SNAKE game v0.3: round screen, swipe control
- 16x16 grid, 320px board centered on round 466 screen, designWidth 466 - pure snake logic in src/common/snake.js (step/turn/rotateDir/spawnFood, TDD'd) - for-directive segment rendering, show-gated game-over overlay, 300ms tick - swipe direction input (crown rotation confirmed unsupported on Vela S4) - tests: snake logic + page wiring
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<template>
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<div class="page" onswipe="onSwipe">
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<stack class="dial">
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<div class="board"></div>
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<div class="food" style="left: {{ food.left }}px; top: {{ food.top }}px;"></div>
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<div class="{{ seg.cls }}" for="{{ seg in snake }}" style="left: {{ seg.left }}px; top: {{ seg.top }}px;"></div>
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<div class="overlay" show="{{ over }}" onclick="onTap">
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<text class="overText">GAME OVER</text>
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<text class="overSub">{{ scoreText }}</text>
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<text class="overHint">tap to play again</text>
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</div>
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<text class="score">{{ scoreText }}</text>
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<text class="hint">swipe to move</text>
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</stack>
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</div>
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</template>
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<script>
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import snake from '../../common/snake.js'
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const CELL = 20
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const GRID = 16
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const OFFSET = 73
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export default {
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private: {
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snake: [],
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food: { left: '73px', top: '73px' },
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scoreText: 'SCORE 0',
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over: false
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},
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onInit() {
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this.dir = { x: 1, y: 0 }
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this.pending = null
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this.reset()
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},
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onShow() {
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this.timer = setInterval(() => this.tick(), 300)
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},
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onHide() {
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clearInterval(this.timer)
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},
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onDestroy() {
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clearInterval(this.timer)
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},
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reset() {
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this.model = snake.initialSnake()
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this.foodModel = snake.spawnFood(this.model, GRID)
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this.dir = { x: 1, y: 0 }
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this.pending = null
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this.over = false
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this.rebuild()
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},
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tick() {
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if (this.over) return
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if (this.pending) {
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this.dir = snake.turn(this.dir, this.pending)
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this.pending = null
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}
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const r = snake.step(this.model, this.dir, this.foodModel, GRID)
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if (!r.alive) {
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this.over = true
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clearInterval(this.timer)
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return
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}
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this.model = r.snake
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if (r.ate) {
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this.foodModel = snake.spawnFood(this.model, GRID)
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}
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this.rebuild()
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},
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restart() {
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this.reset()
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clearInterval(this.timer)
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this.timer = setInterval(() => this.tick(), 300)
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},
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onSwipe(e) {
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if (this.over) return
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const d = e.direction
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let v
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if (d === 'left') v = { x: -1, y: 0 }
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else if (d === 'right') v = { x: 1, y: 0 }
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else if (d === 'up') v = { x: 0, y: -1 }
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else if (d === 'down') v = { x: 0, y: 1 }
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else return
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this.pending = v
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},
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onTap() {
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if (this.over) this.restart()
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},
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rebuild() {
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const out = []
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for (let i = 0; i < this.model.length; i++) {
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const s = this.model[i]
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out.push({
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left: (OFFSET + s.x * CELL + 1) + 'px',
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top: (OFFSET + s.y * CELL + 1) + 'px',
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cls: i === 0 ? 'seg head' : 'seg'
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})
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}
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this.snake = out
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this.food = {
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left: (OFFSET + this.foodModel.x * CELL + 3) + 'px',
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top: (OFFSET + this.foodModel.y * CELL + 3) + 'px'
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}
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this.scoreText = 'SCORE ' + (this.model.length - 3)
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}
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}
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</script>
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<style>
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.page {
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width: 466px; height: 466px;
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background-color: #000000;
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align-items: center;
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justify-content: center;
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}
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.dial {
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width: 466px; height: 466px;
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}
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.board {
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position: absolute; left: 71px; top: 71px;
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width: 320px; height: 320px;
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border-radius: 26px;
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border-width: 2px;
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border-color: #2a3040;
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background-color: #0a0f1a;
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}
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.seg {
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position: absolute;
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width: 18px; height: 18px;
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border-radius: 4px;
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background-color: #35c26a;
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}
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.seg.head {
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background-color: #7cf0a0;
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}
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.food {
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position: absolute;
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width: 14px; height: 14px;
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border-radius: 7px;
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background-color: #ff5a5a;
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}
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.score {
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position: absolute; left: 0px; top: 24px;
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width: 466px;
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color: #9aa0aa;
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font-size: 22px;
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text-align: center;
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}
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.hint {
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position: absolute; left: 0px; top: 408px;
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width: 466px;
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color: #3a4052;
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font-size: 18px;
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text-align: center;
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}
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.overlay {
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position: absolute; left: 0px; top: 160px;
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width: 466px;
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flex-direction: column;
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align-items: center;
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}
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.overText {
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height: 40px;
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color: #ffffff;
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font-size: 32px;
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text-align: center;
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}
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.overSub {
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height: 32px;
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color: #f3a633;
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font-size: 24px;
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text-align: center;
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}
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.overHint {
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height: 30px;
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color: #9aa0aa;
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font-size: 20px;
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text-align: center;
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}
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</style>
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