Commit Graph
10 Commits
Author SHA1 Message Date
Omarchy-Big-PC 7f48cde7d9 README: document crown control, tests, fork location for 0.9 v0.9 2026-09-13 22:40:31 +01:00
Omarchy-Big-PC aaa292ac49 Snake 0.9: crown control via scroll-delta turns (firmware-derived) 2026-09-13 22:33:54 +01:00
codex-bot 18a6ef7d72 [verified] Snake 0.8: circular arena and larger 32px tiles 2026-09-12 13:18:15 +01:00
codex-bot 5a7081b933 [verified] Snake 0.7: queued controls, records, pause and wrap mode 2026-09-12 12:23:09 +01:00
codex-bot eacad97240 v0.6: real PNG textures (head with eyes, scaled body, corners, tapering tails, apple, board); renderPieces classifier + tests 2026-09-09 22:06:09 +01:00
codex-bot 4e39e1912a README: document actual app (was stale hello-world copy) 2026-09-09 17:52:23 +01:00
codex-bot 670aceb4af v0.5: app icons from Ilias (converted to 192x192 manifest spec) 2026-09-09 16:25:43 +01:00
codex-bot 6d575a0504 round snake icon + bump to 0.4 2026-09-09 15:27:04 +01:00
codex-bot 7cd5fdd768 gitignore: exclude node_modules symlink 2026-09-09 15:11:34 +01:00
codex-bot e618c02c1b SNAKE game v0.3: round screen, swipe control
- 16x16 grid, 320px board centered on round 466 screen, designWidth 466
- pure snake logic in src/common/snake.js (step/turn/rotateDir/spawnFood, TDD'd)
- for-directive segment rendering, show-gated game-over overlay, 300ms tick
- swipe direction input (crown rotation confirmed unsupported on Vela S4)
- tests: snake logic + page wiring
2026-09-09 15:09:23 +01:00