[verified] Snake 0.7: queued controls, records, pause and wrap mode
This commit is contained in:
@@ -1,51 +1,95 @@
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# SNAKE — classic snake for Xiaomi Watch S4
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# SNAKE — Xiaomi Watch S4
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Classic snake on a 16×16 grid rendered on the round 466px screen (320px board,
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Textured Snake on a 16×16 grid: 20px tiles, 320px board, centered on a round
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20px cells). Swipe to steer; the crown is NOT used (confirmed unsupported by the
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466px screen. Existing PNG board, directional snake pieces, apple and icon are
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Vela quick-app API on this device). Tap the overlay to restart after a crash.
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preserved. Package identity: `com.ilias.snake`.
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**Status: RENDERS AND PLAYS ON WATCH** (user-confirmed since 0.2/0.3).
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**Version 0.7 (versionCode 7): locally tested and release-built; the new features
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still need an on-watch check.** Earlier versions rendered and played on the
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user's Watch S4 41mm. Node tests and numeric layout checks are not device tests.
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## Controls
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## Play
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- **Swipe** in any direction to turn (180° reversals are blocked in the logic)
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- **Swipe** to steer. A two-turn queue accepts rapid corners, consumes one turn
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- **Tap** the game-over overlay to restart
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per tick, and rejects duplicate directions and reversals against the last
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- Crown does nothing — no rotary API exists in Vela quick apps (triple-confirmed
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queued direction. Excess inputs are ignored, not allowed to replace a turn.
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against docs + the largest open-source S4 app)
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- **Tap the board, snake or apple** to pause. Tap **RESUME** (or an exposed part
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of the board) to resume. Pausing clears queued turns.
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- In the pause or game-over panel, select **CLASSIC** (walls end the run) or
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**WRAP** (cross an edge to appear on the opposite edge). Changing mode starts
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a fresh, paused game; tap RESUME to begin. Selecting the current mode does not
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reset the run. The current mode is shown below the board.
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- Both modes end on self-collision. Moving into the vacating tail is legal.
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- **PLAY AGAIN** is a large 216×56px retry target. Retry keeps the selected mode,
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resets score/speed/queued turns, and starts playing. Filling the board displays
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**YOU WIN** and hides the apple safely.
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- Leaving the page pauses it and stops the timer. Returning requires an explicit
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resume; game-over never resumes automatically. The system back action remains
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untouched. No crown, rotary, side-button or back interception APIs are used.
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## Project layout
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## Score, speed and persistence
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```text
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Each apple is one point. The always-visible header shows score and best. One
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src/
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best score is shared across Classic and Wrap, saved through documented
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├── app.ux # app lifecycle
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[`@system.storage`](https://iot.mi.com/vela/quickapp/en/features/data/storage.html)
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├── manifest.json # com.ilias.snake, watch, designWidth 466
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under `snake.best`. Mode is session-only; a newly created page defaults to Classic.
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├── common/
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│ ├── snake.js # pure game logic: step/turn/spawnFood — unit-tested
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│ └── icon.png # 192×192 circular app icon
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└── pages/index/index.ux # board rendering (for-directive), swipe input, game loop
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tests/
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├── snake.cjs # logic: self-collision, food, 180° block, wrap rules
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└── page.cjs # wiring: template binds, handlers, state machine
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```
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The game ticks on a 300ms `setInterval`, cleared on hide/destroy.
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The movement interval starts at **300ms**, decreases by **10ms per apple**, and
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never goes below **120ms**. Only one movement timer runs; none runs while hidden,
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paused, finished or destroyed. Old timer callbacks are invalidated.
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## Build & test
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Storage reads merge with the in-memory maximum; writes wait for the initial
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read and are serialized/coalesced so slow callbacks cannot overwrite a newer
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record. The coordinator survives page recreation within the module lifetime.
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Invalid saved values are ignored. Errors/exceptions do not interrupt gameplay:
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failed reads/writes retry on later apples or page-show activity, without a retry
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loop. A failed/uncompleted write or immediate app termination may lose the
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unsaved record. Storage persistence still needs verification on the watch.
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## Lightweight rendering
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Directional PNG tiles use only `left`/`top` positioning, no transforms or new
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art assets. Wrapped neighbors are normalized before classifying seam textures.
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Food placement takes at most 256 cell checks, including a nearly full board.
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The HUD, footer, board and overlay fit the circular chord numerically with
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at least an 8px total horizontal safety allowance.
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## Build and test
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```bash
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```bash
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npm ci
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npm ci
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npm run release # signed .rpk → dist/
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npm test
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node tests/snake.cjs # logic tests
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npm run release
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node tests/page.cjs # page wiring tests
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```
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```
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## Install
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`npm test` runs the original core, piece and page tests, 13 incremental upgrade
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regressions, the numeric layout suite, and deterministic randomized property tests. Upgrade coverage includes rapid
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swipes, lifecycle/timer races, storage failures and async ordering, mode changes,
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all four Wrap edges, seam textures, full-board victory and bounded food spawning.
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New behaviors were exercised through failing-then-passing test cycles.
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Side-load `dist/com.ilias.snake.release.*.rpk` via AstroBox.
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Release output: `dist/com.ilias.snake.release.0.7.rpk`. The locked
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Releases: https://gitea.oimcloud.myaddr.tools/codex-bot/vela-snake
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`aiot-toolkit` 2.0.5 uses the existing `sign/private.pem` and `sign/certificate.pem`;
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do not regenerate or commit those keys. Release uses plain JS (not JSC/protobuf),
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matching the previously working toolchain. The dependency lock is unchanged;
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`npm ci` currently reports 14 development-toolchain audit findings (3 low,
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11 high). No forced toolkit upgrade was applied.
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## Version notes
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## Files
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- **0.2** — board renders on watch (user confirmed); ring undersized
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- `src/pages/index/index.ux`: round-screen UI, swipe queue, game/lifecycle state.
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- **0.3** — designWidth 480→466 fixed the undersized bezel
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- `src/common/snake.js`: movement, collision, Wrap piece classification, food.
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- Crown-based input was tried and disproven — swipe is the only reliable input
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- `src/common/best.js`: asynchronous storage coordinator.
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- `src/common/tex/`: preserved textured artwork.
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- `tests/{snake,pieces,page,upgrade,layout,properties}.cjs`: Node regression suites.
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Install the signed RPK through AstroBox. Source/releases live at
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https://gitea.oimcloud.myaddr.tools/codex-bot/vela-snake — publication is a
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separate step after review; a local build is not evidence of a published release.
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## Earlier versions
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- 0.2/0.3: board played on watch; designWidth 480→466 fixed undersizing.
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- 0.6: directional textured tiles and preserved user-supplied icon.
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- 0.7: queued swipes, live/persisted records, capped acceleration, pause/resume,
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lifecycle safety, retry/win panels and selectable Classic/Wrap.
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+2
-1
@@ -2,8 +2,9 @@
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"name": "xiaomi-vela-s4-hello-world",
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"name": "xiaomi-vela-s4-hello-world",
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"version": "1.0.0",
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"version": "1.0.0",
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"private": true,
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"private": true,
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"description": "Minimal Xiaomi Vela JS Hello World app for Xiaomi Watch S4",
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"description": "Textured Snake for the round Xiaomi Watch S4 screen",
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"scripts": {
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"scripts": {
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"test": "node tests/snake.cjs && node tests/pieces.cjs && node tests/page.cjs && node --test tests/upgrade.cjs && node tests/layout.cjs && node tests/properties.cjs",
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"build": "aiot build",
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"build": "aiot build",
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"release": "aiot release",
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"release": "aiot release",
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"build:source-map": "aiot build --devtool=source-map",
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"build:source-map": "aiot build --devtool=source-map",
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@@ -0,0 +1,63 @@
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// Vela storage callbacks return raw strings, not { data } wrappers.
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// https://iot.mi.com/vela/quickapp/en/features/data/storage.html
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function createStore(storage) {
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let value = 0
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let saved = 0
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let loaded = false
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let reading = false
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let writing = false
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let listener = null
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function notify() { if (listener) listener(value) }
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function flush() {
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if (!loaded || writing || value <= saved) return
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writing = true
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const target = value
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let settled = false
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const fail = () => { if (!settled) { settled = true; writing = false } }
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try {
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storage.set({ key: 'snake.best', value: String(target), success() {
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if (settled) return
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settled = true
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writing = false
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saved = target
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flush()
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}, fail })
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} catch (e) { fail() }
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}
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function sync() {
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if (loaded) { flush(); return }
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if (reading) return
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reading = true
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let settled = false
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const fail = () => { if (!settled) { settled = true; reading = false } }
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try {
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storage.get({ key: 'snake.best', default: '0', success(raw) {
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if (settled) return
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settled = true
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reading = false
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const n = Number(raw)
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saved = Number.isInteger(n) && n >= 0 && n <= 253 ? n : 0
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value = Math.max(value, saved)
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loaded = true
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notify()
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flush()
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}, fail })
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} catch (e) { fail() }
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}
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return {
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subscribe(fn) { listener = fn; notify() },
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record(score) { value = Math.max(value, score); notify(); sync() },
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sync
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}
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}
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// One coordinator per native storage module, retained across page recreation.
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let sharedAPI
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let sharedStore
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function getStore(storage) {
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if (storage !== sharedAPI) {
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sharedAPI = storage
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sharedStore = createStore(storage)
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}
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return sharedStore
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}
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module.exports = { getStore }
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+22
-13
@@ -8,11 +8,14 @@ function initialSnake() {
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}
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}
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// Advance the snake one cell in `dir` ({x,y} unit vector). Returns { snake, ate, alive }.
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// Advance the snake one cell in `dir` ({x,y} unit vector). Returns { snake, ate, alive }.
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function step(snake, dir, food, N) {
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function step(snake, dir, food, N, mode) {
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const head = snake[0]
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const head = snake[0]
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const nx = head.x + dir.x
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let nx = head.x + dir.x
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const ny = head.y + dir.y
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let ny = head.y + dir.y
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if (nx < 0 || ny < 0 || nx >= N || ny >= N) {
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if (mode === 'wrap') {
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nx = (nx + N) % N
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ny = (ny + N) % N
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} else if (nx < 0 || ny < 0 || nx >= N || ny >= N) {
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return { snake, ate: false, alive: false }
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return { snake, ate: false, alive: false }
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}
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}
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const ate = (nx === food.x && ny === food.y)
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const ate = (nx === food.x && ny === food.y)
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@@ -37,16 +40,17 @@ function turn(current, desired) {
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// Classify every segment as a texture piece (head/body/corner/tail + compass side),
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// Classify every segment as a texture piece (head/body/corner/tail + compass side),
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// so the page can render each cell with the right PNG. Returns one name per segment.
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// so the page can render each cell with the right PNG. Returns one name per segment.
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// Sides are screen compass (y grows down): e/w/n/s = right/left/up/down.
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// Sides are screen compass (y grows down): e/w/n/s = right/left/up/down.
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function renderPieces(snakeCells, dir) {
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function renderPieces(snakeCells, dir, N) {
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const D = { '1,0': 'e', '-1,0': 'w', '0,-1': 'n', '0,1': 's' }
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const D = { '1,0': 'e', '-1,0': 'w', '0,-1': 'n', '0,1': 's' }
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const opp = { e: 'w', w: 'e', n: 's', s: 'n' }
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const opp = { e: 'w', w: 'e', n: 's', s: 'n' }
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const delta = d => N && d === N - 1 ? -1 : N && d === 1 - N ? 1 : d
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return snakeCells.map((s, i) => {
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return snakeCells.map((s, i) => {
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if (i === 0) return 'head_' + D[dir.x + ',' + dir.y]
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if (i === 0) return 'head_' + D[dir.x + ',' + dir.y]
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const prev = snakeCells[i - 1]
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const prev = snakeCells[i - 1]
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const next = snakeCells[i + 1]
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const next = snakeCells[i + 1]
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const from = D[(prev.x - s.x) + ',' + (prev.y - s.y)] // side toward head
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const from = D[delta(prev.x - s.x) + ',' + delta(prev.y - s.y)] // side toward head
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if (!next) return 'tail_' + opp[from] // tip points away from body
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if (!next) return 'tail_' + opp[from] // tip points away from body
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const to = D[(next.x - s.x) + ',' + (next.y - s.y)] // side toward tail tip
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const to = D[delta(next.x - s.x) + ',' + delta(next.y - s.y)] // side toward tail tip
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if ((from === 'e' || from === 'w') && (to === 'e' || to === 'w')) return 'body_h'
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if ((from === 'e' || from === 'w') && (to === 'e' || to === 'w')) return 'body_h'
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if ((from === 'n' || from === 's') && (to === 'n' || to === 's')) return 'body_v'
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if ((from === 'n' || from === 's') && (to === 'n' || to === 's')) return 'body_v'
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// corner: name = the two sides it connects; pairs are alphabetically sorted
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// corner: name = the two sides it connects; pairs are alphabetically sorted
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@@ -72,12 +76,17 @@ function rotateDir(dir, clockwise) {
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function spawnFood(snake, N) {
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function spawnFood(snake, N) {
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const occupied = new Set(snake.map(s => s.x + ',' + s.y))
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const occupied = new Set(snake.map(s => s.x + ',' + s.y))
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if (occupied.size >= N * N) return null
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if (occupied.size >= N * N) return null
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let x, y
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// Select an empty-cell rank uniformly; at most N*N checks, even almost full.
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do {
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let rank = Math.floor(Math.random() * (N * N - occupied.size))
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x = Math.floor(Math.random() * N)
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for (let y = 0; y < N; y++) {
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y = Math.floor(Math.random() * N)
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for (let x = 0; x < N; x++) {
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} while (occupied.has(x + ',' + y))
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if (!occupied.has(x + ',' + y)) {
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return { x, y }
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if (rank === 0) return { x, y }
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rank--
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}
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}
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}
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return null
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}
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}
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module.exports = { initialSnake, step, turn, renderPieces, rotateDir, spawnFood }
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module.exports = { initialSnake, step, turn, renderPieces, rotateDir, spawnFood }
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+3
-3
@@ -2,8 +2,8 @@
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"package": "com.ilias.snake",
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"package": "com.ilias.snake",
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"name": "SNAKE",
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"name": "SNAKE",
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"icon": "/common/icon.png",
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"icon": "/common/icon.png",
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"versionName": "0.6",
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"versionName": "0.7",
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"versionCode": 6,
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"versionCode": 7,
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"minAPILevel": 1,
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"minAPILevel": 1,
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"deviceTypeList": [
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"deviceTypeList": [
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"watch"
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"watch"
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@@ -26,7 +26,7 @@
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},
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},
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"features": [
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"features": [
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{
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{
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"name": "system.router"
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"name": "system.storage"
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}
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}
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]
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]
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}
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}
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+151
-54
@@ -1,21 +1,44 @@
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<template>
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<template>
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<div class="page" onswipe="onSwipe">
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<div class="page" onswipe="onSwipe">
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<stack class="dial">
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<stack class="dial">
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<image class="board" src="/common/tex/board.png"></image>
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<image class="board" src="/common/tex/board.png" onclick="onTap"></image>
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<image class="food" src="/common/tex/apple.png" style="left: {{ food.left }}px; top: {{ food.top }}px;"></image>
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<image class="food" src="/common/tex/apple.png" show="{{ hasFood }}" onclick="onTap" style="left: {{ food.left }}; top: {{ food.top }};"></image>
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<image class="seg" src="{{ seg.src }}" for="{{ seg in snake }}" style="left: {{ seg.left }}px; top: {{ seg.top }}px;"></image>
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<image class="seg" src="{{ seg.src }}" for="{{ seg in snake }}" onclick="onTap" style="left: {{ seg.left }}; top: {{ seg.top }};"></image>
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<div class="overlay" show="{{ over }}" onclick="onTap">
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<div class="hud">
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<text class="overText">GAME OVER</text>
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<text class="score">{{ scoreText }}</text>
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<text class="overSub">{{ scoreText }}</text>
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<text class="best">{{ bestText }}</text>
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<text class="overHint">tap to play again</text>
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</div>
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<div class="footer">
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<text class="modeLabel">{{ modeText }}</text>
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<text class="hint">swipe / tap to pause</text>
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</div>
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<div class="overlay" show="{{ paused && !over }}">
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<text class="overText">PAUSED</text>
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<text class="overSub">{{ scoreText }}</text>
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<text class="retry" onclick="onTap">RESUME</text>
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<text class="overHint">Change mode: new game</text>
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<div class="modes">
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<text class="modeButton" onclick="selectMode('classic')">CLASSIC</text>
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||||||
|
<text class="modeButton" onclick="selectMode('wrap')">WRAP</text>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="overlay" show="{{ over }}">
|
||||||
|
<text class="overText">{{ endText }}</text>
|
||||||
|
<text class="overSub">{{ scoreText }}</text>
|
||||||
|
<text class="retry" onclick="restart">PLAY AGAIN</text>
|
||||||
|
<text class="overHint">Change mode: new game</text>
|
||||||
|
<div class="modes">
|
||||||
|
<text class="modeButton" onclick="selectMode('classic')">CLASSIC</text>
|
||||||
|
<text class="modeButton" onclick="selectMode('wrap')">WRAP</text>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<text class="score">{{ scoreText }}</text>
|
|
||||||
<text class="hint">swipe to move</text>
|
|
||||||
</stack>
|
</stack>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
<script>
|
<script>
|
||||||
import snake from '../../common/snake.js'
|
import snake from '../../common/snake.js'
|
||||||
|
import storage from '@system.storage'
|
||||||
|
import best from '../../common/best.js'
|
||||||
|
|
||||||
const CELL = 20
|
const CELL = 20
|
||||||
const GRID = 16
|
const GRID = 16
|
||||||
@@ -25,56 +48,103 @@ export default {
|
|||||||
private: {
|
private: {
|
||||||
snake: [],
|
snake: [],
|
||||||
food: { left: '73px', top: '73px' },
|
food: { left: '73px', top: '73px' },
|
||||||
|
hasFood: true,
|
||||||
|
endText: 'GAME OVER',
|
||||||
scoreText: 'SCORE 0',
|
scoreText: 'SCORE 0',
|
||||||
|
bestText: 'BEST 0',
|
||||||
|
mode: 'classic',
|
||||||
|
modeText: 'CLASSIC',
|
||||||
|
paused: false,
|
||||||
over: false
|
over: false
|
||||||
},
|
},
|
||||||
onInit() {
|
onInit() {
|
||||||
this.dir = { x: 1, y: 0 }
|
this.dir = { x: 1, y: 0 }
|
||||||
this.pending = null
|
this.queue = []
|
||||||
|
this.records = best.getStore(storage)
|
||||||
|
this.records.subscribe(value => { if (!this.destroyed) this.bestText = 'BEST ' + value })
|
||||||
this.reset()
|
this.reset()
|
||||||
|
this.records.sync()
|
||||||
},
|
},
|
||||||
onShow() {
|
onShow() {
|
||||||
this.timer = setInterval(() => this.tick(), 300)
|
if (this.destroyed) return
|
||||||
|
this.visible = true
|
||||||
|
this.records.sync()
|
||||||
|
this.startTimer()
|
||||||
|
},
|
||||||
|
stopTimer() {
|
||||||
|
this.timerEpoch = (this.timerEpoch || 0) + 1
|
||||||
|
clearInterval(this.timer)
|
||||||
|
this.timer = null
|
||||||
|
},
|
||||||
|
startTimer() {
|
||||||
|
this.stopTimer()
|
||||||
|
if (this.destroyed || !this.visible || this.paused || this.over) return
|
||||||
|
const epoch = this.timerEpoch
|
||||||
|
this.timer = setInterval(() => {
|
||||||
|
if (epoch === this.timerEpoch) this.tick()
|
||||||
|
}, Math.max(120, 300 - (this.model.length - 3) * 10))
|
||||||
},
|
},
|
||||||
onHide() {
|
onHide() {
|
||||||
clearInterval(this.timer)
|
this.visible = false
|
||||||
|
this.paused = true
|
||||||
|
this.queue = []
|
||||||
|
this.stopTimer()
|
||||||
},
|
},
|
||||||
onDestroy() {
|
onDestroy() {
|
||||||
clearInterval(this.timer)
|
this.onHide()
|
||||||
|
this.destroyed = true
|
||||||
|
this.records.subscribe(null)
|
||||||
},
|
},
|
||||||
reset() {
|
reset() {
|
||||||
this.model = snake.initialSnake()
|
this.model = snake.initialSnake()
|
||||||
this.foodModel = snake.spawnFood(this.model, GRID)
|
this.foodModel = snake.spawnFood(this.model, GRID)
|
||||||
this.dir = { x: 1, y: 0 }
|
this.dir = { x: 1, y: 0 }
|
||||||
this.pending = null
|
this.queue = []
|
||||||
this.over = false
|
this.over = false
|
||||||
|
this.endText = 'GAME OVER'
|
||||||
|
this.paused = false
|
||||||
this.rebuild()
|
this.rebuild()
|
||||||
},
|
},
|
||||||
tick() {
|
tick() {
|
||||||
if (this.over) return
|
if (this.over || this.paused || this.destroyed || this.visible === false) return
|
||||||
if (this.pending) {
|
if (this.queue.length) this.dir = this.queue.shift()
|
||||||
this.dir = snake.turn(this.dir, this.pending)
|
const r = snake.step(this.model, this.dir, this.foodModel, GRID, this.mode)
|
||||||
this.pending = null
|
|
||||||
}
|
|
||||||
const r = snake.step(this.model, this.dir, this.foodModel, GRID)
|
|
||||||
if (!r.alive) {
|
if (!r.alive) {
|
||||||
this.over = true
|
this.over = true
|
||||||
clearInterval(this.timer)
|
this.stopTimer()
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
this.model = r.snake
|
this.model = r.snake
|
||||||
if (r.ate) {
|
if (r.ate) {
|
||||||
this.foodModel = snake.spawnFood(this.model, GRID)
|
this.foodModel = snake.spawnFood(this.model, GRID)
|
||||||
|
if (!this.foodModel) {
|
||||||
|
this.over = true
|
||||||
|
this.endText = 'YOU WIN'
|
||||||
|
this.stopTimer()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
this.rebuild()
|
this.rebuild()
|
||||||
|
if (r.ate) {
|
||||||
|
this.records.record(this.model.length - 3)
|
||||||
|
this.startTimer()
|
||||||
|
}
|
||||||
|
},
|
||||||
|
selectMode(mode) {
|
||||||
|
if (this.destroyed || !this.visible || (!this.paused && !this.over)) return
|
||||||
|
if ((mode !== 'classic' && mode !== 'wrap') || mode === this.mode) return
|
||||||
|
this.mode = mode
|
||||||
|
this.modeText = mode === 'wrap' ? 'WRAP' : 'CLASSIC'
|
||||||
|
this.reset()
|
||||||
|
this.paused = true
|
||||||
|
this.stopTimer()
|
||||||
},
|
},
|
||||||
restart() {
|
restart() {
|
||||||
|
if (this.destroyed || this.visible === false) return
|
||||||
this.reset()
|
this.reset()
|
||||||
clearInterval(this.timer)
|
this.startTimer()
|
||||||
this.timer = setInterval(() => this.tick(), 300)
|
|
||||||
},
|
},
|
||||||
onSwipe(e) {
|
onSwipe(e) {
|
||||||
if (this.over) return
|
if (this.over || this.paused || this.destroyed || this.visible === false) return
|
||||||
const d = e.direction
|
const d = e.direction
|
||||||
let v
|
let v
|
||||||
if (d === 'left') v = { x: -1, y: 0 }
|
if (d === 'left') v = { x: -1, y: 0 }
|
||||||
@@ -82,13 +152,19 @@ export default {
|
|||||||
else if (d === 'up') v = { x: 0, y: -1 }
|
else if (d === 'up') v = { x: 0, y: -1 }
|
||||||
else if (d === 'down') v = { x: 0, y: 1 }
|
else if (d === 'down') v = { x: 0, y: 1 }
|
||||||
else return
|
else return
|
||||||
this.pending = v
|
const last = this.queue.length ? this.queue[this.queue.length - 1] : this.dir
|
||||||
|
if (this.queue.length >= 2 || (last.x === v.x && last.y === v.y)) return
|
||||||
|
if (snake.turn(last, v) === last) return
|
||||||
|
this.queue.push(v)
|
||||||
},
|
},
|
||||||
onTap() {
|
onTap() {
|
||||||
if (this.over) this.restart()
|
if (this.destroyed || !this.visible || this.over) return
|
||||||
|
this.paused = !this.paused
|
||||||
|
this.queue = []
|
||||||
|
this.startTimer()
|
||||||
},
|
},
|
||||||
rebuild() {
|
rebuild() {
|
||||||
const pieces = snake.renderPieces(this.model, this.dir)
|
const pieces = snake.renderPieces(this.model, this.dir, this.mode === 'wrap' ? GRID : 0)
|
||||||
const out = []
|
const out = []
|
||||||
for (let i = 0; i < this.model.length; i++) {
|
for (let i = 0; i < this.model.length; i++) {
|
||||||
const s = this.model[i]
|
const s = this.model[i]
|
||||||
@@ -99,7 +175,8 @@ export default {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
this.snake = out
|
this.snake = out
|
||||||
this.food = {
|
this.hasFood = !!this.foodModel
|
||||||
|
if (this.hasFood) this.food = {
|
||||||
left: (OFFSET + this.foodModel.x * CELL) + 'px',
|
left: (OFFSET + this.foodModel.x * CELL) + 'px',
|
||||||
top: (OFFSET + this.foodModel.y * CELL) + 'px'
|
top: (OFFSET + this.foodModel.y * CELL) + 'px'
|
||||||
}
|
}
|
||||||
@@ -130,41 +207,61 @@ export default {
|
|||||||
width: 20px; height: 20px;
|
width: 20px; height: 20px;
|
||||||
}
|
}
|
||||||
.score {
|
.score {
|
||||||
position: absolute; left: 0px; top: 24px;
|
width: 188px; height: 22px;
|
||||||
width: 466px;
|
color: #d8edce; font-size: 18px; text-align: center;
|
||||||
color: #9aa0aa;
|
}
|
||||||
font-size: 22px;
|
.best {
|
||||||
text-align: center;
|
width: 188px; height: 22px;
|
||||||
|
color: #f3bd60; font-size: 17px; text-align: center;
|
||||||
|
}
|
||||||
|
.hud {
|
||||||
|
position: absolute; left: 139px; top: 24px;
|
||||||
|
width: 188px; height: 44px;
|
||||||
|
flex-direction: column; align-items: center;
|
||||||
|
}
|
||||||
|
.footer {
|
||||||
|
position: absolute; left: 135px; top: 400px;
|
||||||
|
width: 196px; height: 40px;
|
||||||
|
flex-direction: column; align-items: center;
|
||||||
|
}
|
||||||
|
.modeLabel {
|
||||||
|
width: 196px; height: 20px;
|
||||||
|
color: #cee4bd; font-size: 17px; text-align: center;
|
||||||
}
|
}
|
||||||
.hint {
|
.hint {
|
||||||
position: absolute; left: 0px; top: 408px;
|
width: 196px; height: 20px;
|
||||||
width: 466px;
|
color: #adb7c6; font-size: 16px; text-align: center;
|
||||||
color: #3a4052;
|
|
||||||
font-size: 18px;
|
|
||||||
text-align: center;
|
|
||||||
}
|
}
|
||||||
.overlay {
|
.overlay {
|
||||||
position: absolute; left: 0px; top: 160px;
|
position: absolute; left: 93px; top: 123px;
|
||||||
width: 466px;
|
width: 280px; height: 220px;
|
||||||
flex-direction: column;
|
background-color: #101923; border-radius: 18px;
|
||||||
align-items: center;
|
flex-direction: column; align-items: center; justify-content: center;
|
||||||
}
|
}
|
||||||
.overText {
|
.overText {
|
||||||
height: 40px;
|
width: 260px; height: 40px;
|
||||||
color: #ffffff;
|
color: #ffffff; font-size: 30px; text-align: center;
|
||||||
font-size: 32px;
|
|
||||||
text-align: center;
|
|
||||||
}
|
}
|
||||||
.overSub {
|
.overSub {
|
||||||
height: 32px;
|
width: 260px; height: 30px;
|
||||||
color: #f3a633;
|
color: #f3bd60; font-size: 22px; text-align: center;
|
||||||
font-size: 24px;
|
}
|
||||||
text-align: center;
|
.retry {
|
||||||
|
width: 216px; height: 56px;
|
||||||
|
background-color: #80bf55; border-radius: 12px;
|
||||||
|
color: #101923; font-size: 23px; text-align: center;
|
||||||
}
|
}
|
||||||
.overHint {
|
.overHint {
|
||||||
height: 30px;
|
width: 260px; height: 30px;
|
||||||
color: #9aa0aa;
|
color: #adb7c6; font-size: 17px; text-align: center;
|
||||||
font-size: 20px;
|
}
|
||||||
text-align: center;
|
.modes {
|
||||||
|
width: 240px; height: 44px;
|
||||||
|
flex-direction: row; justify-content: space-between;
|
||||||
|
}
|
||||||
|
.modeButton {
|
||||||
|
width: 116px; height: 44px;
|
||||||
|
background-color: #304252; border-radius: 10px;
|
||||||
|
color: #ffffff; font-size: 18px; text-align: center;
|
||||||
}
|
}
|
||||||
</style>
|
</style>
|
||||||
|
|||||||
@@ -0,0 +1,28 @@
|
|||||||
|
const assert = require('node:assert/strict')
|
||||||
|
const fs = require('node:fs')
|
||||||
|
const ux = fs.readFileSync('src/pages/index/index.ux','utf8')
|
||||||
|
const css = ux.match(/<style>([\s\S]*?)<\/style>/)[1]
|
||||||
|
function rule(name) {
|
||||||
|
const m = css.match(new RegExp('\\.'+name+'\\s*\\{([^}]+)\\}'))
|
||||||
|
assert.ok(m, 'style exists: '+name)
|
||||||
|
return Object.fromEntries(m[1].split(';').filter(s=>s.includes(':')).map(s=>s.trim().split(/:\s*/)))
|
||||||
|
}
|
||||||
|
function px(r,k) { assert.match(r[k] || '', /^\d+px$/, k); return Number(r[k].slice(0,-2)) }
|
||||||
|
for (const name of ['board','hud','footer','overlay']) {
|
||||||
|
const r = rule(name), x=px(r,'left'), y=px(r,'top'), w=px(r,'width'), h=px(r,'height')
|
||||||
|
const dy = Math.max(Math.abs(y-233), Math.abs(y+h-233))
|
||||||
|
const chord = 2*Math.sqrt(233*233-dy*dy)
|
||||||
|
const used = 2*Math.max(Math.abs(x-233), Math.abs(x+w-233))
|
||||||
|
assert.ok(used <= chord-8, `${name}: ${used} > chord ${chord} minus 8px safety`)
|
||||||
|
console.log(`${name}: y=${y}..${y+h}, width=${w}, chord=${chord.toFixed(2)}, margin=${((chord-used)/2).toFixed(2)}px`)
|
||||||
|
}
|
||||||
|
const overlay = rule('overlay'), retry = rule('retry'), modes = rule('modes'), button = rule('modeButton')
|
||||||
|
assert.ok(px(retry,'width') >= 200 && px(retry,'height') >= 56, 'large retry touch target')
|
||||||
|
assert.ok(px(button,'height') >= 44 && px(button,'width') >= 100)
|
||||||
|
assert.ok(2*px(button,'width') <= px(modes,'width'))
|
||||||
|
const total = ['overText','overSub','retry','overHint','modes'].reduce((n,k)=>n+px(rule(k),'height'),0)
|
||||||
|
assert.ok(total <= px(overlay,'height'), 'overlay children fit without clipping')
|
||||||
|
assert.ok(px(retry,'width') <= px(overlay,'width'))
|
||||||
|
assert.doesNotMatch(ux, /\}\}px/, 'style bindings already contain px: no double px')
|
||||||
|
assert.equal(JSON.parse(fs.readFileSync('src/manifest.json')).config.designWidth, 466)
|
||||||
|
console.log('ROUND LAYOUT PASS (numeric geometry, not hardware rendering)')
|
||||||
+3
-3
@@ -6,11 +6,11 @@ const snake = require('../src/common/snake.js');
|
|||||||
|
|
||||||
const ux = fs.readFileSync('src/pages/index/index.ux', 'utf8');
|
const ux = fs.readFileSync('src/pages/index/index.ux', 'utf8');
|
||||||
const body = ux.match(/<script>([\s\S]*?)<\/script>/)[1]
|
const body = ux.match(/<script>([\s\S]*?)<\/script>/)[1]
|
||||||
.replace(/import\s+snake\s+from\s+'[^']*';?/, '')
|
.replace(/import\s+\w+\s+from\s+'[^']*';?/g, '')
|
||||||
.replace(/^const\s+\w+\s*=[^\n]*\n/gm, '')
|
.replace(/^const\s+\w+\s*=[^\n]*\n/gm, '')
|
||||||
.replace('export default', '');
|
.replace('export default', '');
|
||||||
|
|
||||||
const sandbox = { snake, Date, Math, String, Number, console, setInterval: () => 0, clearInterval: () => {},
|
const sandbox = { best: require('../src/common/best.js'), storage: {get() {}, set() {}}, snake, Date, Math, String, Number, console, setInterval: () => 0, clearInterval: () => {},
|
||||||
CELL: 20, GRID: 16, OFFSET: 73 };
|
CELL: 20, GRID: 16, OFFSET: 73 };
|
||||||
vm.createContext(sandbox);
|
vm.createContext(sandbox);
|
||||||
const spec = vm.runInContext('(' + body + ')', sandbox);
|
const spec = vm.runInContext('(' + body + ')', sandbox);
|
||||||
@@ -60,7 +60,7 @@ assert.equal(c.model.length, 3);
|
|||||||
assert.equal(c.scoreText, 'SCORE 0');
|
assert.equal(c.scoreText, 'SCORE 0');
|
||||||
|
|
||||||
// template uses image components for textures + documented directives/events
|
// template uses image components for textures + documented directives/events
|
||||||
assert.match(ux, /<image class="board" src="\/common\/tex\/board\.png">/);
|
assert.match(ux, /<image class="board" src="\/common\/tex\/board\.png"[^>]*>/);
|
||||||
assert.match(ux, /<image class="seg" src="\{\{ seg\.src \}\}"/);
|
assert.match(ux, /<image class="seg" src="\{\{ seg\.src \}\}"/);
|
||||||
assert.match(ux, /for="\{\{ seg in snake \}\}"/);
|
assert.match(ux, /for="\{\{ seg in snake \}\}"/);
|
||||||
assert.match(ux, /show="\{\{ over \}\}"/);
|
assert.match(ux, /show="\{\{ over \}\}"/);
|
||||||
|
|||||||
@@ -0,0 +1,24 @@
|
|||||||
|
const assert = require('node:assert/strict')
|
||||||
|
const fs = require('node:fs')
|
||||||
|
const snake = require('../src/common/snake.js')
|
||||||
|
let seed=83971
|
||||||
|
const rand=()=>{seed=(Math.imul(seed,1664525)+1013904223)>>>0;return seed/4294967296}
|
||||||
|
const dirs=[{x:1,y:0},{x:0,y:1},{x:-1,y:0},{x:0,y:-1}]
|
||||||
|
let moves=0, seams=0
|
||||||
|
for(const mode of ['classic','wrap']) for(let game=0;game<1000;game++) {
|
||||||
|
let cells=snake.initialSnake(),dir=dirs[0]
|
||||||
|
for(let tick=0;tick<100;tick++) {
|
||||||
|
dir=snake.turn(dir,dirs[Math.floor(rand()*4)])
|
||||||
|
const h=cells[0]
|
||||||
|
const food=rand()<0.3?{x:(h.x+dir.x+16)%16,y:(h.y+dir.y+16)%16}:{x:0,y:0}
|
||||||
|
const r=snake.step(cells,dir,food,16,mode)
|
||||||
|
if(!r.alive)break
|
||||||
|
if(Math.abs(r.snake[0].x-h.x)>1||Math.abs(r.snake[0].y-h.y)>1)seams++
|
||||||
|
cells=r.snake
|
||||||
|
assert.equal(new Set(cells.map(c=>c.x+','+c.y)).size,cells.length)
|
||||||
|
for(const c of cells)assert.ok(c.x>=0&&c.x<16&&c.y>=0&&c.y<16)
|
||||||
|
for(const name of snake.renderPieces(cells,dir,16))assert.ok(fs.existsSync(require('node:path').join(__dirname,'../src/common/tex',name+'.png')),name)
|
||||||
|
moves++
|
||||||
|
}
|
||||||
|
}
|
||||||
|
console.log(JSON.stringify({randomizedValidMoves:moves,edgeCrossings:seams}))
|
||||||
@@ -0,0 +1,173 @@
|
|||||||
|
const { test } = require('node:test')
|
||||||
|
const assert = require('node:assert/strict')
|
||||||
|
const fs = require('node:fs')
|
||||||
|
const vm = require('node:vm')
|
||||||
|
const snake = require('../src/common/snake.js')
|
||||||
|
const ux = fs.readFileSync('src/pages/index/index.ux', 'utf8')
|
||||||
|
function page(storage = { get() {}, set() {} }) {
|
||||||
|
const timers = new Map(); let id = 0
|
||||||
|
const context = { best: require('../src/common/best.js'), snake, storage, console, setInterval(fn, ms) { timers.set(++id, {fn, ms}); return id }, clearInterval(id) { timers.delete(id) } }
|
||||||
|
const body = ux.match(/<script>([\s\S]*?)<\/script>/)[1].replace(/import\s+\w+\s+from\s+'[^']*';?/g, '').replace('export default', 'globalThis.spec =')
|
||||||
|
vm.runInNewContext(body, context)
|
||||||
|
const p = Object.assign({}, context.spec, JSON.parse(JSON.stringify(context.spec.private)))
|
||||||
|
p.onInit(); p.onShow()
|
||||||
|
p.foodModel = {x: 0, y: 0}
|
||||||
|
return {p, timers}
|
||||||
|
}
|
||||||
|
test('food selection has bounded work even when only one empty cell remains', () => {
|
||||||
|
const cells = []; for(let y=0;y<16;y++) for(let x=0;x<16;x++) if(x!==15 || y!==15) cells.push({x,y})
|
||||||
|
const original = Math.random; let calls = 0
|
||||||
|
try {
|
||||||
|
Math.random = () => { assert.ok(++calls <= 1, 'at most one random draw'); return 0 }
|
||||||
|
assert.deepEqual(snake.spawnFood(cells,16), {x:15,y:15})
|
||||||
|
cells.push({x:15,y:15}); assert.equal(snake.spawnFood(cells,16), null)
|
||||||
|
} finally {Math.random=original}
|
||||||
|
})
|
||||||
|
test('page recreation shares pending best writes instead of racing an older page', () => {
|
||||||
|
const reads=[], writes=[]
|
||||||
|
const api = {get(o) {reads.push(o)}, set(o) {writes.push(o)}}
|
||||||
|
const {p:old} = page(api); reads[0].success('0'); eatTo(old, 5); old.onDestroy()
|
||||||
|
const {p} = page(api); assert.equal(p.bestText, 'BEST 5'); assert.equal(reads.length, 1)
|
||||||
|
eatTo(p, 7); assert.equal(writes.length, 1); writes[0].success()
|
||||||
|
assert.equal(writes[1].value, '7'); writes[1].success(); assert.equal(p.bestText, 'BEST 7')
|
||||||
|
})
|
||||||
|
test('retired timer callbacks cannot advance a resumed or restarted run', () => {
|
||||||
|
const {p, timers} = page(); const retired = [...timers.values()][0].fn
|
||||||
|
p.onTap(); p.onTap(); retired(); assert.equal(p.model[0].x, 6)
|
||||||
|
const oldRun = [...timers.values()][0].fn
|
||||||
|
p.restart(); oldRun(); assert.equal(p.model[0].x, 6)
|
||||||
|
p.onHide(); const model=p.model; p.restart(); assert.equal(p.model, model, 'hidden retry ignored')
|
||||||
|
})
|
||||||
|
test('filling the board wins without null food crashes and retry clears the result', () => {
|
||||||
|
const {p, timers} = page()
|
||||||
|
// A serpentine Hamilton path, head (14,0), final food (15,0).
|
||||||
|
const path = []
|
||||||
|
for (let y=0;y<16;y++) for (let k=0;k<16;k++) path.push({x:y%2 ? k : 15-k,y})
|
||||||
|
p.model = path.slice(1); p.dir = {x:1,y:0}; p.foodModel = {x:15,y:0}
|
||||||
|
p.tick(); assert.equal(p.over, true); assert.equal(p.endText, 'YOU WIN')
|
||||||
|
assert.equal(p.scoreText, 'SCORE 253'); assert.equal(p.bestText, 'BEST 253')
|
||||||
|
assert.equal(p.hasFood, false); assert.equal(p.snake.length, 256); assert.equal(timers.size, 0)
|
||||||
|
p.tick(); p.onShow(); assert.equal(timers.size, 0)
|
||||||
|
p.restart(); assert.equal(p.hasFood, true); assert.equal(p.endText, 'GAME OVER'); assert.equal(p.model.length, 3)
|
||||||
|
assert.match(ux, /show="\{\{ hasFood \}\}"/)
|
||||||
|
assert.match(ux, /\{\{ endText \}\}/)
|
||||||
|
})
|
||||||
|
test('select modes while paused or over, resetting safely, and retry keeps mode', () => {
|
||||||
|
const {p, timers} = page()
|
||||||
|
assert.equal(p.mode, 'classic')
|
||||||
|
p.selectMode('wrap'); assert.equal(p.mode, 'classic', 'no mid-run mode change')
|
||||||
|
p.onTap(); p.selectMode('garbage'); assert.equal(p.mode, 'classic')
|
||||||
|
p.selectMode('wrap'); assert.equal(p.mode, 'wrap'); assert.equal(p.paused, true); assert.equal(timers.size, 0)
|
||||||
|
p.onTap(); p.model = [{x:15,y:7},{x:14,y:7},{x:13,y:7}]; p.tick()
|
||||||
|
assert.equal(p.model[0].x, 0); assert.match(p.snake[1].src, /body_h/)
|
||||||
|
p.restart(); assert.equal(p.mode, 'wrap'); assert.equal(timers.size, 1)
|
||||||
|
p.onTap(); p.selectMode('classic'); p.onTap()
|
||||||
|
p.model = [{x:15,y:7},{x:14,y:7},{x:13,y:7}]; p.tick()
|
||||||
|
assert.equal(p.over, true); assert.equal(timers.size, 0)
|
||||||
|
p.onShow(); p.onTap(); assert.equal(p.over, true); assert.equal(timers.size, 0)
|
||||||
|
p.restart(); assert.equal(p.over, false); assert.equal(timers.size, 1)
|
||||||
|
for (const cls of ['board','food','seg']) assert.match(ux, new RegExp('class="'+cls+'"[^>]*onclick="onTap"'))
|
||||||
|
assert.match(ux, /class="retry" onclick="restart"/)
|
||||||
|
assert.match(ux, /onclick="selectMode\('classic'\)"/)
|
||||||
|
assert.match(ux, /onclick="selectMode\('wrap'\)"/)
|
||||||
|
assert.doesNotMatch(ux, /<(?:div|stack)[^>]*onclick=/, 'actions cannot bubble into a second action')
|
||||||
|
assert.match(ux, /\{\{ bestText \}\}/)
|
||||||
|
assert.match(ux, /show="\{\{ paused && !over \}\}"/)
|
||||||
|
})
|
||||||
|
test('Wrap crosses every edge, still collides with body and renders seam connections', () => {
|
||||||
|
const cases = [
|
||||||
|
[[15,7],[14,7],[13,7]], [[0,7],[1,7],[2,7]],
|
||||||
|
[[7,15],[7,14],[7,13]], [[7,0],[7,1],[7,2]]
|
||||||
|
]
|
||||||
|
const dirs = [{x:1,y:0},{x:-1,y:0},{x:0,y:1},{x:0,y:-1}]
|
||||||
|
const expected = [{x:0,y:7},{x:15,y:7},{x:7,y:0},{x:7,y:15}]
|
||||||
|
cases.forEach((coords,i) => {
|
||||||
|
const cells = coords.map(([x,y])=>({x,y}))
|
||||||
|
const r = snake.step(cells, dirs[i], {x:8,y:8}, 16, 'wrap')
|
||||||
|
assert.equal(r.alive, true); assert.deepEqual(r.snake[0], expected[i])
|
||||||
|
assert.equal(snake.step(cells, dirs[i], {x:8,y:8}, 16, 'classic').alive, false)
|
||||||
|
})
|
||||||
|
assert.equal(snake.step([{x:15,y:7},{x:0,y:7},{x:1,y:7}], dirs[0], {x:8,y:8}, 16, 'wrap').alive, false)
|
||||||
|
assert.equal(snake.step([{x:15,y:7},{x:15,y:8},{x:0,y:8},{x:0,y:7}], dirs[0], {x:8,y:8}, 16, 'wrap').alive, true)
|
||||||
|
// At (15,7), neighbor (0,7) is east; neighbor (15,8) is south.
|
||||||
|
assert.deepEqual(snake.renderPieces([{x:0,y:7},{x:15,y:7},{x:15,y:8}], dirs[0], 16), ['head_e','corner_es','tail_s'])
|
||||||
|
assert.deepEqual(snake.renderPieces([{x:7,y:0},{x:7,y:15},{x:6,y:15}], dirs[2], 16), ['head_s','corner_sw','tail_w'])
|
||||||
|
assert.deepEqual(snake.renderPieces([{x:0,y:7},{x:15,y:7}], dirs[0], 16), ['head_e','tail_w'])
|
||||||
|
})
|
||||||
|
function eatTo(p, score) {
|
||||||
|
p.model = [{x:6,y:7}, ...Array.from({length:score+1}, (_,i) => ({x:i%16,y:12+Math.floor(i/16)}))]
|
||||||
|
p.dir = {x:1,y:0}; p.foodModel = {x:7,y:7}; p.tick()
|
||||||
|
}
|
||||||
|
test('late best read cannot lower local record; writes are serialized', () => {
|
||||||
|
const reads = [], writes = []
|
||||||
|
const {p} = page({get(o) {reads.push(o)}, set(o) {writes.push(o)}})
|
||||||
|
eatTo(p, 5); assert.equal(writes.length, 0, 'wait for stored high water before writing')
|
||||||
|
reads[0].success('3'); assert.equal(p.bestText, 'BEST 5'); assert.equal(writes[0].value, '5')
|
||||||
|
eatTo(p, 6); eatTo(p, 7); assert.equal(writes.length, 1)
|
||||||
|
writes[0].success(); assert.equal(writes.length, 2); assert.equal(writes[1].value, '7')
|
||||||
|
writes[1].success(); p.restart(); assert.equal(p.bestText, 'BEST 7')
|
||||||
|
})
|
||||||
|
test('read/write failures retry on later lifecycle activity without erasing a saved record', () => {
|
||||||
|
const reads = [], writes = []
|
||||||
|
const {p} = page({get(o) {reads.push(o)}, set(o) {writes.push(o)}})
|
||||||
|
reads[0].fail('offline', 1); eatTo(p, 5); assert.equal(writes.length, 0)
|
||||||
|
reads[1].success('8'); assert.equal(p.bestText, 'BEST 8'); assert.equal(writes.length, 0)
|
||||||
|
eatTo(p, 9); writes[0].fail('full', 1); assert.equal(writes.length, 1)
|
||||||
|
p.onHide(); p.onShow(); assert.equal(writes.length, 2); assert.equal(writes[1].value, '9')
|
||||||
|
p.onDestroy(); const text = p.bestText; writes[1].success(); assert.equal(p.bestText, text)
|
||||||
|
})
|
||||||
|
test('storage throws and corrupt values never crash or poison gameplay', () => {
|
||||||
|
const {p} = page({get() {throw Error('offline')}, set() {throw Error('full')}})
|
||||||
|
eatTo(p, 1); assert.equal(p.bestText, 'BEST 1')
|
||||||
|
for (const value of ['oops', '-4', '2.5', 'Infinity', '99999', '', '{}']) {
|
||||||
|
const {p} = page({get(o) {o.success(value)}, set() {throw Error('full')}})
|
||||||
|
assert.equal(p.bestText, 'BEST 0'); eatTo(p, 1); assert.equal(p.bestText, 'BEST 1')
|
||||||
|
}
|
||||||
|
})
|
||||||
|
test('best score loads raw storage value and persists only new records', () => {
|
||||||
|
let get; const writes = []
|
||||||
|
const {p} = page({get(o) { get=o }, set(o) { writes.push(o) }})
|
||||||
|
assert.ok(get, 'best score requested'); assert.equal(get.default, '0')
|
||||||
|
get.success('4'); assert.equal(p.bestText, 'BEST 4')
|
||||||
|
p.model = [{x:6,y:7}, ...Array.from({length:6}, (_,i) => ({x:i,y:12}))]
|
||||||
|
p.foodModel = {x:7,y:7}; p.tick()
|
||||||
|
assert.equal(p.bestText, 'BEST 5'); assert.equal(writes.length, 1)
|
||||||
|
assert.equal(writes[0].value, '5'); assert.equal(writes[0].key, get.key)
|
||||||
|
writes[0].success(); p.restart(); assert.equal(p.bestText, 'BEST 5')
|
||||||
|
assert.match(ux, /import storage from '@system.storage'/)
|
||||||
|
assert.ok(JSON.parse(fs.readFileSync('src/manifest.json')).features.some(f => f.name === 'system.storage'))
|
||||||
|
})
|
||||||
|
test('eating updates live score and accelerates to a capped 120ms', () => {
|
||||||
|
const {p, timers} = page()
|
||||||
|
assert.equal([...timers.values()][0].ms, 300)
|
||||||
|
for (let score = 1; score <= 20; score++) {
|
||||||
|
p.model = [{x:6,y:7}, ...Array.from({length:score+1}, (_,i) => ({x:i%16,y:12+Math.floor(i/16)}))]
|
||||||
|
p.dir = {x:1,y:0}; p.foodModel = {x:7,y:7}; p.tick()
|
||||||
|
assert.equal(p.scoreText, 'SCORE ' + score)
|
||||||
|
assert.equal(timers.size, 1); assert.equal([...timers.values()][0].ms, Math.max(120, 300-score*10))
|
||||||
|
}
|
||||||
|
p.restart(); assert.equal([...timers.values()][0].ms, 300)
|
||||||
|
})
|
||||||
|
test('pause stops timers, resume is explicit after hide, destroy is final', () => {
|
||||||
|
const {p, timers} = page()
|
||||||
|
assert.equal(timers.size, 1); p.onShow(); assert.equal(timers.size, 1)
|
||||||
|
const stale = [...timers.values()][0].fn
|
||||||
|
p.onSwipe({direction:'up'}); p.onTap(); assert.equal(p.paused, true); assert.equal(timers.size, 0)
|
||||||
|
stale(); p.tick(); assert.equal(p.model[0].x, 6)
|
||||||
|
p.onSwipe({direction:'down'}); p.onTap(); assert.equal(timers.size, 1)
|
||||||
|
p.tick(); assert.equal(p.model[0].x, 7)
|
||||||
|
p.onHide(); assert.equal(timers.size, 0); p.onShow(); assert.equal(p.paused, true); assert.equal(timers.size, 0)
|
||||||
|
p.onTap(); assert.equal(timers.size, 1)
|
||||||
|
p.onDestroy(); p.onShow(); p.onTap(); assert.equal(timers.size, 0)
|
||||||
|
assert.doesNotMatch(ux, /onBackPress|transform\s*:/)
|
||||||
|
assert.match(ux, /class="board"[^>]*onclick="onTap"/)
|
||||||
|
})
|
||||||
|
test('two safe turns are queued and consumed one per tick', () => {
|
||||||
|
const {p} = page()
|
||||||
|
for (const direction of ['up', 'down', 'up', 'left', 'down', 'garbage']) p.onSwipe({direction})
|
||||||
|
p.tick(); assert.equal(p.model[0].y, 6); assert.equal(p.model[0].x, 6)
|
||||||
|
p.tick(); assert.equal(p.model[0].x, 5); assert.equal(p.model[0].y, 6)
|
||||||
|
p.tick(); assert.equal(p.model[0].x, 4); assert.equal(p.model[0].y, 6)
|
||||||
|
p.onSwipe({direction:'down'}); p.restart(); p.tick()
|
||||||
|
assert.equal(p.model[0].x, 7); assert.equal(p.model[0].y, 7)
|
||||||
|
})
|
||||||
Reference in New Issue
Block a user