feat: add keyboard command for raw keyboard input (#521)
Adds `keyboard type` and `keyboard insertText` subcommands that operate on the currently focused element without requiring a selector. Essential for contenteditable editors (Lexical, ProseMirror, CodeMirror, Monaco) where `type <selector>` doesn't trigger the editor's internal event pipeline (beforeinput/DOM mutation). - `keyboard type <text>` — page.keyboard.type() with real keystrokes - `keyboard insertText <text>` — page.keyboard.insertText() Note: `keyboard press` intentionally omitted — the existing top-level `press` command already operates on current focus. Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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+14
-1
@@ -442,7 +442,10 @@ const errorsSchema = baseCommandSchema.extend({
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const keyboardSchema = baseCommandSchema.extend({
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action: z.literal('keyboard'),
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keys: z.string().min(1),
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subaction: z.enum(['type', 'press', 'insertText']).optional(),
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keys: z.string().min(1).optional(),
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text: z.string().min(1).optional(),
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delay: z.number().optional(),
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});
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const wheelSchema = baseCommandSchema.extend({
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@@ -1058,6 +1061,16 @@ export function parseCommand(input: string): ParseResult {
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};
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}
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if (command.action === 'keyboard') {
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const sub = command.subaction ?? 'press';
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if ((sub === 'type' || sub === 'insertText') && !command.text) {
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return { success: false, error: `keyboard ${sub} requires text`, id };
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}
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if (sub === 'press' && !command.keys) {
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return { success: false, error: 'keyboard press requires keys', id };
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}
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}
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return { success: true, command };
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}
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