Files
chrome-use/cli/src/native/interaction.rs
T
leeguooooo 33269adc1a fix(fill/tabs): dispatch real input/change/blur (#25); close <tab> wording + chrome-use current (#26)
#25 — fill() didn't fire the events framework inputs / site autocomplete need:
it set value directly (bypassing React's value-tracker) and typed via
Input.insertText, so controlled components and input/change/blur listeners (e.g.
Mercari's postal-code → 都道府県 lookup) never ran though the value showed. fill
now emulates a real edit: focus, set through the element's prototype value setter
(React _valueTracker registers), then dispatch input → input → change → blur/
focusout. SELECT and contenteditable handled too. type <sel> <text> remains for
per-keystroke sites. Verified live: an input wired with input/change/blur fired
'IICB' from one fill.

#26 (ergonomics):
- 'close <tab>' now closes just that tab and prints 'Tab [tN] closed'; bare
  'close' still closes the browser. Previously 'close t12' ran a browser close
  and alarmingly printed 'Browser closed'.
- new 'chrome-use current': prints the active tab's stable handle (tabId + CDP
  targetId + url/title), refreshed live — so an agent holds the targetId (which
  survives cross-process nav) instead of re-deriving 'which tab is live' from
  'tabs' every step. The deeper tab-id churn is the #21/#23 stable-targetId story.

Tests cover fill events (live), close tab-vs-browser parse, and current.
2026-06-15 11:26:34 +09:00

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use std::collections::HashMap;
use serde_json::Value;
use super::cdp::client::CdpClient;
use super::cdp::types::*;
use super::element::{parse_ref, resolve_element_center, resolve_element_object_id, RefMap};
use super::humanize;
pub async fn click(
client: &CdpClient,
session_id: &str,
ref_map: &RefMap,
selector_or_ref: &str,
button: &str,
click_count: i32,
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
// AGENT_BROWSER_CLICK_MODE: "" (default) = coordinate click with a DOM
// fallback; "coord" = strict coordinate only (no fallback); "dom" = always
// dispatch through the DOM.
let mode = std::env::var("AGENT_BROWSER_CLICK_MODE").unwrap_or_default();
// (A) Scroll the target into view first so the computed coordinates land
// inside the viewport. Without this, an element below the fold (or revealed
// after scroll/popup) yields off-viewport coordinates and the click lands on
// whatever currently occupies that point. Best-effort: ignore failures.
scroll_into_view_if_needed(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await;
if mode == "dom" {
return dom_click(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await;
}
let resolved = resolve_element_center(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await;
match resolved {
Ok((cx, cy, w, h, effective_session_id)) => {
// Occlusion guard for the CSS-selector path. `@ref` clicks are already
// occlusion-checked in resolve_element_center, but a plain selector
// resolves to coordinates without that check — so an overlay (modal
// backdrop, sticky banner, the getByText located node sitting under a
// full-screen layer) would make the coordinate click land on the
// overlay and still report success. If the click point doesn't hit the
// target, dispatch through the DOM instead (targets the element
// directly). Skipped for strict `coord` mode and non-left/multi-clicks.
if mode != "coord"
&& button == "left"
&& click_count == 1
&& parse_ref(selector_or_ref).is_none()
&& point_misses_element(client, &effective_session_id, selector_or_ref).await
{
eprintln!(
"[click] target occluded at its click point; dispatching through \
the DOM (set AGENT_BROWSER_CLICK_MODE=coord to disable)"
);
return dom_click(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await;
}
// Land on a jittered point inside the element rather than its exact
// centre (Fast/Human). Zero size or Off → exact centre.
let (tx, ty) = humanize::landing_point(
(cx - w / 2.0, cy - h / 2.0, w, h),
humanize::active_level(),
humanize::next_seed(),
);
dispatch_click(client, &effective_session_id, tx, ty, button, click_count).await
}
Err(e) => {
// (B) The coordinate path failed — typically a persistent overlay
// failing the occlusion guard, or coordinates that won't resolve.
// Fall back to a DOM-dispatched `.click()` on the intended element,
// which targets the element directly instead of a screen point.
// Skipped for strict "coord" mode and for non-left / multi-clicks
// (a DOM `.click()` can't express right/middle/double semantics).
if mode == "coord" || button != "left" || click_count != 1 {
return Err(e);
}
eprintln!(
"[click] coordinate click failed ({e}); falling back to DOM dispatch \
(set AGENT_BROWSER_CLICK_MODE=coord to disable)"
);
dom_click(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await
.map_err(|dom_err| format!("{e}\n(DOM-dispatch fallback also failed: {dom_err})"))
}
}
}
/// True if a coordinate click at the selector's centre would land on something
/// OTHER than the element (an overlay on top), i.e. the element is occluded.
/// `false` when not occluded, the element is missing, or the probe fails (so we
/// never block a click on a flaky probe — the normal coordinate path runs).
async fn point_misses_element(client: &CdpClient, session_id: &str, selector: &str) -> bool {
let js = format!(
r#"(() => {{
const el = document.querySelector({sel});
if (!el) return false;
const r = el.getBoundingClientRect();
if (r.width === 0 || r.height === 0) return false;
const hit = document.elementFromPoint(r.left + r.width / 2, r.top + r.height / 2);
if (!hit) return false;
// Not occluded if the hit is the element, a descendant, or an ancestor
// wrapper (clicking those still reaches the element's handlers).
return !(hit === el || el.contains(hit) || hit.contains(el));
}})()"#,
sel = serde_json::to_string(selector).unwrap_or_default()
);
match client
.send_command_typed::<_, EvaluateResult>(
"Runtime.evaluate",
&EvaluateParams {
expression: js,
return_by_value: Some(true),
await_promise: Some(false),
},
Some(session_id),
)
.await
{
Ok(r) => r.result.value.and_then(|v| v.as_bool()).unwrap_or(false),
Err(_) => false,
}
}
/// Best-effort scroll-into-view before a coordinate click. Uses Chrome's
/// `scrollIntoViewIfNeeded` (only scrolls when not already fully visible),
/// falling back to centered `scrollIntoView`. Resolution failures are ignored —
/// the subsequent resolve will surface a real "not found" error.
async fn scroll_into_view_if_needed(
client: &CdpClient,
session_id: &str,
ref_map: &RefMap,
selector_or_ref: &str,
iframe_sessions: &HashMap<String, String>,
) {
let Ok((object_id, effective_session_id)) = resolve_element_object_id(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await
else {
return;
};
let js = "function() { try { \
if (typeof this.scrollIntoViewIfNeeded === 'function') { this.scrollIntoViewIfNeeded(true); } \
else { this.scrollIntoView({ block: 'center', inline: 'center' }); } \
} catch (e) {} }";
let _ = client
.send_command_typed::<_, Value>(
"Runtime.callFunctionOn",
&CallFunctionOnParams {
function_declaration: js.to_string(),
object_id: Some(object_id),
arguments: None,
return_by_value: Some(true),
await_promise: Some(false),
},
Some(&effective_session_id),
)
.await;
// Let the scroll settle so the following getBoxModel sees final coordinates.
wait_for_paint_settled(client, &effective_session_id).await;
}
/// Dispatch a click through the DOM (`element.click()`) instead of via screen
/// coordinates. Targets the intended element directly, so it works when a
/// floating layer occludes the click point or the element sits in a portal that
/// confuses `elementFromPoint`. Used as the fallback for `click` and when
/// `AGENT_BROWSER_CLICK_MODE=dom`.
async fn dom_click(
client: &CdpClient,
session_id: &str,
ref_map: &RefMap,
selector_or_ref: &str,
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
let (object_id, effective_session_id) = resolve_element_object_id(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await?;
client
.send_command_typed::<_, Value>(
"Runtime.callFunctionOn",
&CallFunctionOnParams {
function_declaration: "function() { this.click(); }".to_string(),
object_id: Some(object_id),
arguments: None,
return_by_value: Some(true),
await_promise: Some(false),
},
Some(&effective_session_id),
)
.await?;
wait_for_paint_settled(client, &effective_session_id).await;
Ok(())
}
pub async fn dblclick(
client: &CdpClient,
session_id: &str,
ref_map: &RefMap,
selector_or_ref: &str,
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
click(
client,
session_id,
ref_map,
selector_or_ref,
"left",
2,
iframe_sessions,
)
.await
}
pub async fn hover(
client: &CdpClient,
session_id: &str,
ref_map: &RefMap,
selector_or_ref: &str,
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
let (x, y, _w, _h, effective_session_id) = resolve_element_center(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await?;
client
.send_command_typed::<_, Value>(
"Input.dispatchMouseEvent",
&DispatchMouseEventParams {
event_type: "mouseMoved".to_string(),
x,
y,
button: None,
buttons: None,
click_count: None,
delta_x: None,
delta_y: None,
modifiers: None,
},
Some(&effective_session_id),
)
.await?;
Ok(())
}
pub async fn fill(
client: &CdpClient,
session_id: &str,
ref_map: &RefMap,
selector_or_ref: &str,
value: &str,
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
let (object_id, effective_session_id) = resolve_element_object_id(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await?;
// Emulate a real edit so framework-controlled inputs (React/Vue) and
// site-side listeners actually see the change (issue #25): the old path set
// `this.value` directly and used Input.insertText, which left React's
// internal value-tracker out of sync and never fired change/blur — so
// dependent logic (e.g. Mercari's postal-code → 都道府県 autocomplete) never
// ran even though the value was visible. Set the value through the element's
// PROTOTYPE setter (which React's _valueTracker hooks), then dispatch
// input → change → blur/focusout. `type <sel> <text>` remains for sites that
// need per-keystroke events.
let fill_js = format!(
r#"function() {{
const el = this;
const v = {val};
try {{ el.focus(); }} catch (e) {{}}
const tag = el.tagName;
const fire = (type, ctor) => el.dispatchEvent(new (ctor || Event)(type, {{ bubbles: true }}));
if (tag === 'SELECT') {{
el.value = v; fire('input'); fire('change'); return true;
}}
if (el.isContentEditable) {{
el.textContent = v; fire('input', window.InputEvent || Event); fire('change');
try {{ el.blur(); }} catch (e) {{}} fire('focusout'); return true;
}}
const proto = tag === 'TEXTAREA' ? window.HTMLTextAreaElement.prototype
: window.HTMLInputElement.prototype;
const desc = Object.getOwnPropertyDescriptor(proto, 'value');
const set = desc && desc.set ? (x) => desc.set.call(el, x) : (x) => {{ el.value = x; }};
set(''); // reset the framework tracker
fire('input', window.InputEvent || Event);
set(v); // native setter → React/Vue registers
fire('input', window.InputEvent || Event);
fire('change');
try {{ el.blur(); }} catch (e) {{}}
fire('focusout'); // blur-triggered lookups/validation
return true;
}}"#,
val = serde_json::to_string(value).unwrap_or_default()
);
client
.send_command_typed::<_, Value>(
"Runtime.callFunctionOn",
&CallFunctionOnParams {
function_declaration: fill_js,
object_id: Some(object_id),
arguments: None,
return_by_value: Some(true),
await_promise: Some(false),
},
Some(&effective_session_id),
)
.await?;
Ok(())
}
#[allow(clippy::too_many_arguments)]
pub async fn type_text(
client: &CdpClient,
session_id: &str,
ref_map: &RefMap,
selector_or_ref: &str,
text: &str,
clear: bool,
delay_ms: Option<u64>,
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
let (object_id, effective_session_id) = resolve_element_object_id(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await?;
// Focus
client
.send_command_typed::<_, Value>(
"Runtime.callFunctionOn",
&CallFunctionOnParams {
function_declaration: "function() { this.focus(); }".to_string(),
object_id: Some(object_id.clone()),
arguments: None,
return_by_value: Some(true),
await_promise: Some(false),
},
Some(&effective_session_id),
)
.await?;
if clear {
client
.send_command_typed::<_, Value>(
"Runtime.callFunctionOn",
&CallFunctionOnParams {
function_declaration: r#"function() {
this.select && this.select();
this.value = '';
this.dispatchEvent(new Event('input', { bubbles: true }));
}"#
.to_string(),
object_id: Some(object_id),
arguments: None,
return_by_value: Some(true),
await_promise: Some(false),
},
Some(&effective_session_id),
)
.await?;
}
type_text_into_active_context(client, session_id, text, delay_ms).await
}
pub async fn type_text_into_active_context(
client: &CdpClient,
session_id: &str,
text: &str,
delay_ms: Option<u64>,
) -> Result<(), String> {
// Per-character timing: an explicit `delay_ms` wins (caller asked for a
// fixed cadence); otherwise fall back to humanize — variable, human-like
// inter-keystroke gaps at Fast/Human, all-zero (instant) at Off.
let chars: Vec<char> = text.chars().collect();
let cadence: Vec<std::time::Duration> = match delay_ms {
Some(d) => vec![std::time::Duration::from_millis(d); chars.len()],
None => {
humanize::keystroke_delays(chars.len(), humanize::active_level(), humanize::next_seed())
}
};
for (i, ch) in chars.into_iter().enumerate() {
if matches!(ch, '\n' | '\r' | '\t') {
let (key, code, key_code) = char_to_key_info(ch);
let text_str = key_text(&key);
client
.send_command_typed::<_, Value>(
"Input.dispatchKeyEvent",
&DispatchKeyEventParams {
event_type: "keyDown".to_string(),
key: Some(key.clone()),
code: Some(code.clone()),
text: text_str.clone(),
unmodified_text: text_str,
windows_virtual_key_code: Some(key_code),
native_virtual_key_code: Some(key_code),
modifiers: None,
},
Some(session_id),
)
.await?;
client
.send_command_typed::<_, Value>(
"Input.dispatchKeyEvent",
&DispatchKeyEventParams {
event_type: "keyUp".to_string(),
key: Some(key),
code: Some(code),
text: None,
unmodified_text: None,
windows_virtual_key_code: Some(key_code),
native_virtual_key_code: Some(key_code),
modifiers: None,
},
Some(session_id),
)
.await?;
} else {
// VS Code/Electron webviews reject repeated dispatchKeyEvent calls
// carrying printable `text`. Insert printable characters directly
// and reserve key events for controls like Enter and Tab.
client
.send_command_typed::<_, Value>(
"Input.insertText",
&InsertTextParams {
text: ch.to_string(),
},
Some(session_id),
)
.await?;
}
let gap = cadence[i];
if !gap.is_zero() {
tokio::time::sleep(gap).await;
}
}
Ok(())
}
pub async fn press_key(client: &CdpClient, session_id: &str, key: &str) -> Result<(), String> {
press_key_with_modifiers(client, session_id, key, None).await
}
/// Dispatch a keyDown+keyUp sequence for `key` with an optional CDP modifier bitmask.
///
/// Modifier values follow the CDP `Input.dispatchKeyEvent` spec:
/// 1 = Alt, 2 = Control, 4 = Meta (Cmd), 8 = Shift.
///
/// Callers that need a platform-appropriate modifier (e.g. Cmd on macOS,
/// Ctrl elsewhere) must choose the value themselves -- see `cfg!(target_os)`.
pub async fn press_key_with_modifiers(
client: &CdpClient,
session_id: &str,
key: &str,
modifiers: Option<i32>,
) -> Result<(), String> {
let (key_name, code, key_code) = named_key_info(key);
// Suppress text insertion when Control (2) or Meta (4) modifiers are active,
// since these are command chords (e.g. Ctrl+A = select-all), not text input.
let has_command_modifier = modifiers.is_some_and(|m| m & (2 | 4) != 0);
let text = if has_command_modifier {
None
} else {
key_text(&key_name)
};
client
.send_command_typed::<_, Value>(
"Input.dispatchKeyEvent",
&DispatchKeyEventParams {
event_type: "keyDown".to_string(),
key: Some(key_name.clone()),
code: Some(code.clone()),
text: text.clone(),
unmodified_text: text.clone(),
windows_virtual_key_code: Some(key_code),
native_virtual_key_code: Some(key_code),
modifiers,
},
Some(session_id),
)
.await?;
client
.send_command_typed::<_, Value>(
"Input.dispatchKeyEvent",
&DispatchKeyEventParams {
event_type: "keyUp".to_string(),
key: Some(key_name),
code: Some(code),
text: None,
unmodified_text: None,
windows_virtual_key_code: Some(key_code),
native_virtual_key_code: Some(key_code),
modifiers,
},
Some(session_id),
)
.await?;
Ok(())
}
/// Dispatch a SINGLE key event (`keyDown` or `keyUp`) carrying the full key
/// descriptor — `key`, `code`, `windowsVirtualKeyCode`/`nativeVirtualKeyCode`,
/// and (on key-down) printable `text`. Powers the `keydown`/`keyup` commands.
///
/// The previous implementation sent only `{key}`, so games and shortcut handlers
/// that read `event.code` (e.g. `"KeyD"`, `"ArrowRight"`) or `event.keyCode` saw
/// nothing — a held key set no movement flag and did nothing (dogfood: holding a
/// direction in a canvas platformer barely nudged the player). Sending the same
/// descriptor `press` uses makes hold-to-move work regardless of which field the
/// page keys off.
pub async fn dispatch_single_key(
client: &CdpClient,
session_id: &str,
key: &str,
event_type: &str,
) -> Result<(), String> {
let (key_name, code, key_code) = named_key_info(key);
// Printable text is only meaningful on key-down; key-up never inserts.
let text = if event_type == "keyDown" {
key_text(&key_name)
} else {
None
};
client
.send_command_typed::<_, Value>(
"Input.dispatchKeyEvent",
&DispatchKeyEventParams {
event_type: event_type.to_string(),
key: Some(key_name),
code: Some(code),
text: text.clone(),
unmodified_text: text,
windows_virtual_key_code: Some(key_code),
native_virtual_key_code: Some(key_code),
modifiers: None,
},
Some(session_id),
)
.await?;
Ok(())
}
pub async fn scroll(
client: &CdpClient,
session_id: &str,
ref_map: &RefMap,
selector_or_ref: Option<&str>,
delta_x: f64,
delta_y: f64,
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
if let Some(sel) = selector_or_ref {
let (object_id, effective_session_id) =
resolve_element_object_id(client, session_id, ref_map, sel, iframe_sessions).await?;
let js = "function(dx, dy) { this.scrollBy(dx, dy); }".to_string();
client
.send_command_typed::<_, Value>(
"Runtime.callFunctionOn",
&CallFunctionOnParams {
function_declaration: js,
object_id: Some(object_id),
arguments: Some(vec![
CallArgument {
value: Some(serde_json::json!(delta_x)),
object_id: None,
},
CallArgument {
value: Some(serde_json::json!(delta_y)),
object_id: None,
},
]),
return_by_value: Some(true),
await_promise: Some(false),
},
Some(&effective_session_id),
)
.await?;
} else {
let js = format!("window.scrollBy({}, {})", delta_x, delta_y);
client
.send_command_typed::<_, Value>(
"Runtime.evaluate",
&EvaluateParams {
expression: js,
return_by_value: Some(true),
await_promise: Some(false),
},
Some(session_id),
)
.await?;
}
Ok(())
}
pub async fn select_option(
client: &CdpClient,
session_id: &str,
ref_map: &RefMap,
selector_or_ref: &str,
values: &[String],
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
let (object_id, effective_session_id) = resolve_element_object_id(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await?;
let js = r#"function(vals) {
const options = Array.from(this.options);
for (const opt of options) {
opt.selected = vals.includes(opt.value) || vals.includes(opt.textContent.trim());
}
this.dispatchEvent(new Event('change', { bubbles: true }));
}"#
.to_string();
client
.send_command_typed::<_, Value>(
"Runtime.callFunctionOn",
&CallFunctionOnParams {
function_declaration: js,
object_id: Some(object_id),
arguments: Some(vec![CallArgument {
value: Some(serde_json::json!(values)),
object_id: None,
}]),
return_by_value: Some(true),
await_promise: Some(false),
},
Some(&effective_session_id),
)
.await?;
Ok(())
}
pub async fn check(
client: &CdpClient,
session_id: &str,
ref_map: &RefMap,
selector_or_ref: &str,
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
let is_checked = super::element::is_element_checked(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await?;
if !is_checked {
click(
client,
session_id,
ref_map,
selector_or_ref,
"left",
1,
iframe_sessions,
)
.await?;
// Verify the click changed the state (Playwright parity: _setChecked re-checks).
// If the coordinate-based click missed (e.g. hidden input, overlay), retry
// with a JS .click() on the element and its associated input.
if !super::element::is_element_checked(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await?
{
js_click_checkbox(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await?;
}
}
Ok(())
}
pub async fn uncheck(
client: &CdpClient,
session_id: &str,
ref_map: &RefMap,
selector_or_ref: &str,
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
let is_checked = super::element::is_element_checked(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await?;
if is_checked {
click(
client,
session_id,
ref_map,
selector_or_ref,
"left",
1,
iframe_sessions,
)
.await?;
// Same verify-and-retry as check().
if super::element::is_element_checked(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await?
{
js_click_checkbox(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await?;
}
}
Ok(())
}
/// Fallback for when the coordinate-based CDP click did not toggle the
/// checkbox/radio state. This mirrors how Playwright dispatches clicks
/// through the DOM rather than via raw Input.dispatchMouseEvent coordinates.
///
/// Uses the same follow-label resolution as `is_element_checked`:
/// 1. If the element is a native input → `.click()` it directly.
/// 2. If the element is inside a `<label>` → `.click()` the label's `.control`.
/// 3. If the element has a nested `<input>` → `.click()` that input.
/// 4. Otherwise → `.click()` the element itself (handles ARIA role controls).
async fn js_click_checkbox(
client: &CdpClient,
session_id: &str,
ref_map: &RefMap,
selector_or_ref: &str,
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
let (object_id, effective_session_id) = resolve_element_object_id(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await?;
let js = r#"function() {
var el = this;
var tag = el.tagName && el.tagName.toUpperCase();
// 1. Native input — click it directly
if (tag === 'INPUT' && (el.type === 'checkbox' || el.type === 'radio')) {
el.click();
return;
}
// 2. Follow label → control association
var label = tag === 'LABEL' ? el : (el.closest && el.closest('label'));
if (label && label.tagName && label.tagName.toUpperCase() === 'LABEL' && label.control) {
label.control.click();
return;
}
// 3. Nested native input
var input = el.querySelector && el.querySelector('input[type="checkbox"], input[type="radio"]');
if (input) {
input.click();
return;
}
// 4. ARIA role control — click the element itself
el.click();
}"#;
client
.send_command_typed::<_, Value>(
"Runtime.callFunctionOn",
&CallFunctionOnParams {
function_declaration: js.to_string(),
object_id: Some(object_id),
arguments: None,
return_by_value: Some(true),
await_promise: Some(false),
},
Some(&effective_session_id),
)
.await?;
Ok(())
}
pub async fn focus(
client: &CdpClient,
session_id: &str,
ref_map: &RefMap,
selector_or_ref: &str,
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
let (object_id, effective_session_id) = resolve_element_object_id(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await?;
client
.send_command_typed::<_, Value>(
"Runtime.callFunctionOn",
&CallFunctionOnParams {
function_declaration: "function() { this.focus(); }".to_string(),
object_id: Some(object_id),
arguments: None,
return_by_value: Some(true),
await_promise: Some(false),
},
Some(&effective_session_id),
)
.await?;
Ok(())
}
pub async fn clear(
client: &CdpClient,
session_id: &str,
ref_map: &RefMap,
selector_or_ref: &str,
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
let (object_id, effective_session_id) = resolve_element_object_id(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await?;
client
.send_command_typed::<_, Value>(
"Runtime.callFunctionOn",
&CallFunctionOnParams {
function_declaration: r#"function() {
this.focus();
this.value = '';
this.dispatchEvent(new Event('input', { bubbles: true }));
this.dispatchEvent(new Event('change', { bubbles: true }));
}"#
.to_string(),
object_id: Some(object_id),
arguments: None,
return_by_value: Some(true),
await_promise: Some(false),
},
Some(&effective_session_id),
)
.await?;
Ok(())
}
pub async fn select_all(
client: &CdpClient,
session_id: &str,
ref_map: &RefMap,
selector_or_ref: &str,
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
let (object_id, effective_session_id) = resolve_element_object_id(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await?;
client
.send_command_typed::<_, Value>(
"Runtime.callFunctionOn",
&CallFunctionOnParams {
function_declaration: r#"function() {
this.focus();
if (typeof this.select === 'function') {
this.select();
} else {
const range = document.createRange();
range.selectNodeContents(this);
const sel = window.getSelection();
sel.removeAllRanges();
sel.addRange(range);
}
}"#
.to_string(),
object_id: Some(object_id),
arguments: None,
return_by_value: Some(true),
await_promise: Some(false),
},
Some(&effective_session_id),
)
.await?;
Ok(())
}
pub async fn scroll_into_view(
client: &CdpClient,
session_id: &str,
ref_map: &RefMap,
selector_or_ref: &str,
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
let (object_id, effective_session_id) = resolve_element_object_id(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await?;
client
.send_command_typed::<_, Value>(
"Runtime.callFunctionOn",
&CallFunctionOnParams {
function_declaration:
"function() { this.scrollIntoView({ block: 'center', inline: 'center' }); }"
.to_string(),
object_id: Some(object_id),
arguments: None,
return_by_value: Some(true),
await_promise: Some(false),
},
Some(&effective_session_id),
)
.await?;
Ok(())
}
pub async fn dispatch_event(
client: &CdpClient,
session_id: &str,
ref_map: &RefMap,
selector_or_ref: &str,
event_type: &str,
event_init: Option<&Value>,
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
let (object_id, effective_session_id) = resolve_element_object_id(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await?;
let init_json = event_init
.map(|v| serde_json::to_string(v).unwrap_or("{}".to_string()))
.unwrap_or_else(|| "{ bubbles: true }".to_string());
let js = format!(
"function() {{ this.dispatchEvent(new Event({}, {})); }}",
serde_json::to_string(event_type).unwrap_or_default(),
init_json
);
client
.send_command_typed::<_, Value>(
"Runtime.callFunctionOn",
&CallFunctionOnParams {
function_declaration: js,
object_id: Some(object_id),
arguments: None,
return_by_value: Some(true),
await_promise: Some(false),
},
Some(&effective_session_id),
)
.await?;
Ok(())
}
pub async fn highlight(
client: &CdpClient,
session_id: &str,
ref_map: &RefMap,
selector_or_ref: &str,
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
let (object_id, effective_session_id) = resolve_element_object_id(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await?;
client
.send_command_typed::<_, Value>(
"Runtime.callFunctionOn",
&CallFunctionOnParams {
function_declaration: r#"function() {
this.style.outline = '2px solid red';
this.style.outlineOffset = '2px';
const el = this;
setTimeout(() => {
el.style.outline = '';
el.style.outlineOffset = '';
}, 3000);
}"#
.to_string(),
object_id: Some(object_id),
arguments: None,
return_by_value: Some(true),
await_promise: Some(false),
},
Some(&effective_session_id),
)
.await?;
Ok(())
}
pub async fn tap_touch(
client: &CdpClient,
session_id: &str,
ref_map: &RefMap,
selector_or_ref: &str,
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
let (x, y, _w, _h, effective_session_id) = resolve_element_center(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await?;
client
.send_command(
"Input.dispatchTouchEvent",
Some(serde_json::json!({
"type": "touchStart",
"touchPoints": [{ "x": x, "y": y }],
})),
Some(&effective_session_id),
)
.await?;
client
.send_command(
"Input.dispatchTouchEvent",
Some(serde_json::json!({
"type": "touchEnd",
"touchPoints": [],
})),
Some(&effective_session_id),
)
.await?;
Ok(())
}
/// After a click is dispatched, give the page two animation frames + a
/// microtask boundary to let React/Vue/Svelte commit any state update
/// scheduled by the click handler. Without this wait, follow-up commands
/// (e.g. `inserttext` against the textbox the click was supposed to mount)
/// race the renderer and can land on stale or wrong elements.
///
/// The wait is bounded to ~33ms in the common case (two RAFs at 60fps) and
/// returns immediately on any error — never an exception path.
///
/// Set `AGENT_BROWSER_CLICK_WAIT_STABLE=0` to disable for perf-sensitive
/// scripts that don't drive SPA UIs.
async fn wait_for_paint_settled(client: &CdpClient, session_id: &str) {
if std::env::var("AGENT_BROWSER_CLICK_WAIT_STABLE").as_deref() == Ok("0") {
return;
}
let script = "new Promise(resolve => \
requestAnimationFrame(() => \
requestAnimationFrame(() => \
queueMicrotask(() => resolve(true)))))";
// Tight 500ms timeout. RAF normally fires at 16ms, two RAFs total ~33ms.
// If the tab is hidden / throttled / page is doing something pathological
// and RAF doesn't fire in 500ms, we'd rather return now than stall the
// user's click. Without this cap, a stuck RAF inherited the default 30s
// CDP timeout and was the main contributor to the "click hangs 5+ min"
// user report.
let _ = tokio::time::timeout(
std::time::Duration::from_millis(500),
client.send_command_typed::<_, Value>(
"Runtime.evaluate",
&EvaluateParams {
expression: script.to_string(),
return_by_value: Some(true),
await_promise: Some(true),
},
Some(session_id),
),
)
.await;
}
/// Click at a raw viewport coordinate, bypassing element/selector resolution
/// (issue #8.4 first-class coordinate click). Honors the humanize trajectory and
/// press dwell exactly like a selector click — it shares `dispatch_click`.
pub async fn click_at_point(
client: &CdpClient,
session_id: &str,
x: f64,
y: f64,
button: &str,
click_count: i32,
) -> Result<(), String> {
dispatch_click(client, session_id, x, y, button, click_count).await
}
async fn dispatch_click(
client: &CdpClient,
session_id: &str,
x: f64,
y: f64,
button: &str,
click_count: i32,
) -> Result<(), String> {
// Move toward the target along a human-like path. At HumanizeLevel::Off this
// is a single zero-delay step to (x, y) — identical to the old teleport — so
// the default behaviour is unchanged. At Fast/Human it's a curved,
// decelerating trajectory starting from where the cursor last landed, which
// removes the "instant jump to exact centre, no prior movement" tell that
// behavioural anti-bot systems flag.
let level = humanize::active_level();
let start = humanize::last_cursor();
let seed = humanize::next_seed();
for step in humanize::move_path(start, (x, y), level, seed) {
client
.send_command_typed::<_, Value>(
"Input.dispatchMouseEvent",
&DispatchMouseEventParams {
event_type: "mouseMoved".to_string(),
x: step.x,
y: step.y,
button: None,
buttons: None,
click_count: None,
delta_x: None,
delta_y: None,
modifiers: None,
},
Some(session_id),
)
.await?;
if !step.delay.is_zero() {
tokio::time::sleep(step.delay).await;
}
}
humanize::set_last_cursor((x, y));
let button_value = match button {
"right" => 2,
"middle" => 4,
_ => 1,
};
// Press
client
.send_command_typed::<_, Value>(
"Input.dispatchMouseEvent",
&DispatchMouseEventParams {
event_type: "mousePressed".to_string(),
x,
y,
button: Some(button.to_string()),
buttons: Some(button_value),
click_count: Some(click_count),
delta_x: None,
delta_y: None,
modifiers: None,
},
Some(session_id),
)
.await?;
// Hold briefly before releasing — a real click isn't instantaneous. Zero at
// HumanizeLevel::Off.
let dwell = humanize::press_dwell(level, seed);
if !dwell.is_zero() {
tokio::time::sleep(dwell).await;
}
// Release
client
.send_command_typed::<_, Value>(
"Input.dispatchMouseEvent",
&DispatchMouseEventParams {
event_type: "mouseReleased".to_string(),
x,
y,
button: Some(button.to_string()),
buttons: Some(0),
click_count: Some(click_count),
delta_x: None,
delta_y: None,
modifiers: None,
},
Some(session_id),
)
.await?;
wait_for_paint_settled(client, session_id).await;
Ok(())
}
fn char_to_key_info(ch: char) -> (String, String, i32) {
match ch {
'\n' | '\r' => ("Enter".to_string(), "Enter".to_string(), 13),
'\t' => ("Tab".to_string(), "Tab".to_string(), 9),
' ' => (" ".to_string(), "Space".to_string(), 32),
_ => {
let key = ch.to_string();
if ch.is_ascii_alphabetic() {
// For letters the Windows VK code equals the uppercase ASCII value.
let upper = ch.to_ascii_uppercase();
let code = format!("Key{}", upper);
let key_code = upper as i32;
(key, code, key_code)
} else if ch.is_ascii_digit() {
let code = format!("Digit{}", ch);
let key_code = ch as i32;
(key, code, key_code)
} else {
let (code, key_code) = punctuation_key_info(ch);
(key, code.to_string(), key_code)
}
}
}
}
/// Return the DOM `KeyboardEvent.code` value and Windows virtual-key code for
/// a punctuation / symbol character assuming a US keyboard layout.
///
/// The Windows virtual-key codes (VK_OEM_*) differ from ASCII values for
/// punctuation. Using the raw ASCII code would misidentify characters e.g.
/// '.' (ASCII 46) collides with VK_DELETE (0x2E = 46), causing the period to
/// be swallowed.
fn punctuation_key_info(ch: char) -> (&'static str, i32) {
match ch {
// VK_OEM_1 (0xBA = 186) — ";:" key on US layout
';' | ':' => ("Semicolon", 186),
// VK_OEM_PLUS (0xBB = 187) — "=+" key
'=' | '+' => ("Equal", 187),
// VK_OEM_COMMA (0xBC = 188) — ",<" key
',' | '<' => ("Comma", 188),
// VK_OEM_MINUS (0xBD = 189) — "-_" key
'-' | '_' => ("Minus", 189),
// VK_OEM_PERIOD (0xBE = 190) — ".>" key
'.' | '>' => ("Period", 190),
// VK_OEM_2 (0xBF = 191) — "/?" key
'/' | '?' => ("Slash", 191),
// VK_OEM_3 (0xC0 = 192) — "`~" key
'`' | '~' => ("Backquote", 192),
// VK_OEM_4 (0xDB = 219) — "[{" key
'[' | '{' => ("BracketLeft", 219),
// VK_OEM_5 (0xDC = 220) — "\\|" key
'\\' | '|' => ("Backslash", 220),
// VK_OEM_6 (0xDD = 221) — "]}" key
']' | '}' => ("BracketRight", 221),
// VK_OEM_7 (0xDE = 222) — "'\""" key
'\'' | '"' => ("Quote", 222),
_ => ("", 0),
}
}
/// Return the `text` value that CDP `Input.dispatchKeyEvent` needs on the
/// `keyDown` event so that Chrome performs the default action for the key.
/// For example Enter needs `"\r"` to actually submit a form, and Tab needs
/// `"\t"` to move focus. Non-printable / navigation keys return `None`.
fn key_text(key_name: &str) -> Option<String> {
match key_name {
"Enter" => Some("\r".to_string()),
"Tab" => Some("\t".to_string()),
" " => Some(" ".to_string()),
_ => {
// Single printable characters carry themselves as text.
if key_name.len() == 1 {
Some(key_name.to_string())
} else {
None
}
}
}
}
fn named_key_info(key: &str) -> (String, String, i32) {
match key.to_lowercase().as_str() {
"enter" | "return" => ("Enter".to_string(), "Enter".to_string(), 13),
"tab" => ("Tab".to_string(), "Tab".to_string(), 9),
"escape" | "esc" => ("Escape".to_string(), "Escape".to_string(), 27),
"backspace" => ("Backspace".to_string(), "Backspace".to_string(), 8),
"delete" => ("Delete".to_string(), "Delete".to_string(), 46),
"arrowup" | "up" => ("ArrowUp".to_string(), "ArrowUp".to_string(), 38),
"arrowdown" | "down" => ("ArrowDown".to_string(), "ArrowDown".to_string(), 40),
"arrowleft" | "left" => ("ArrowLeft".to_string(), "ArrowLeft".to_string(), 37),
"arrowright" | "right" => ("ArrowRight".to_string(), "ArrowRight".to_string(), 39),
"home" => ("Home".to_string(), "Home".to_string(), 36),
"end" => ("End".to_string(), "End".to_string(), 35),
"pageup" => ("PageUp".to_string(), "PageUp".to_string(), 33),
"pagedown" => ("PageDown".to_string(), "PageDown".to_string(), 34),
"space" | " " => (" ".to_string(), "Space".to_string(), 32),
_ => {
if key.len() == 1 {
let ch = key.chars().next().unwrap();
char_to_key_info(ch)
} else {
(key.to_string(), key.to_string(), 0)
}
}
}
}
#[cfg(test)]
mod tests {
use super::*;
/// Verify that `char_to_key_info` returns the correct (key, code,
/// windowsVirtualKeyCode) triple for every character in Playwright's
/// USKeyboardLayout. The expected values below are taken verbatim from
/// playwright-core/lib/server/usKeyboardLayout.js so that any drift from
/// Playwright's behaviour is caught immediately.
#[test]
fn test_char_to_key_info_matches_playwright_layout() {
// (character, expected_code, expected_vk_code)
let cases: &[(char, &str, i32)] = &[
// Letters VK code must equal the uppercase ASCII value.
('a', "KeyA", 65),
('z', "KeyZ", 90),
('A', "KeyA", 65),
// Digits
('0', "Digit0", 48),
('9', "Digit9", 57),
// Punctuation these are the values from Playwright's layout.
// The bug that prompted this test sent '.' as VK 46 (= VK_DELETE).
('.', "Period", 190),
(',', "Comma", 188),
('/', "Slash", 191),
(';', "Semicolon", 186),
('\'', "Quote", 222),
('[', "BracketLeft", 219),
(']', "BracketRight", 221),
('\\', "Backslash", 220),
('`', "Backquote", 192),
('-', "Minus", 189),
('=', "Equal", 187),
// Shifted variants produced by the same physical keys.
('>', "Period", 190),
('<', "Comma", 188),
('?', "Slash", 191),
(':', "Semicolon", 186),
('"', "Quote", 222),
('{', "BracketLeft", 219),
('}', "BracketRight", 221),
('|', "Backslash", 220),
('~', "Backquote", 192),
('_', "Minus", 189),
('+', "Equal", 187),
// Whitespace / control
(' ', "Space", 32),
('\n', "Enter", 13),
('\t', "Tab", 9),
];
for &(ch, expected_code, expected_vk) in cases {
let (key, code, vk) = char_to_key_info(ch);
assert_eq!(
code, expected_code,
"char {:?}: expected code {:?}, got {:?}",
ch, expected_code, code
);
assert_eq!(
vk, expected_vk,
"char {:?}: expected VK {}, got {} (ASCII would be {})",
ch, expected_vk, vk, ch as i32
);
// key should be the character itself (except control chars).
if !ch.is_control() {
assert_eq!(key, ch.to_string(), "char {:?}: key mismatch", ch);
}
}
}
/// Regression test: period must NEVER map to VK 46 (VK_DELETE).
#[test]
fn test_period_is_not_vk_delete() {
let (_, _, vk) = char_to_key_info('.');
assert_ne!(
vk, 46,
"Period must not use VK code 46 (VK_DELETE); expected 190 (VK_OEM_PERIOD)"
);
assert_eq!(vk, 190);
}
/// Characters outside the US keyboard layout should return (key, "", 0)
/// so that `type_text` falls back to `Input.insertText`.
#[test]
fn test_unmapped_chars_return_zero_keycode() {
for ch in ['@', '#', '$', '%', '^', '&', '*', '(', ')', '€', '£', '你'] {
let (key, code, vk) = char_to_key_info(ch);
assert_eq!(
code, "",
"char {:?}: unmapped char should have empty code, got {:?}",
ch, code
);
assert_eq!(
vk, 0,
"char {:?}: unmapped char should have VK 0, got {}",
ch, vk
);
assert_eq!(key, ch.to_string());
}
}
#[test]
fn test_key_text_returns_correct_text_for_special_keys() {
assert_eq!(key_text("Enter"), Some("\r".to_string()));
assert_eq!(key_text("Tab"), Some("\t".to_string()));
assert_eq!(key_text(" "), Some(" ".to_string()));
// Single printable characters carry themselves.
assert_eq!(key_text("a"), Some("a".to_string()));
assert_eq!(key_text("Z"), Some("Z".to_string()));
// Non-printable named keys return None.
assert_eq!(key_text("Escape"), None);
assert_eq!(key_text("ArrowUp"), None);
assert_eq!(key_text("Backspace"), None);
assert_eq!(key_text("Delete"), None);
}
}