Files
vela-snake/tests/page.cjs
T

72 lines
2.7 KiB
JavaScript

// Page wiring test: drives the VM methods extracted from index.ux.
const fs = require('node:fs');
const vm = require('node:vm');
const assert = require('node:assert/strict');
const snake = require('../src/common/snake.js');
const ux = fs.readFileSync('src/pages/index/index.ux', 'utf8');
const body = ux.match(/<script>([\s\S]*?)<\/script>/)[1]
.replace(/import\s+snake\s+from\s+'[^']*';?/, '')
.replace(/^const\s+\w+\s*=[^\n]*\n/gm, '')
.replace('export default', '');
const sandbox = { snake, Date, Math, String, Number, console, setInterval: () => 0, clearInterval: () => {},
CELL: 20, GRID: 16, OFFSET: 73 };
vm.createContext(sandbox);
const spec = vm.runInContext('(' + body + ')', sandbox);
function mk() {
const o = Object.assign({}, spec, JSON.parse(JSON.stringify(spec.private)));
o.$element = () => null;
spec.onInit.call(o);
return o;
}
let c = mk();
assert.equal(c.model.length, 3, 'initialized to length 3');
assert.equal(c.snake.length, 3, 'rendered 3 segments');
assert.match(c.snake[0].src, /head_e\.png$/, 'head texture');
assert.match(c.snake[1].src, /body_h\.png$/, 'body texture');
assert.match(c.snake[2].src, /tail_w\.png$/, 'tail texture');
assert.equal(c.scoreText, 'SCORE 0');
assert.equal(c.snake[0].left, (73 + 6 * 20) + 'px', 'head x mapped to px');
for (let i = 0; i < 5; i++) c.tick();
assert.equal(c.model[0].x, 11, 'head moved right 5 steps from x=6');
assert.equal(c.over, false);
c.onSwipe({ direction: 'down' });
c.tick();
assert.equal(c.dir.x, 0, 'dir x');
assert.equal(c.dir.y, 1, 'direction turned down');
assert.equal(c.model[0].y, 8, 'head moved down');
assert.match(c.snake[0].src, /head_s\.png$/, 'head faces south after turn');
c.onSwipe({ direction: 'up' });
c.tick();
assert.equal(c.dir.x, 0, 'reversal keeps x');
assert.equal(c.dir.y, 1, 'reversal blocked');
// run into the wall to trigger game over (GRID=16, last column x=15)
c.model = [{ x: 15, y: 5 }, { x: 14, y: 5 }, { x: 13, y: 5 }];
c.dir = { x: 1, y: 0 };
c.pending = null;
c.tick();
assert.equal(c.over, true, 'game over on wall hit');
c.restart();
assert.equal(c.over, false);
assert.equal(c.model.length, 3);
assert.equal(c.scoreText, 'SCORE 0');
// template uses image components for textures + documented directives/events
assert.match(ux, /<image class="board" src="\/common\/tex\/board\.png">/);
assert.match(ux, /<image class="seg" src="\{\{ seg\.src \}\}"/);
assert.match(ux, /for="\{\{ seg in snake \}\}"/);
assert.match(ux, /show="\{\{ over \}\}"/);
assert.match(ux, /onswipe="onSwipe"/);
assert.doesNotMatch(ux, /crownrotationchanged/i);
assert.doesNotMatch(ux, /transform\s*:/);
console.log('PAGE WIRING PASS (textures, movement, turn, reversal, game over, restart, directives)');