Commit Graph
12 Commits
Author SHA1 Message Date
Lppyand羲洋 811e66f99e feat: embed cursor-interactive elements into snapshot tree (#855)
* feat: embed cursor-interactive elements into snapshot tree

* optimize format

* fix: address review feedback for e2e_snapshot_cursor_interactive unitest

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Co-authored-by: 羲洋 <lipengyang.lpy@alibaba-inc.com>
2026-03-16 16:28:31 -05:00
Chris Tateandctate 285eab46df fix: resolve snapshot -C and screenshot --annotate hang over WSS (#842)
* fix: resolve snapshot -C and screenshot --annotate hang over WSS (#841)

Root cause: sequential CDP round-trips per element in
find_cursor_interactive_elements() and collect_annotations() caused
timeouts over high-latency WSS connections (~200ms × 200+ elements
exceeds the 30s CDP timeout).

Fix:
- snapshot -C: Replace per-element CDP calls with a single JS eval
  that detects cursor:pointer/onclick/tabindex elements in-browser,
  then batch-resolve via DOM.querySelectorAll + concurrent
  DOM.describeNode calls using join_all
- screenshot --annotate: Replace sequential DOM.resolveNode +
  getRect calls with concurrent join_all, matching v0.19.0's
  Promise.all() pattern

Behavioral parity with v0.19.0 (Node.js/Playwright):
- cursor:pointer detection via getComputedStyle
- Inherited cursor:pointer dedup (skip children of pointer parents)
- interactiveTags and interactive ARIA roles exclusion
- Role differentiation: clickable vs focusable
- Text dedup against ARIA tree ref names and quoted strings
- Edge case: -i -C shows cursor elements even when ARIA tree is empty

Tests:
- 5 unit tests for build_dedup_set() helper
- 3 e2e regression tests: cursor-interactive detection, annotation
  scaling to 50 elements, cursor scaling to 100 elements

* fix: add hidden/aria-hidden filtering, contentEditable support, and cleanup robustness

- Restore hidden/aria-hidden element filtering in cursor-interactive JS
  (was present in old code, dropped during rewrite)
- Add contentEditable detection with 'editable' role and hint
- Replace fire-and-forget cleanup with warning on failure
- Simplify build_dedup_set to use ref_map only (eliminates fragile
  tree-text quote parsing; ref_map already has all ref-bearing names)

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Co-authored-by: ctate <366502+ctate@users.noreply.github.com>
2026-03-15 20:41:30 -05:00
Chris Tateandctate c092ffd82b fix: use correct VK codes for punctuation in type command (#836)
* fix: use correct Windows virtual-key codes for punctuation in type command

The `type` command was dropping punctuation characters like `.`, `'`, and
`#` because `char_to_key_info()` used raw ASCII codes as the
`windowsVirtualKeyCode` in CDP `Input.dispatchKeyEvent` calls. For
punctuation the ASCII value collides with unrelated VK codes — most
critically '.' (ASCII 46) equals VK_DELETE (0x2E), causing Chrome to
interpret periods as Delete key presses.

Changes:
- Add `punctuation_key_info()` with correct VK_OEM_* codes matching
  Playwright's USKeyboardLayout (e.g. Period=190, Slash=191, Semicolon=186)
- Fall back to `Input.insertText` for characters without a US keyboard
  mapping (emoji, CJK, etc.), matching Playwright's `keyboard.type()`
- Update e2e test to use `type` instead of `fill` workaround for email
- Add unit tests verifying VK code parity with Playwright's layout

Fixes #833

* style: fix rustfmt formatting for InsertTextParams

---------

Co-authored-by: ctate <366502+ctate@users.noreply.github.com>
2026-03-15 13:57:15 -05:00
Chris Tateandctate 8ac7fe916e fix: restore Playwright-parity check/uncheck for Material Design controls (#837)
The v0.20.0 migration from Playwright to the native Rust daemon introduced
two regressions in checkbox/radio handling:

1. `is_element_checked` only read `this.checked`, which is undefined on
   non-input elements. Material Design and ARIA controls use wrapper divs
   with `role="checkbox"` and `aria-checked`, or hide the native input
   off-screen inside a label. The function now mirrors Playwright's
   `getChecked()` with follow-label retargeting: native `.checked`,
   `aria-checked` for ARIA roles, `label.control` traversal, and nested
   input lookup.

2. `check`/`uncheck` accepted the coordinate-based CDP click result
   without verifying the state actually changed. When the AX tree's
   `backendDOMNodeId` points to a hidden off-screen input (common in
   Material Design), `Input.dispatchMouseEvent` hits nothing. The actions
   now re-check state after clicking and fall back to a JS `.click()` on
   the resolved input — matching Playwright's `_setChecked` verify step.

Adds e2e regression test covering Material Design (hidden input + ripple
overlay), ARIA-only, and native checkbox patterns.

Co-authored-by: ctate <366502+ctate@users.noreply.github.com>
2026-03-15 13:38:39 -05:00
Chris Tateandctate c07f43e242 fix: re-query accessibility tree when backend_node_id is stale (#806)
* fix: gracefully fall back to role/name lookup when backend_node_id is stale

When the DOM changes between snapshot and click (common with SPAs and
dynamic UIs), the stored backend_node_id becomes invalid. Previously,
DOM.getBoxModel and DOM.resolveNode failures propagated as hard errors,
bypassing the role/name fallback path entirely. Now these failures are
caught and the code falls through to a JS-based element lookup.

Also adds resolve_object_id_by_role_name so that resolve_element_object_id
has a fallback for ref-based lookups (previously it had none), and
improves the role matching JS to correctly map implicit ARIA roles
(e.g. <input type="submit"> → "button", <a href> → "link").

Closes #805

* test: add e2e regression test for stale ref click fallback (#805)

Verifies that clicking a ref whose backend_node_id has become stale
(because the DOM was replaced by JavaScript) falls back to role/name
lookup instead of failing with "Could not compute box model".

* fix: use accessibility tree for stale ref fallback instead of JS heuristic

Replace the hand-rolled JS role/name matching (getImplicitRole,
getAccessibleName) with a re-query of Accessibility.getFullAXTree —
the same data source that built the ref map during snapshot. This
guarantees role/name matching is identical to what was stored,
preventing silent wrong-element clicks from name computation
divergence (e.g. aria-labelledby, <label for>, alt text).

Matches v0.19.0 (Playwright) behavior where getByRole always
re-queried the live accessibility tree.

---------

Co-authored-by: ctate <366502+ctate@users.noreply.github.com>
2026-03-14 20:54:08 -05:00
jin.2andhyunjinee c4a40033e0 fix: correct e2e test assertions for diff_snapshot and domain_filter (#783)
- e2e_diff_snapshot: fix wrong field access (data.diff.identical →
  data.changed)
    and remove redundant assertion
  - e2e_domain_filter: set domain_filter after launch to avoid Fetch.enable
  deadlock

Co-authored-by: hyunjinee <leehj0110@kakao.com>
2026-03-14 12:07:46 -05:00
mikewong23571 d40fd4009d fix: harden Lightpanda startup timeouts (#762) 2026-03-13 11:36:51 -05:00
Chris Tate 315d191606 inspect (#736)
* inspect

* fixes

* improvements

* fixes

* fixes

* improvements

* fix null cdp url

* fix rust reader loop

* improvements

* improvements

* fixes
2026-03-12 12:01:40 -05:00
Hideeeeandhidezhao 18c3112dbd feat: Support for screenshot annotate on rust (#706)
Co-authored-by: hidezhao <hidezhao@tencent.com>
2026-03-11 22:25:28 -05:00
Chris Tate 644a4f5b63 add scale factor to set viewport for retina screenshots (#691)
* device scale

* fix node.js daemon

* fix cargo fmt formatting for scale factor code

* fixes
2026-03-09 11:10:22 -05:00
Chris Tate b7e7a2548e fix: persist auth cookies on close in native mode (#650) 2026-03-06 12:46:03 -06:00
Chris Tate 51f5fa484c native (#594)
* Native Rust rewrite of agent-browser daemon

Single-binary Rust implementation replacing the Node.js/Playwright daemon
with direct CDP (Chrome DevTools Protocol) communication. Includes full
command parity, WebDriver/Safari/iOS backend routing, request tracking,
frame context management, CDP protocol codegen, and comprehensive tests.

* improvements

* fix ci

* fixes

* faster builds
2026-03-03 15:15:57 -06:00