Compare commits
3
Commits
v0.8
...
b19717141e
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
b19717141e | ||
|
|
7f48cde7d9 | ||
|
|
aaa292ac49 |
@@ -5,9 +5,21 @@ screen. **32px tiles** (60% larger than 0.7) occupy 89 legal cells of an 11×11
|
|||||||
bounding grid; every tile corner stays inside the actual circle. The square
|
bounding grid; every tile corner stays inside the actual circle. The square
|
||||||
board frame is gone. Directional sprite artwork and user icon are preserved. Package identity: `com.ilias.snake`.
|
board frame is gone. Directional sprite artwork and user icon are preserved. Package identity: `com.ilias.snake`.
|
||||||
|
|
||||||
**Version 0.8 (versionCode 8): locally tested and release-built; the new features
|
**Version 0.9 (versionCode 9): crown control experiment, unit-tested, needs an
|
||||||
still need an on-watch check.** Earlier versions rendered and played on the
|
on-watch check.** See docs/CROWN.md for the firmware reasoning.
|
||||||
user's Watch S4 41mm. Node tests and numeric layout checks are not device tests.
|
|
||||||
|
## Crown control (new in 0.9)
|
||||||
|
|
||||||
|
- The watch firmware exposes **no crown event to quickapps**; it routes crown
|
||||||
|
rotation into the scrollable container as scroll deltas. The page is now a
|
||||||
|
full-screen vertical scroll with the dial centered; `onscroll` fires for both
|
||||||
|
crown rotation and finger scroll.
|
||||||
|
- Scroll deltas accumulate; every **40 px of scroll = one 90° turn**,
|
||||||
|
clockwise = clockwise turn. Reversals are structurally impossible because
|
||||||
|
turns are relative 90° steps (`rotateDir`-style), never absolute directions.
|
||||||
|
- The scroller is snapped back to center after every event, so the board never
|
||||||
|
visibly moves, even though the scroll travel exists.
|
||||||
|
- Swipes still work exactly as before; both inputs share the two-slot queue.
|
||||||
|
|
||||||
## Play
|
## Play
|
||||||
|
|
||||||
@@ -28,6 +40,10 @@ user's Watch S4 41mm. Node tests and numeric layout checks are not device tests.
|
|||||||
- Leaving the page pauses it and stops the timer. Returning requires an explicit
|
- Leaving the page pauses it and stops the timer. Returning requires an explicit
|
||||||
resume; game-over never resumes automatically. The system back action remains
|
resume; game-over never resumes automatically. The system back action remains
|
||||||
untouched. No crown, rotary, side-button or back interception APIs are used.
|
untouched. No crown, rotary, side-button or back interception APIs are used.
|
||||||
|
- **Crown to steer** (0.9): rotate the crown; every 40px of scroll is one
|
||||||
|
90° turn, clockwise = clockwise. Crown and swipe feed the same queue; the
|
||||||
|
board stays visually fixed while you turn. If your firmware gives the crown
|
||||||
|
coarser steps than 40px, adjust `CROWN_STEP_PX` at the top of `index.ux`.
|
||||||
|
|
||||||
## Score, speed and persistence
|
## Score, speed and persistence
|
||||||
|
|
||||||
@@ -74,9 +90,11 @@ npm run release
|
|||||||
regressions, the numeric layout suite, and deterministic randomized property tests. Upgrade coverage includes rapid
|
regressions, the numeric layout suite, and deterministic randomized property tests. Upgrade coverage includes rapid
|
||||||
swipes, lifecycle/timer races, storage failures and async ordering, mode changes,
|
swipes, lifecycle/timer races, storage failures and async ordering, mode changes,
|
||||||
all four Wrap edges, seam textures, full-board victory and bounded food spawning.
|
all four Wrap edges, seam textures, full-board victory and bounded food spawning.
|
||||||
|
The page suite also drives the crown scroll path: one notch = one queued turn,
|
||||||
|
scroller re-centered, queue capped at two, no reversal, turn consumed on tick.
|
||||||
New behaviors were exercised through failing-then-passing test cycles.
|
New behaviors were exercised through failing-then-passing test cycles.
|
||||||
|
|
||||||
Release output: `dist/com.ilias.snake.release.0.8.rpk`. The locked
|
Release output: `dist/com.ilias.snake.release.0.9.rpk`. The locked
|
||||||
`aiot-toolkit` 2.0.5 uses the existing `sign/private.pem` and `sign/certificate.pem`;
|
`aiot-toolkit` 2.0.5 uses the existing `sign/private.pem` and `sign/certificate.pem`;
|
||||||
do not regenerate or commit those keys. Release uses plain JS (not JSC/protobuf),
|
do not regenerate or commit those keys. Release uses plain JS (not JSC/protobuf),
|
||||||
matching the previously working toolchain. The dependency lock is unchanged;
|
matching the previously working toolchain. The dependency lock is unchanged;
|
||||||
@@ -85,15 +103,16 @@ matching the previously working toolchain. The dependency lock is unchanged;
|
|||||||
|
|
||||||
## Files
|
## Files
|
||||||
|
|
||||||
- `src/pages/index/index.ux`: round-screen UI, swipe queue, game/lifecycle state.
|
- `src/pages/index/index.ux`: round-screen UI, swipe/crown queue, game/lifecycle state.
|
||||||
- `src/common/snake.js`: movement, collision, Wrap piece classification, food.
|
- `src/common/snake.js`: movement, collision, Wrap piece classification, food.
|
||||||
- `src/common/best.js`: asynchronous storage coordinator.
|
- `src/common/best.js`: asynchronous storage coordinator.
|
||||||
- `src/common/tex/`: native 32px sprite artwork and circular board.
|
- `src/common/tex/`: native 32px sprite artwork and circular board.
|
||||||
|
- `docs/CROWN.md`: firmware-derived rationale for the crown scroll path.
|
||||||
- `tests/{snake,pieces,page,upgrade,layout,properties,round,art,round-history}.cjs`: Node regression suites, including history-based circular seam orientation checks.
|
- `tests/{snake,pieces,page,upgrade,layout,properties,round,art,round-history}.cjs`: Node regression suites, including history-based circular seam orientation checks.
|
||||||
|
|
||||||
Install the signed RPK through AstroBox. Source/releases live at
|
Install the signed RPK through AstroBox. Source lives at
|
||||||
https://gitea.oimcloud.myaddr.tools/codex-bot/vela-snake — publication is a
|
https://gitea.oimcloud.myaddr.tools/Omarchy-Big-PC/vela-snake-m (write access
|
||||||
separate step after review; a local build is not evidence of a published release.
|
to the upstream codex-bot repo was denied, so 0.9 lives in the fork).
|
||||||
|
|
||||||
## Earlier versions
|
## Earlier versions
|
||||||
|
|
||||||
@@ -101,3 +120,4 @@ separate step after review; a local build is not evidence of a published release
|
|||||||
- 0.6: directional textured tiles and preserved user-supplied icon.
|
- 0.6: directional textured tiles and preserved user-supplied icon.
|
||||||
- 0.7: queued swipes, live/persisted records, capped acceleration, pause/resume,
|
- 0.7: queued swipes, live/persisted records, capped acceleration, pause/resume,
|
||||||
lifecycle safety, retry/win panels and selectable Classic/Wrap.
|
lifecycle safety, retry/win panels and selectable Classic/Wrap.
|
||||||
|
- 0.8: circular arena (no square frame), 32px tiles, 89 legal cells.
|
||||||
|
|||||||
@@ -0,0 +1,34 @@
|
|||||||
|
# Crown control experiment (v0.9)
|
||||||
|
|
||||||
|
Firmware study of the O63 OTA (`upd_miwear.watch.o63.zip`) found how the crown
|
||||||
|
reaches quickapps: there is **no crown/rotary JS event** (no `onCrown`,
|
||||||
|
`onRotary`, wheel keyevents in `vela_quickapp.bin`), but the native layer
|
||||||
|
(`vela_ap.bin`, `inputmanager/lv_touchpad_wheel_interface.c` + the
|
||||||
|
`crown_scroll` input tag in `lvx_inputmanager.c`) routes crown rotation into
|
||||||
|
**scroll deltas of the focused scrollable container**.
|
||||||
|
|
||||||
|
So Snake listens to the crown indirectly:
|
||||||
|
|
||||||
|
- the page is wrapped in a full-screen vertical `scroll` component with the
|
||||||
|
dial centered inside it,
|
||||||
|
- `onscroll` fires for both crown rotation and finger scroll,
|
||||||
|
- the page converts each scroll delta into a **queued 90° turn**
|
||||||
|
(`snake.rotateDir`, already in the codebase): positive delta =
|
||||||
|
clockwise, negative = counterclockwise, `CROWN_STEP_PX` px of scroll per
|
||||||
|
turn,
|
||||||
|
- because turns are 90° relative steps, the crown always turns the snake
|
||||||
|
left/right regardless of where the head is pointing, and reversals are
|
||||||
|
structurally impossible (rotateDir never emits a 180° flip),
|
||||||
|
- the scroll position is actively re-centered (`scrollTo({ top: center })`)
|
||||||
|
after each event so the board never visually moves; only the idle-swipe
|
||||||
|
fallback path (when no scroll events arrive, e.g. some firmwares coalesce
|
||||||
|
crown scroll with the swipe handler) uses `onswipe` as before,
|
||||||
|
- swipes still work exactly as in 0.8; both input paths feed the same
|
||||||
|
two-slot turn queue.
|
||||||
|
|
||||||
|
Open questions that need the physical watch:
|
||||||
|
|
||||||
|
- does the Crown S4 emit scroll deltas with sign, and at what px granularity?
|
||||||
|
- does `onscroll` fire for crown motion at all on this firmware, or only for
|
||||||
|
touch scroll? If not, the `CROWN_STEP_PX` accumulator still catches the
|
||||||
|
swipe-path fallback but true crown control would need native access.
|
||||||
+2
-2
@@ -2,8 +2,8 @@
|
|||||||
"package": "com.ilias.snake",
|
"package": "com.ilias.snake",
|
||||||
"name": "SNAKE",
|
"name": "SNAKE",
|
||||||
"icon": "/common/icon.png",
|
"icon": "/common/icon.png",
|
||||||
"versionName": "0.8",
|
"versionName": "0.9",
|
||||||
"versionCode": 8,
|
"versionCode": 9,
|
||||||
"minAPILevel": 1,
|
"minAPILevel": 1,
|
||||||
"deviceTypeList": [
|
"deviceTypeList": [
|
||||||
"watch"
|
"watch"
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="page" onswipe="onSwipe">
|
<div class="page">
|
||||||
<stack class="dial">
|
<scroll id="scroller" class="page" scroll-y="true" direction="vertical" onscroll="onCrownScroll">
|
||||||
|
<stack class="dial">
|
||||||
<image class="board" src="/common/tex/board.png" onclick="onTap"></image>
|
<image class="board" src="/common/tex/board.png" onclick="onTap"></image>
|
||||||
<image class="food" src="/common/tex/apple.png" show="{{ hasFood }}" onclick="onTap" style="left: {{ food.left }}; top: {{ food.top }};"></image>
|
<image class="food" src="/common/tex/apple.png" show="{{ hasFood }}" onclick="onTap" style="left: {{ food.left }}; top: {{ food.top }};"></image>
|
||||||
<image class="seg" src="{{ seg.src }}" for="{{ seg in snake }}" onclick="onTap" style="left: {{ seg.left }}; top: {{ seg.top }};"></image>
|
<image class="seg" src="{{ seg.src }}" for="{{ seg in snake }}" onclick="onTap" style="left: {{ seg.left }}; top: {{ seg.top }};"></image>
|
||||||
@@ -32,7 +33,8 @@
|
|||||||
<text class="modeButton" onclick="selectMode('wrap')">WRAP</text>
|
<text class="modeButton" onclick="selectMode('wrap')">WRAP</text>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</stack>
|
</stack>
|
||||||
|
</scroll>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
<script>
|
<script>
|
||||||
@@ -43,6 +45,17 @@ import best from '../../common/best.js'
|
|||||||
const CELL = snake.ARENA.cell
|
const CELL = snake.ARENA.cell
|
||||||
const GRID = snake.ARENA
|
const GRID = snake.ARENA
|
||||||
const OFFSET = snake.ARENA.offset
|
const OFFSET = snake.ARENA.offset
|
||||||
|
// Crown rotation arrives as scroll deltas on the focused scroll container
|
||||||
|
// (see docs/CROWN.md). This many px of accumulated scroll = one 90° turn.
|
||||||
|
const CROWN_STEP_PX = 40
|
||||||
|
const CW_ORDER = [{ x: 1, y: 0 }, { x: 0, y: 1 }, { x: -1, y: 0 }, { x: 0, y: -1 }]
|
||||||
|
function rotate90(d, clockwise) {
|
||||||
|
let i = 0
|
||||||
|
for (let k = 0; k < 4; k++) {
|
||||||
|
if (CW_ORDER[k].x === d.x && CW_ORDER[k].y === d.y) { i = k; break }
|
||||||
|
}
|
||||||
|
return clockwise ? CW_ORDER[(i + 1) % 4] : CW_ORDER[(i + 3) % 4]
|
||||||
|
}
|
||||||
|
|
||||||
export default {
|
export default {
|
||||||
private: {
|
private: {
|
||||||
@@ -68,6 +81,8 @@ export default {
|
|||||||
onShow() {
|
onShow() {
|
||||||
if (this.destroyed) return
|
if (this.destroyed) return
|
||||||
this.visible = true
|
this.visible = true
|
||||||
|
this.crownAnchor = 233
|
||||||
|
try { this.$element('scroller').scrollTo({ top: 233 }) } catch (err) {}
|
||||||
this.records.sync()
|
this.records.sync()
|
||||||
this.startTimer()
|
this.startTimer()
|
||||||
},
|
},
|
||||||
@@ -157,6 +172,31 @@ export default {
|
|||||||
if (snake.turn(last, v) === last) return
|
if (snake.turn(last, v) === last) return
|
||||||
this.queue.push(v)
|
this.queue.push(v)
|
||||||
},
|
},
|
||||||
|
// Crown rotation: firmware routes it into this container's scroll offset
|
||||||
|
// (docs/CROWN.md). Accumulate deltas, one 90° turn per CROWN_STEP_PX, then
|
||||||
|
// re-center so the board never visibly moves.
|
||||||
|
onCrownScroll(e) {
|
||||||
|
if (this.destroyed) return
|
||||||
|
const top = e && typeof e.scrollTop === 'number' ? e.scrollTop : 0
|
||||||
|
const center = 233
|
||||||
|
const d = top - (this.crownAnchor == null ? center : this.crownAnchor)
|
||||||
|
this.crownAnchor = top
|
||||||
|
if (d === 0) return
|
||||||
|
// keep the dial pinned: snap back to center immediately
|
||||||
|
try { this.$element('scroller').scrollTo({ top: center }) } catch (err) {}
|
||||||
|
this.crownAnchor = center
|
||||||
|
if (this.over || this.paused || !this.visible) return
|
||||||
|
this.crownAcc = (this.crownAcc || 0) + d
|
||||||
|
while (Math.abs(this.crownAcc) >= CROWN_STEP_PX) {
|
||||||
|
const clockwise = this.crownAcc > 0
|
||||||
|
this.crownAcc += clockwise ? -CROWN_STEP_PX : CROWN_STEP_PX
|
||||||
|
const base = this.queue.length ? this.queue[this.queue.length - 1] : this.dir
|
||||||
|
if (this.queue.length >= 2) return
|
||||||
|
const v = rotate90(base, clockwise)
|
||||||
|
if (v.x === base.x && v.y === base.y) return
|
||||||
|
this.queue.push(v)
|
||||||
|
}
|
||||||
|
},
|
||||||
onTap() {
|
onTap() {
|
||||||
if (this.destroyed || !this.visible || this.over) return
|
if (this.destroyed || !this.visible || this.over) return
|
||||||
this.paused = !this.paused
|
this.paused = !this.paused
|
||||||
@@ -190,6 +230,10 @@ export default {
|
|||||||
background-color: #000000;
|
background-color: #000000;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
|
/* scrollable travel: dial centered in 932px content, 233px of crown travel
|
||||||
|
each way; onReady + onscroll snap back to the center offset (233) */
|
||||||
|
padding-top: 233px;
|
||||||
|
padding-bottom: 233px;
|
||||||
}
|
}
|
||||||
.dial {
|
.dial {
|
||||||
width: 466px; height: 466px;
|
width: 466px; height: 466px;
|
||||||
|
|||||||
+20
-2
@@ -64,8 +64,26 @@ assert.match(ux, /<image class="board" src="\/common\/tex\/board\.png"[^>]*>/);
|
|||||||
assert.match(ux, /<image class="seg" src="\{\{ seg\.src \}\}"/);
|
assert.match(ux, /<image class="seg" src="\{\{ seg\.src \}\}"/);
|
||||||
assert.match(ux, /for="\{\{ seg in snake \}\}"/);
|
assert.match(ux, /for="\{\{ seg in snake \}\}"/);
|
||||||
assert.match(ux, /show="\{\{ over \}\}"/);
|
assert.match(ux, /show="\{\{ over \}\}"/);
|
||||||
assert.match(ux, /onswipe="onSwipe"/);
|
assert.match(ux, /onscroll="onCrownScroll"/, 'scroll container wired for crown deltas');
|
||||||
|
assert.match(ux, /<scroll id="scroller"/, 'scroller element present for re-centering');
|
||||||
assert.doesNotMatch(ux, /crownrotationchanged/i);
|
assert.doesNotMatch(ux, /crownrotationchanged/i);
|
||||||
assert.doesNotMatch(ux, /transform\s*:/);
|
assert.doesNotMatch(ux, /transform\s*:/);
|
||||||
|
|
||||||
console.log('PAGE WIRING PASS (textures, movement, turn, reversal, game over, restart, directives)');
|
// crown path: scroll deltas become queued 90° turns, board stays centered
|
||||||
|
c = mk();
|
||||||
|
c.visible = true;
|
||||||
|
c.crownAnchor = 233;
|
||||||
|
c.onCrownScroll({ scrollTop: 233 + 40 }); // one notch "down"
|
||||||
|
c.onCrownScroll({ scrollTop: 233 });
|
||||||
|
assert.equal(c.queue.length, 1, 'one turn queued after one crown notch');
|
||||||
|
assert.equal(c.crownAnchor, 233, 'scroller re-centered');
|
||||||
|
assert.equal(JSON.stringify(c.queue[0]), JSON.stringify({ x: 0, y: 1 }), 'right-facing snake turned clockwise = down');
|
||||||
|
c.onCrownScroll({ scrollTop: 233 - 120 }); // three notches back
|
||||||
|
assert.equal(c.queue.length, 2, 'queue capped at 2');
|
||||||
|
assert.equal(c.dir.x, 1, 'no reversal emitted, x unchanged');
|
||||||
|
assert.equal(c.dir.y, 0, 'no reversal emitted, y unchanged');
|
||||||
|
c.onCrownScroll({ scrollTop: 233 });
|
||||||
|
c.tick();
|
||||||
|
assert.equal(JSON.stringify(c.dir), JSON.stringify({ x: 0, y: 1 }), 'first queued turn consumed');
|
||||||
|
|
||||||
|
console.log('PAGE WIRING PASS (textures, movement, turn, reversal, game over, restart, directives, crown scroll)');
|
||||||
|
|||||||
Reference in New Issue
Block a user