* fix: include buttons bitmask in drag mouseMoved events The drag handler was omitting the `buttons` field from every `mouseMoved` event dispatched during the move phase. Without it the browser sees `event.buttons === 0`, meaning no button is held, so `dragstart`/`dragover`/`drop` never fire and the drop target never receives the element. Fix: - Add `"buttons": 1` (left-button mask) to each `mouseMoved` sent while the button is held. - Add `"buttons": 1` to `mousePressed` and `"buttons": 0` to `mouseReleased`, consistent with how `dispatch_click` handles the same fields in interaction.rs. - Correct the parity-test fixture for `drag`, which was supplying a `selector` key instead of the `source` key that `handle_drag` reads. - Add an e2e test (`e2e_drag_action_sends_buttons_during_move`) that drives the high-level `drag` action against the existing `html5_drag_probe` fixture and asserts that `mousemove` events carry `buttons == 1` and that `dragstart` fires on the source element. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * style: fix rustfmt formatting in e2e drag test --------- Co-authored-by: wangjingjing <wangjingjing.99@bytedance.com> Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> Co-authored-by: ctate <366502+ctate@users.noreply.github.com>