feat(stealth): human-like click trajectories (humanize v1)
Behavioural stealth: a click that teleports the cursor to an element's exact centre with no approach path and zero press/release delay is a tell that advanced anti-bot vendors (Akamai/PerimeterX/DataDome) flag, even though our CDP events are isTrusted. New `native::humanize` module — pure, unit-tested motion maths (cubic-Bézier eased trajectories, in-bounds landing jitter, variable keystroke cadence, and an anti-bot vendor detector) plus a small daemon-wide runtime (current level + last cursor + per-action seed). `dispatch_click` now moves along a curved, decelerating path from the last cursor position and dwells before releasing. Three levels off|fast|human. Default is Off → byte-for-byte the old teleport, so nothing changes until opted in. `AGENT_BROWSER_HUMANIZE=human` forces it now; the adaptive per-navigation detector (set_detected_level) and type/wheel/drag coverage land next. 8/8 unit tests; fmt + clippy clean.
This commit is contained in:
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//! Human-like input behaviour for stealth.
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//!
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//! When agent-browser drives a real Chrome over CDP, the input events it
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//! dispatches are already `isTrusted` — but a click that teleports the cursor
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//! straight to an element's exact centre, with no approach path and zero delay
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//! between move/press/release, is a behavioural tell that advanced anti-bot
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//! vendors (Akamai, PerimeterX, DataDome) look for.
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//!
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//! This module produces **human-like motion plans** — curved, eased cursor
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//! trajectories and variable keystroke timing — as *pure data*. It performs no
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//! I/O and knows nothing about CDP: callers turn the returned steps into
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//! `Input.dispatchMouseEvent` / `dispatchKeyEvent` calls. Keeping the maths pure
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//! makes the easing/jitter/detection logic unit-testable and deterministic
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//! (every randomised value comes from a caller-supplied seed).
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//!
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//! Design (see brainstorm 2026-06-11):
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//! - Three levels: [`HumanizeLevel::Off`] (instant, today's behaviour),
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//! `Fast` (a few cheap eased steps), `Human` (full curved trajectory + jitter).
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//! - Baseline is `Off`; the daemon escalates a session to `Human` when
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//! [`detect_level`] spots a known anti-bot vendor on the page. `--humanize` /
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//! `AGENT_BROWSER_HUMANIZE` force a fixed level.
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//! - Humanization only changes *how* the cursor reaches a target, never *which*
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//! element is hit: the landing jitter stays inside the caller-provided bounds.
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use std::sync::atomic::{AtomicU64, Ordering};
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use std::sync::{Mutex, OnceLock};
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use std::time::Duration;
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// ---- daemon-wide runtime state -------------------------------------------
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//
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// The pure motion maths above are stateless. The daemon drives one active page
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// at a time, so we keep the *current* humanize level and last cursor position
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// in process-global slots rather than threading them through every call site.
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// (The adaptive detector flips the level per navigation; `dispatch_click` reads
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// the level + cursor here, so no signature in the click/type call graph has to
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// change.)
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/// `AGENT_BROWSER_HUMANIZE` forces a fixed level, overriding the adaptive
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/// detector. Parsed once.
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fn env_override() -> Option<HumanizeLevel> {
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static OVERRIDE: OnceLock<Option<HumanizeLevel>> = OnceLock::new();
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*OVERRIDE.get_or_init(|| {
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std::env::var("AGENT_BROWSER_HUMANIZE")
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.ok()
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.and_then(|s| HumanizeLevel::parse(&s))
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})
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}
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fn session_level() -> &'static Mutex<HumanizeLevel> {
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static LEVEL: OnceLock<Mutex<HumanizeLevel>> = OnceLock::new();
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LEVEL.get_or_init(|| Mutex::new(HumanizeLevel::Off))
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}
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fn last_cursor_slot() -> &'static Mutex<(f64, f64)> {
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static CURSOR: OnceLock<Mutex<(f64, f64)>> = OnceLock::new();
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CURSOR.get_or_init(|| Mutex::new((0.0, 0.0)))
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}
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/// The level that should apply right now: the env override if set, else the
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/// level the detector last chose for the active page.
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pub fn active_level() -> HumanizeLevel {
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env_override().unwrap_or_else(|| *session_level().lock().unwrap())
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}
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/// Set by the adaptive detector after navigation. Ignored while an env override
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/// is in force (so `--humanize` always wins).
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pub fn set_detected_level(level: HumanizeLevel) {
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*session_level().lock().unwrap() = level;
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}
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/// Where the virtual cursor currently sits, so the next move starts from there
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/// instead of teleporting.
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pub fn last_cursor() -> (f64, f64) {
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*last_cursor_slot().lock().unwrap()
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}
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/// Record the cursor landing point after a move/click.
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pub fn set_last_cursor(p: (f64, f64)) {
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*last_cursor_slot().lock().unwrap() = p;
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}
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/// A fresh seed per action so repeated clicks on the same point still vary,
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/// without touching the wall clock or a global RNG (both would break replay).
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pub fn next_seed() -> u64 {
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static COUNTER: AtomicU64 = AtomicU64::new(0x1234_5678);
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COUNTER
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.fetch_add(0x9E37_79B9_7F4A_7C15, Ordering::Relaxed)
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.rotate_left(17)
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}
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/// How human-like input motion should be.
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
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pub enum HumanizeLevel {
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/// Instant: a single move to the exact point, no delays. Original behaviour.
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#[default]
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Off,
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/// A few eased steps with small delays — cheap cover for ordinary sites.
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Fast,
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/// Full curved, decelerating trajectory with landing jitter and press
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/// dwell — for pages guarded by behavioural anti-bot systems.
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Human,
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}
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impl HumanizeLevel {
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/// Parse a user-supplied level (`--humanize` / `AGENT_BROWSER_HUMANIZE`).
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pub fn parse(s: &str) -> Option<Self> {
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match s.trim().to_ascii_lowercase().as_str() {
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"off" | "none" | "instant" | "0" => Some(Self::Off),
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"fast" | "light" | "low" => Some(Self::Fast),
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"human" | "full" | "high" | "max" => Some(Self::Human),
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_ => None,
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}
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}
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fn is_off(self) -> bool {
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matches!(self, Self::Off)
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}
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}
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/// One step of a humanized cursor move: dispatch `mouseMoved` to (`x`, `y`),
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/// then sleep for `delay` before the next step. The final step's point is where
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/// the press/release should land.
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub struct MoveStep {
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pub x: f64,
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pub y: f64,
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pub delay: Duration,
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}
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/// Tiny deterministic PRNG (xorshift64*). Seeded by the caller so trajectories
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/// are reproducible in tests; we avoid pulling in the `rand` crate and never
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/// call a wall-clock/global RNG (which would also break workflow replay).
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struct Rng(u64);
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impl Rng {
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fn new(seed: u64) -> Self {
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// Avoid the zero state, which xorshift cannot escape.
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Rng(seed ^ 0x9E37_79B9_7F4A_7C15)
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}
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fn next_u64(&mut self) -> u64 {
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let mut x = self.0;
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x ^= x >> 12;
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x ^= x << 25;
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x ^= x >> 27;
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self.0 = x;
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x.wrapping_mul(0x2545_F491_4F6C_DD1D)
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}
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/// Uniform in [0, 1).
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fn unit(&mut self) -> f64 {
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// Top 53 bits → f64 mantissa.
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(self.next_u64() >> 11) as f64 / (1u64 << 53) as f64
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}
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/// Uniform in [-1, 1).
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fn signed(&mut self) -> f64 {
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self.unit() * 2.0 - 1.0
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}
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}
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/// Smootherstep ease (zero velocity at both ends) — used to bias the per-step
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/// timing so the cursor accelerates away from the start and decelerates into
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/// the target, the way a hand does.
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fn ease(t: f64) -> f64 {
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let t = t.clamp(0.0, 1.0);
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t * t * t * (t * (t * 6.0 - 15.0) + 10.0)
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}
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/// Cubic Bézier point at parameter `t`.
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fn bezier(p0: (f64, f64), p1: (f64, f64), p2: (f64, f64), p3: (f64, f64), t: f64) -> (f64, f64) {
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let u = 1.0 - t;
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let (a, b, c, d) = (u * u * u, 3.0 * u * u * t, 3.0 * u * t * t, t * t * t);
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(
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a * p0.0 + b * p1.0 + c * p2.0 + d * p3.0,
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a * p0.1 + b * p1.1 + c * p2.1 + d * p3.1,
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)
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}
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/// Pick a landing point inside `bbox` (`x`, `y`, `width`, `height`). `Off`
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/// returns the exact centre; `Fast`/`Human` jitter around the centre but stay
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/// well inside the element so the click still lands on it.
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pub fn landing_point(bbox: (f64, f64, f64, f64), level: HumanizeLevel, seed: u64) -> (f64, f64) {
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let (bx, by, bw, bh) = bbox;
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let cx = bx + bw / 2.0;
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let cy = by + bh / 2.0;
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if level.is_off() || bw <= 1.0 || bh <= 1.0 {
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return (cx, cy);
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}
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// Keep within the inner 60% so jitter never lands on a neighbouring element
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// or the element's padding/edge.
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let spread = match level {
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HumanizeLevel::Human => 0.30,
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_ => 0.15,
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};
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let mut rng = Rng::new(seed);
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(
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cx + rng.signed() * bw * spread,
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cy + rng.signed() * bh * spread,
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)
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}
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/// Build the cursor path from `from` to `to`. The last [`MoveStep`] is the
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/// landing point. `Off` yields a single zero-delay step at `to` (today's
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/// teleport), so callers can use one code path for every level.
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pub fn move_path(
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from: (f64, f64),
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to: (f64, f64),
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level: HumanizeLevel,
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seed: u64,
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) -> Vec<MoveStep> {
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if level.is_off() {
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return vec![MoveStep {
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x: to.0,
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y: to.1,
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delay: Duration::ZERO,
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}];
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}
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let dist = (to.0 - from.0).hypot(to.1 - from.1);
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if dist < 1.0 {
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return vec![MoveStep {
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x: to.0,
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y: to.1,
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delay: Duration::ZERO,
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}];
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}
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let (steps, total_ms, arc) = match level {
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HumanizeLevel::Fast => {
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let s = ((dist / 120.0).round() as usize).clamp(3, 6);
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(s, (dist * 0.35).clamp(40.0, 130.0), 0.06)
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}
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// Off handled above.
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_ => {
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let s = ((dist / 45.0).round() as usize).clamp(8, 24);
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(s, (dist * 0.9).clamp(140.0, 650.0), 0.16)
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}
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};
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let mut rng = Rng::new(seed);
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// Two control points along the line, pushed perpendicular to it to bow the
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// path into a gentle, slightly asymmetric arc.
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let (dx, dy) = (to.0 - from.0, to.1 - from.1);
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let (nx, ny) = (-dy / dist, dx / dist); // unit normal
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let bow = dist * arc * rng.signed();
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let ctrl = |frac: f64, jitter: f64, rng: &mut Rng| {
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let base = (from.0 + dx * frac, from.1 + dy * frac);
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let off = bow * (1.0 + jitter * rng.signed());
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(base.0 + nx * off, base.1 + ny * off)
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};
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let p1 = ctrl(0.33, 0.4, &mut rng);
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let p2 = ctrl(0.66, 0.4, &mut rng);
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let mut out = Vec::with_capacity(steps);
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let mut prev_ease = 0.0;
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for i in 1..=steps {
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let t = i as f64 / steps as f64;
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// Ease maps wall-time progress so most points cluster near the ends
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// (slow start, slow finish, fast middle).
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let te = ease(t);
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let (x, y) = bezier(from, p1, p2, to, te);
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let frac = te - prev_ease;
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prev_ease = te;
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out.push(MoveStep {
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x,
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y,
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delay: Duration::from_micros((total_ms * frac * 1000.0).max(0.0) as u64),
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});
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}
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// Guarantee the final point is exactly the target.
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if let Some(last) = out.last_mut() {
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last.x = to.0;
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last.y = to.1;
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}
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out
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}
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/// Dwell between `mousePressed` and `mouseReleased` (a real click isn't
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/// instantaneous). Zero for `Off`.
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pub fn press_dwell(level: HumanizeLevel, seed: u64) -> Duration {
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match level {
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HumanizeLevel::Off => Duration::ZERO,
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HumanizeLevel::Fast => Duration::from_millis(20 + (seed % 30)),
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HumanizeLevel::Human => Duration::from_millis(50 + (seed % 90)),
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}
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}
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/// Per-character delays for typing `len` characters. `Off` is all-zero (use a
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/// single `Input.insertText`); `Fast`/`Human` produce variable inter-keystroke
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/// gaps with the occasional longer "think" pause, like a real typist.
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pub fn keystroke_delays(len: usize, level: HumanizeLevel, seed: u64) -> Vec<Duration> {
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if level.is_off() || len == 0 {
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return vec![Duration::ZERO; len];
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}
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let (mean, jitter, pause_chance, pause_extra) = match level {
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HumanizeLevel::Fast => (25.0, 15.0, 0.0, 0.0),
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_ => (95.0, 55.0, 0.06, 220.0),
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};
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let mut rng = Rng::new(seed);
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(0..len)
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.map(|_| {
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let mut ms = (mean + rng.signed() * jitter).max(8.0);
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if pause_chance > 0.0 && rng.unit() < pause_chance {
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ms += rng.unit() * pause_extra;
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}
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Duration::from_millis(ms as u64)
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})
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.collect()
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}
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/// Page signals sampled after navigation, used to decide whether to escalate a
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/// session to [`HumanizeLevel::Human`]. All strings are matched case-insensitively.
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#[derive(Debug, Default, Clone)]
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pub struct DetectSignals {
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/// Cookie names present on the document (e.g. `_abck`, `datadome`).
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pub cookie_names: Vec<String>,
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/// `src` of loaded scripts.
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pub script_urls: Vec<String>,
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/// Names of suspicious globals on `window` (e.g. `_px`, `bmak`).
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pub window_globals: Vec<String>,
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}
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/// Known behavioural anti-bot fingerprints: (substring, vendor). Matched against
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/// cookie names, script URLs, and window globals.
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const VENDOR_MARKERS: &[(&str, &str)] = &[
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("_abck", "akamai"),
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("bm_sz", "akamai"),
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("ak_bmsc", "akamai"),
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("bmak", "akamai"),
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("_px", "perimeterx"),
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("perimeterx", "perimeterx"),
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("px-cloud", "perimeterx"),
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("datadome", "datadome"),
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("kpsdk", "kasada"),
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("incap_ses", "imperva"),
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("visid_incap", "imperva"),
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("reese84", "imperva"),
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("__cf_bm", "cloudflare-bot-mgmt"),
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];
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/// Decide the level for a page. Returns `Human` if any known anti-bot vendor is
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/// present, otherwise `baseline`. Misses just stay at baseline and false hits
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/// only cost a little latency, so matching is deliberately liberal.
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pub fn detect_level(signals: &DetectSignals, baseline: HumanizeLevel) -> HumanizeLevel {
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let hay: Vec<String> = signals
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.cookie_names
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.iter()
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.chain(signals.script_urls.iter())
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.chain(signals.window_globals.iter())
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.map(|s| s.to_ascii_lowercase())
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.collect();
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let matched = VENDOR_MARKERS
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.iter()
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.any(|(marker, _)| hay.iter().any(|h| h.contains(marker)));
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if matched {
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HumanizeLevel::Human
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} else {
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baseline
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn parse_accepts_known_levels_and_rejects_junk() {
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assert_eq!(HumanizeLevel::parse("off"), Some(HumanizeLevel::Off));
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assert_eq!(HumanizeLevel::parse(" FAST "), Some(HumanizeLevel::Fast));
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assert_eq!(HumanizeLevel::parse("Human"), Some(HumanizeLevel::Human));
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assert_eq!(HumanizeLevel::parse("max"), Some(HumanizeLevel::Human));
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assert_eq!(HumanizeLevel::parse("wat"), None);
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}
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#[test]
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fn off_level_teleports_in_one_step() {
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let path = move_path((0.0, 0.0), (100.0, 50.0), HumanizeLevel::Off, 1);
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assert_eq!(path.len(), 1);
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assert_eq!((path[0].x, path[0].y), (100.0, 50.0));
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assert_eq!(path[0].delay, Duration::ZERO);
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}
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#[test]
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fn humanized_path_is_multi_step_and_lands_exactly_on_target() {
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let to = (640.0, 480.0);
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let path = move_path((10.0, 10.0), to, HumanizeLevel::Human, 42);
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assert!(path.len() >= 8, "human path should have many steps");
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let last = path.last().unwrap();
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assert_eq!((last.x, last.y), to, "final point must equal the target");
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// Path must actually leave the straight line at some point (it's a curve).
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let straight = path.iter().all(|s| {
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let t = (s.x - 10.0) / (to.0 - 10.0);
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(s.y - (10.0 + t * (to.1 - 10.0))).abs() < 0.5
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});
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assert!(!straight, "human path should bow off the straight line");
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}
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#[test]
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fn fast_path_is_shorter_than_human() {
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let fast = move_path((0.0, 0.0), (500.0, 500.0), HumanizeLevel::Fast, 7);
|
||||
let human = move_path((0.0, 0.0), (500.0, 500.0), HumanizeLevel::Human, 7);
|
||||
assert!(fast.len() < human.len());
|
||||
assert!((3..=6).contains(&fast.len()));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn move_path_is_deterministic_for_a_seed() {
|
||||
let a = move_path((1.0, 2.0), (300.0, 400.0), HumanizeLevel::Human, 99);
|
||||
let b = move_path((1.0, 2.0), (300.0, 400.0), HumanizeLevel::Human, 99);
|
||||
assert_eq!(a, b);
|
||||
let c = move_path((1.0, 2.0), (300.0, 400.0), HumanizeLevel::Human, 100);
|
||||
assert_ne!(a, c, "different seeds should differ");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn landing_point_stays_inside_bounds_and_centres_when_off() {
|
||||
let bbox = (100.0, 100.0, 40.0, 20.0);
|
||||
assert_eq!(landing_point(bbox, HumanizeLevel::Off, 1), (120.0, 110.0));
|
||||
for seed in 0..200 {
|
||||
let (x, y) = landing_point(bbox, HumanizeLevel::Human, seed);
|
||||
assert!(x > 100.0 && x < 140.0, "x {x} escaped bbox");
|
||||
assert!(y > 100.0 && y < 120.0, "y {y} escaped bbox");
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn keystroke_delays_zero_when_off_and_positive_otherwise() {
|
||||
assert!(keystroke_delays(5, HumanizeLevel::Off, 1)
|
||||
.iter()
|
||||
.all(|d| *d == Duration::ZERO));
|
||||
let human = keystroke_delays(20, HumanizeLevel::Human, 3);
|
||||
assert_eq!(human.len(), 20);
|
||||
assert!(human.iter().all(|d| *d >= Duration::from_millis(8)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn detect_escalates_on_known_vendor_else_baseline() {
|
||||
let mut s = DetectSignals::default();
|
||||
assert_eq!(detect_level(&s, HumanizeLevel::Off), HumanizeLevel::Off);
|
||||
|
||||
s.cookie_names = vec!["sessionid".into(), "_abck".into()];
|
||||
assert_eq!(detect_level(&s, HumanizeLevel::Off), HumanizeLevel::Human);
|
||||
|
||||
let s2 = DetectSignals {
|
||||
script_urls: vec!["https://cdn.example.com/DataDome-tags.js".into()],
|
||||
..Default::default()
|
||||
};
|
||||
assert_eq!(detect_level(&s2, HumanizeLevel::Off), HumanizeLevel::Human);
|
||||
|
||||
let s3 = DetectSignals {
|
||||
window_globals: vec!["_pxAppId".into()],
|
||||
..Default::default()
|
||||
};
|
||||
assert_eq!(detect_level(&s3, HumanizeLevel::Fast), HumanizeLevel::Human);
|
||||
|
||||
// Unknown signals keep the baseline.
|
||||
let s4 = DetectSignals {
|
||||
cookie_names: vec!["cart".into(), "theme".into()],
|
||||
..Default::default()
|
||||
};
|
||||
assert_eq!(detect_level(&s4, HumanizeLevel::Fast), HumanizeLevel::Fast);
|
||||
}
|
||||
}
|
||||
@@ -5,6 +5,7 @@ use serde_json::Value;
|
||||
use super::cdp::client::CdpClient;
|
||||
use super::cdp::types::*;
|
||||
use super::element::{resolve_element_center, resolve_element_object_id, RefMap};
|
||||
use super::humanize;
|
||||
|
||||
pub async fn click(
|
||||
client: &CdpClient,
|
||||
@@ -1070,24 +1071,38 @@ async fn dispatch_click(
|
||||
button: &str,
|
||||
click_count: i32,
|
||||
) -> Result<(), String> {
|
||||
// Move
|
||||
client
|
||||
.send_command_typed::<_, Value>(
|
||||
"Input.dispatchMouseEvent",
|
||||
&DispatchMouseEventParams {
|
||||
event_type: "mouseMoved".to_string(),
|
||||
x,
|
||||
y,
|
||||
button: None,
|
||||
buttons: None,
|
||||
click_count: None,
|
||||
delta_x: None,
|
||||
delta_y: None,
|
||||
modifiers: None,
|
||||
},
|
||||
Some(session_id),
|
||||
)
|
||||
.await?;
|
||||
// Move toward the target along a human-like path. At HumanizeLevel::Off this
|
||||
// is a single zero-delay step to (x, y) — identical to the old teleport — so
|
||||
// the default behaviour is unchanged. At Fast/Human it's a curved,
|
||||
// decelerating trajectory starting from where the cursor last landed, which
|
||||
// removes the "instant jump to exact centre, no prior movement" tell that
|
||||
// behavioural anti-bot systems flag.
|
||||
let level = humanize::active_level();
|
||||
let start = humanize::last_cursor();
|
||||
let seed = humanize::next_seed();
|
||||
for step in humanize::move_path(start, (x, y), level, seed) {
|
||||
client
|
||||
.send_command_typed::<_, Value>(
|
||||
"Input.dispatchMouseEvent",
|
||||
&DispatchMouseEventParams {
|
||||
event_type: "mouseMoved".to_string(),
|
||||
x: step.x,
|
||||
y: step.y,
|
||||
button: None,
|
||||
buttons: None,
|
||||
click_count: None,
|
||||
delta_x: None,
|
||||
delta_y: None,
|
||||
modifiers: None,
|
||||
},
|
||||
Some(session_id),
|
||||
)
|
||||
.await?;
|
||||
if !step.delay.is_zero() {
|
||||
tokio::time::sleep(step.delay).await;
|
||||
}
|
||||
}
|
||||
humanize::set_last_cursor((x, y));
|
||||
|
||||
let button_value = match button {
|
||||
"right" => 2,
|
||||
@@ -1114,6 +1129,13 @@ async fn dispatch_click(
|
||||
)
|
||||
.await?;
|
||||
|
||||
// Hold briefly before releasing — a real click isn't instantaneous. Zero at
|
||||
// HumanizeLevel::Off.
|
||||
let dwell = humanize::press_dwell(level, seed);
|
||||
if !dwell.is_zero() {
|
||||
tokio::time::sleep(dwell).await;
|
||||
}
|
||||
|
||||
// Release
|
||||
client
|
||||
.send_command_typed::<_, Value>(
|
||||
|
||||
@@ -17,6 +17,8 @@ pub mod diff;
|
||||
#[allow(dead_code)]
|
||||
pub mod element;
|
||||
#[allow(dead_code)]
|
||||
pub mod humanize;
|
||||
#[allow(dead_code)]
|
||||
pub mod inspect_server;
|
||||
#[allow(dead_code)]
|
||||
pub mod interaction;
|
||||
|
||||
Reference in New Issue
Block a user