty() {
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return Err(ParseError::MissingArguments {
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context: "keyboard inserttext".to_string(),
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usage: "keyboard inserttext <text>",
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});
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}
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Ok(json!({ "id": id, "action": "keyboard", "subaction": "insertText", "text": text }))
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}
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_ => Err(ParseError::UnknownSubcommand {
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subcommand: sub.to_string(),
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valid_options: &["type", "inserttext"],
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}),
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}
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}
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// === Scroll ===
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"scroll" => {
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