fix(click): scroll into view + DOM-dispatch fallback for reliable clicks

Real-world dogfooding surfaced clicks that resolve a valid @ref but still miss:

- Scroll the target into view before computing click coordinates
  (scrollIntoViewIfNeeded). Without it, an element below the fold — or revealed
  after a scroll/popup — yields off-viewport coordinates and the click lands on
  whatever occupies that screen point.
- Fall back to a DOM-dispatched `.click()` when the coordinate path fails (a
  persistent floating layer failing the occlusion guard, or coordinates that
  won't resolve). The DOM dispatch targets the intended element directly instead
  of a screen point, so an overlay or portal can't divert it.
- AGENT_BROWSER_CLICK_MODE: "" (default: scroll + coordinate + DOM fallback),
  "coord" (strict coordinate, hard-fail on occlusion), "dom" (always
  element.click() — best for autocomplete/menu <li> that close on input blur).

Fallback is limited to left single-clicks (DOM .click() can't express
right/middle/double). Non-left/multi and "coord" mode keep the original error.

Docs: README knob table + skill commands.md gain CLICK_MODE, a click-reliability
note, and a "debug forms/hidden inputs with eval" section (snapshot doesn't show
hidden inputs — the fast path to bugs like a hidden point_choice=none).

6 click/interaction e2e green; full suite 760 passed.
This commit is contained in:
leeguooooo
2026-06-05 10:58:28 +09:00
parent b77a1e4568
commit e7548c3eb5
3 changed files with 154 additions and 2 deletions
+1
View File
@@ -139,6 +139,7 @@ When using `--launch` mode (standalone browser), a full suite of 32 stealth patc
| `AGENT_BROWSER_BLOCK_WEBRTC` | auto | `--launch` only. Auto-forces WebRTC through the proxy when one is set (no real-IP leak). `1` hides the local IP without a proxy; `0` opts out. |
| `AGENT_BROWSER_HIDE_CANVAS` | off | `--launch` only. Adds session-stable canvas/audio fingerprint noise. Off by default (noise is itself a "lie"). |
| `AGENT_BROWSER_ADAPTIVE_REF` | on | When a saved `@ref` moves and the role/name re-query fails, relocate it by fingerprint similarity (high score + clear margin required, else it fails loudly). `0` disables. |
| `AGENT_BROWSER_CLICK_MODE` | _(auto)_ | Click strategy. Default scrolls the target into view, dispatches a coordinate click, and falls back to a DOM `.click()` if a floating layer occludes the point. `dom` always uses `.click()` (best for autocomplete/menu items that close on blur); `coord` is strict coordinate-only (hard-fail on occlusion). |
## Differences from upstream
+120 -2
View File
@@ -15,7 +15,111 @@ pub async fn click(
click_count: i32,
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
let (x, y, effective_session_id) = resolve_element_center(
// AGENT_BROWSER_CLICK_MODE: "" (default) = coordinate click with a DOM
// fallback; "coord" = strict coordinate only (no fallback); "dom" = always
// dispatch through the DOM.
let mode = std::env::var("AGENT_BROWSER_CLICK_MODE").unwrap_or_default();
// (A) Scroll the target into view first so the computed coordinates land
// inside the viewport. Without this, an element below the fold (or revealed
// after scroll/popup) yields off-viewport coordinates and the click lands on
// whatever currently occupies that point. Best-effort: ignore failures.
scroll_into_view_if_needed(client, session_id, ref_map, selector_or_ref, iframe_sessions).await;
if mode == "dom" {
return dom_click(client, session_id, ref_map, selector_or_ref, iframe_sessions).await;
}
let resolved = resolve_element_center(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await;
match resolved {
Ok((x, y, effective_session_id)) => {
dispatch_click(client, &effective_session_id, x, y, button, click_count).await
}
Err(e) => {
// (B) The coordinate path failed — typically a persistent overlay
// failing the occlusion guard, or coordinates that won't resolve.
// Fall back to a DOM-dispatched `.click()` on the intended element,
// which targets the element directly instead of a screen point.
// Skipped for strict "coord" mode and for non-left / multi-clicks
// (a DOM `.click()` can't express right/middle/double semantics).
if mode == "coord" || button != "left" || click_count != 1 {
return Err(e);
}
eprintln!(
"[click] coordinate click failed ({e}); falling back to DOM dispatch \
(set AGENT_BROWSER_CLICK_MODE=coord to disable)"
);
dom_click(client, session_id, ref_map, selector_or_ref, iframe_sessions)
.await
.map_err(|dom_err| format!("{e}\n(DOM-dispatch fallback also failed: {dom_err})"))
}
}
}
/// Best-effort scroll-into-view before a coordinate click. Uses Chrome's
/// `scrollIntoViewIfNeeded` (only scrolls when not already fully visible),
/// falling back to centered `scrollIntoView`. Resolution failures are ignored —
/// the subsequent resolve will surface a real "not found" error.
async fn scroll_into_view_if_needed(
client: &CdpClient,
session_id: &str,
ref_map: &RefMap,
selector_or_ref: &str,
iframe_sessions: &HashMap<String, String>,
) {
let Ok((object_id, effective_session_id)) = resolve_element_object_id(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await
else {
return;
};
let js = "function() { try { \
if (typeof this.scrollIntoViewIfNeeded === 'function') { this.scrollIntoViewIfNeeded(true); } \
else { this.scrollIntoView({ block: 'center', inline: 'center' }); } \
} catch (e) {} }";
let _ = client
.send_command_typed::<_, Value>(
"Runtime.callFunctionOn",
&CallFunctionOnParams {
function_declaration: js.to_string(),
object_id: Some(object_id),
arguments: None,
return_by_value: Some(true),
await_promise: Some(false),
},
Some(&effective_session_id),
)
.await;
// Let the scroll settle so the following getBoxModel sees final coordinates.
wait_for_paint_settled(client, &effective_session_id).await;
}
/// Dispatch a click through the DOM (`element.click()`) instead of via screen
/// coordinates. Targets the intended element directly, so it works when a
/// floating layer occludes the click point or the element sits in a portal that
/// confuses `elementFromPoint`. Used as the fallback for `click` and when
/// `AGENT_BROWSER_CLICK_MODE=dom`.
async fn dom_click(
client: &CdpClient,
session_id: &str,
ref_map: &RefMap,
selector_or_ref: &str,
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
let (object_id, effective_session_id) = resolve_element_object_id(
client,
session_id,
ref_map,
@@ -23,7 +127,21 @@ pub async fn click(
iframe_sessions,
)
.await?;
dispatch_click(client, &effective_session_id, x, y, button, click_count).await
client
.send_command_typed::<_, Value>(
"Runtime.callFunctionOn",
&CallFunctionOnParams {
function_declaration: "function() { this.click(); }".to_string(),
object_id: Some(object_id),
arguments: None,
return_by_value: Some(true),
await_promise: Some(false),
},
Some(&effective_session_id),
)
.await?;
wait_for_paint_settled(client, &effective_session_id).await;
Ok(())
}
pub async fn dblclick(
+33
View File
@@ -336,6 +336,25 @@ agent-browser profiler start # Start Chrome DevTools profiling
agent-browser profiler stop trace.json # Stop and save profile
```
### Debugging forms / hidden state with `eval`
The a11y `snapshot` shows visible, interactive elements — it does **not** show
hidden inputs or a control's actual submitted value. When a form "looks filled"
but submit-validation rejects it, go straight to the DOM with `eval` instead of
guessing from the snapshot. This is usually the fastest way to find the real
problem (e.g. a hidden `point_choice=none` that the visible UI never exposes):
```bash
# Dump every field's name → value, including hidden inputs and unchecked radios
agent-browser eval "JSON.stringify([...document.forms[0].elements].map(e=>({name:e.name,type:e.type,value:e.value,checked:e.checked})).filter(e=>e.name))"
# Inspect one hidden field directly
agent-browser eval "document.querySelector('[name=point_choice]')?.value"
# Why won't it submit? Ask the browser's own validity API
agent-browser eval "[...document.forms[0].elements].filter(e=>!e.validity?.valid).map(e=>e.name+': '+e.validationMessage)"
```
## React / Web Vitals
Requires `--enable react-devtools` at launch for the `react ...` commands.
@@ -391,8 +410,22 @@ AGENT_BROWSER_HIDE_SCROLLBARS="false" # Keep native scrollbars visible in
AGENT_BROWSER_PROVIDER="browserbase" # Cloud browser provider
AGENT_BROWSER_STREAM_PORT="9223" # Override WebSocket streaming port (default: OS-assigned)
AGENT_BROWSER_HOME="/path/to/agent-browser" # Custom install location
AGENT_BROWSER_CLICK_MODE="dom" # Click strategy: "" (default: scroll-in + coordinate
# click, DOM-dispatch fallback), "coord" (strict
# coordinate only), "dom" (always element.click())
```
### Click reliability
`click` auto-scrolls the target into view first, then dispatches a coordinate
click. If that fails (a floating layer fails the occlusion guard, or the point
won't resolve) it falls back to a DOM-dispatched `.click()` on the intended
element. If a click *reports success but the page didn't react* — common for
autocomplete/menu `<li>` items that close on the input's blur — retry that one
with `AGENT_BROWSER_CLICK_MODE=dom` (a DOM dispatch doesn't move focus the way a
real pointer press does, so the item still selects). `=coord` disables the
fallback when you specifically want a hard failure on occlusion.
### Stealth / anti-detection knobs (fork)
```bash