Commit Graph
16 Commits
Author SHA1 Message Date
leeguooooo 9bd6587278 feat(stealth): in-bbox landing jitter + eased wheel/drag (humanize v4)
Completes the humanize suite:
- Clicks land on a jittered point inside the element's box (Fast/Human) instead
  of its exact centre. `resolve_element_center` now also returns the element
  width/height (box_model_dims); the CSS-selector path reports zero size → land
  on centre (no jitter, no regression). Jitter is clamped to the inner box so the
  click never misses.
- Wheel scrolls split into eased, jittered segments (humanize::scroll_segments,
  unit-tested) instead of one instant jump.
- Drag follows the curved trajectory at Fast/Human (linear 10-step at Off).

Off is unchanged throughout. 9/9 unit tests; verified headless — jittered click
still lands (→ iana.org), segmented scroll moves the page.
2026-06-11 19:52:33 +09:00
leeguooooo a6f0193779 feat(stealth): humanized typing cadence + --humanize flag (v3)
- Typing: type_text_into_active_context now uses variable, human-like
  inter-keystroke gaps from humanize::keystroke_delays when no explicit --delay
  is given (Fast/Human); Off stays instant. Explicit --delay still wins.
- CLI: `--humanize off|fast|human` surfaces AGENT_BROWSER_HUMANIZE so the
  session's daemon (a child that inherits this env) applies it, overriding the
  adaptive detector. Invalid values warn and are ignored.

Verified headless: `--humanize human` + type lands "hello world" correctly.
Deferred: in-bbox landing jitter (helper ready, needs bbox threaded) + wheel/drag
easing.
2026-06-11 19:40:32 +09:00
leeguooooo c5d4c8908d feat(stealth): human-like click trajectories (humanize v1)
Behavioural stealth: a click that teleports the cursor to an element's exact
centre with no approach path and zero press/release delay is a tell that
advanced anti-bot vendors (Akamai/PerimeterX/DataDome) flag, even though our CDP
events are isTrusted.

New `native::humanize` module — pure, unit-tested motion maths (cubic-Bézier
eased trajectories, in-bounds landing jitter, variable keystroke cadence, and an
anti-bot vendor detector) plus a small daemon-wide runtime (current level + last
cursor + per-action seed). `dispatch_click` now moves along a curved,
decelerating path from the last cursor position and dwells before releasing.

Three levels off|fast|human. Default is Off → byte-for-byte the old teleport, so
nothing changes until opted in. `AGENT_BROWSER_HUMANIZE=human` forces it now;
the adaptive per-navigation detector (set_detected_level) and type/wheel/drag
coverage land next. 8/8 unit tests; fmt + clippy clean.
2026-06-11 19:24:07 +09:00
leeguooooo 1a4c440d9e ci: fix long-broken CI (version-sync, dead dashboard job, fmt, clippy, flaky test)
The fork's CI had never been green. Pre-existing failures:
- version-sync: check-version-sync.js read packages/dashboard/package.json,
  which doesn't exist in this fork (workspace is just "."). Drop the dashboard
  comparison; check package.json vs cli/Cargo.toml only.
- Dashboard job: `pnpm install --filter dashboard` for a non-existent package.
  Remove the job.
- Format check: repo was never `cargo fmt`-clean. Ran cargo fmt (mechanical).
- Clippy -D warnings (newly enforced on Rust 1.94 stable): manual_contains in
  commands.rs (.iter().any()->.contains()), question_mark in element.rs
  (if-let-Err -> ?), result_large_err on the tungstenite handshake callback in
  connect.rs (allow — the Result type is fixed by the accept_hdr_async contract).
- rust-cross: lightpanda::waits_for_ready_without_logs spawns a real process +
  binds a socket with timing assumptions; flaky in CI. Marked #[ignore].

Also: skill docs note fork.30's relay-preferred auto-connect (plain
`agent-browser open` is dialog-free once the ab-connect extension is loaded) and
the extension's new "agent-browser-stealth" display name.
2026-06-10 11:49:11 +09:00
leeguooooo e7548c3eb5 fix(click): scroll into view + DOM-dispatch fallback for reliable clicks
Real-world dogfooding surfaced clicks that resolve a valid @ref but still miss:

- Scroll the target into view before computing click coordinates
  (scrollIntoViewIfNeeded). Without it, an element below the fold — or revealed
  after a scroll/popup — yields off-viewport coordinates and the click lands on
  whatever occupies that screen point.
- Fall back to a DOM-dispatched `.click()` when the coordinate path fails (a
  persistent floating layer failing the occlusion guard, or coordinates that
  won't resolve). The DOM dispatch targets the intended element directly instead
  of a screen point, so an overlay or portal can't divert it.
- AGENT_BROWSER_CLICK_MODE: "" (default: scroll + coordinate + DOM fallback),
  "coord" (strict coordinate, hard-fail on occlusion), "dom" (always
  element.click() — best for autocomplete/menu <li> that close on input blur).

Fallback is limited to left single-clicks (DOM .click() can't express
right/middle/double). Non-left/multi and "coord" mode keep the original error.

Docs: README knob table + skill commands.md gain CLICK_MODE, a click-reliability
note, and a "debug forms/hidden inputs with eval" section (snapshot doesn't show
hidden inputs — the fast path to bugs like a hidden point_choice=none).

6 click/interaction e2e green; full suite 760 passed.
2026-06-05 10:58:28 +09:00
leeguooooo 1b3d41e579 fix(timeout): cap defensive CDP guards so click can't hang multi-minute
Reported: a single `click @ref` could hang 5+ minutes, with multiple
queued click invocations adding up to 7+ minutes — worst case 30s
timeout × 3 CDP calls × N parallel processes:

  - verify_ref_identity (Accessibility.getPartialAXTree)  →  default 30s
  - resolveNode / getBoxModel                              →  default 30s
  - wait_for_paint_settled (Runtime.evaluate awaitPromise) →  default 30s

The latter two are best-effort defenses added in fork.3-5 to fix SPA
race / DOM-reuse bugs. They should never block a real click for
30s — the unguarded code path was always faster than the guarded
path-that-hangs.

  - verify_ref_identity   capped at 1s   (skips check on timeout)
  - wait_for_paint_settled capped at 500ms (skips wait on timeout)

Both skip-on-timeout intentionally: the worst case is the click
behaves like fork.2 (race-prone but fast), which is strictly better
than the user pkilling stuck processes.

Also rewrites the misleading "Chrome 144+ chrome://inspect tip" in
the auto-connect failure message — the toggle exposes target
discovery only, not the /json/version HTTP API the auto-connect
flow expects (verified by user: lsof shows :9222 listening but
curl /json/version returns 404).
2026-05-09 10:04:14 +09:00
leeguooooo 52f8ead0f2 fix(click): wait for paint to settle so SPA renders complete before next command
Closes a real-world race that broke X multi-tweet thread composition
(and similar SPA flows): clicking "Add post" returned immediately,
inserttext fired before React had committed the new textarea, the
keystroke landed on the dialog wrapper, and X interpreted the stray
input as a request to dismiss the modal.

After mouseReleased we now wait for two requestAnimationFrame ticks
plus a microtask boundary (~33ms at 60fps, bounded). That's enough
for React/Vue/Svelte to commit any state update scheduled by the
click handler. Errors during the wait are swallowed — a click never
fails because of post-processing.

Opt out for perf-sensitive scripts that don't drive SPA UIs:
  AGENT_BROWSER_CLICK_WAIT_STABLE=0
2026-05-09 02:45:21 +09:00
zhanba 7d2cd726ec fix: route keyboard type through text input (#1014) 2026-03-25 08:05:20 -07:00
Chris Tateandctate a7a59c94f3 Fix press Control+a and other modifier key chords (#980)
The `press` command was not parsing modifier+key chords (e.g.
`Control+a`, `Shift+Enter`). It sent the raw string as a single key
name, so CDP never applied the modifier — and the `text` field caused
the literal character to be inserted instead of triggering the shortcut.

Two changes:
1. `actions.rs` — add `parse_key_chord()` to split inputs like
   `Control+Shift+a` into the base key (`a`) and a CDP modifier
   bitmask (Alt=1, Ctrl=2, Meta=4, Shift=8), then call
   `press_key_with_modifiers` instead of `press_key`.
2. `interaction.rs` — suppress the `text` field in `keyDown`/`keyUp`
   events when Control or Meta modifiers are active, so the browser
   treats them as command chords rather than text input.

Includes unit tests for the chord parser covering plain keys, single
modifiers, multi-modifier combos, modifier aliases, and edge cases.

Co-authored-by: ctate <366502+ctate@users.noreply.github.com>
2026-03-23 16:43:43 -05:00
Chris Tate c5020f2b89 Fix Enter key press not working by adding text field to keyDown events (#972)
This PR fixes an issue where pressing the Enter key via the `press Enter` command had no effect on web pages, even though the command executed successfully without errors.

## Problem
The Chrome DevTools Protocol `Input.dispatchKeyEvent` requires a `text` field in `keyDown` events for certain keys to trigger their default browser actions. Without this field, keys like Enter don't actually submit forms or perform their expected actions.

## Changes
- Added new `key_text()` function that returns the appropriate text value for special keys:
  - Enter returns `"\r"` (carriage return)
  - Tab returns `"\t"` (tab character)
  - Space returns `" "` (space character)
  - Single printable characters return themselves
  - Non-printable keys (Escape, Arrow keys, etc.) return `None`
- Modified `press_key_with_modifiers()` to populate both `text` and `unmodified_text` fields in the CDP keyDown event
- Added comprehensive unit tests for the new functionality

## Implementation Details
The fix ensures that when pressing Enter on a filled search box, the form actually submits as expected, matching the behavior of manually pressing the Enter key.

Fixes #966
2026-03-23 10:46:05 -05:00
jin.2andhyunjinee 59b6e5a034 feat: support cross-origin iframe snapshots and interactions via Target.setAutoAttach (#949)
* feat: support cross-origin iframe snapshots and interactions via Target.setAutoAttach (#925)

Enable Target.setAutoAttach with flatten: true on page sessions so Chrome
auto-creates dedicated CDP sessions for cross-origin iframe targets.

- Add DrainedEvents struct, iframe_sessions map, attach/detach event handling
- Extract resolve_ax_session (shared) and resolve_frame_session helpers
- resolve_element_object_id returns (object_id, effective_session) tuple
- resolve_element_center returns (x, y, effective_session) tuple
- Input dispatch (click/hover/tap) uses effective session for correct coordinates
- Thread iframe_sessions through element.rs, interaction.rs, screenshot.rs
- Clear iframe sessions on navigate, tab switch, tab new, tab close
- Ignore Target.setAutoAttach failure for non-Chrome backends (Lightpanda)
- Unit tests for session resolution logic

* fix

* fix

* fix

---------

Co-authored-by: hyunjinee <leehj0110@kakao.com>
2026-03-20 16:37:33 -05:00
Chris Tateandctate 60f3afcf61 Add iframe support for CLI interactions and snapshots (#869)
* Add iframe support for CLI interactions and snapshots

This PR adds comprehensive iframe support to the agent browser CLI, allowing users to interact with elements inside iframes seamlessly.

## Problem
Users couldn't interact with elements inside iframes via the command line. The existing `frame` command was non-functional as it set `active_frame_id` but no other code read this value.

## Changes Made

### Enhanced Frame Context Tracking
- Added `frame_id` field to `RefEntry` to track which frame each element reference belongs to
- Updated `RefMap::add` and related methods to accept and store frame context
- Modified element resolution functions to use frame context from ref entries

### Improved Frame Command
- Fixed the existing `frame` command to actually work by threading `active_frame_id` through snapshot operations
- Added support for iframe element references (e.g., `frame @e2`) in addition to CSS selectors
- Enhanced frame detection to work with both named frames and iframe elements

### Updated Snapshot Behavior
- Modified `take_snapshot` to accept optional frame context parameter
- Updated all snapshot call sites to pass appropriate frame context
- Maintained backward compatibility while enabling frame-scoped operations

### Element Resolution Updates
- Updated `resolve_element_center` and `resolve_element_object_id` to use frame context from ref entries
- Modified `find_node_id_by_role_name` to support frame-specific element lookup
- Ensured all interaction functions work correctly within iframe contexts

## Implementation Details
- Frame context is now properly propagated through the entire element interaction pipeline
- The `frame` command can accept both CSS selectors and element references
- All existing functionality remains intact while adding iframe capabilities
- Added `Iframe` to interactive roles for better element discovery

Fixes #863

* docs: add iframe support documentation

Document the new iframe capabilities across all documentation surfaces:
- Auto-inlining of iframe content in snapshots
- Direct interaction with iframe element refs
- frame command support for element refs (@e3)
- Scoped snapshots via frame switching

* fix: pass active frame context to diff snapshots and fix nameless iframe lookup

- handle_diff_snapshot now respects active_frame_id instead of always
  passing None, so diff snapshots work correctly inside iframes
- Nameless/id-less iframes now fall back to src URL (or null) instead of
  the literal string 'frame' which never matched any frame in the tree

* fix: resolve iframe frame ID via DOM.describeNode and reduce code duplication

- handle_frame: Use DOM.describeNode + contentDocument.frameId to resolve
  iframe frame IDs directly, fixing failures for nameless iframes that
  lack name/id/src attributes
- element.rs: Deduplicate add() by delegating to add_with_frame()
- snapshot.rs: Guard against out-of-bounds insert_str when iframe marker
  is on the last line without a trailing newline

---------

Co-authored-by: ctate <366502+ctate@users.noreply.github.com>
2026-03-17 10:51:17 -05:00
Chris Tateandctate c092ffd82b fix: use correct VK codes for punctuation in type command (#836)
* fix: use correct Windows virtual-key codes for punctuation in type command

The `type` command was dropping punctuation characters like `.`, `'`, and
`#` because `char_to_key_info()` used raw ASCII codes as the
`windowsVirtualKeyCode` in CDP `Input.dispatchKeyEvent` calls. For
punctuation the ASCII value collides with unrelated VK codes — most
critically '.' (ASCII 46) equals VK_DELETE (0x2E), causing Chrome to
interpret periods as Delete key presses.

Changes:
- Add `punctuation_key_info()` with correct VK_OEM_* codes matching
  Playwright's USKeyboardLayout (e.g. Period=190, Slash=191, Semicolon=186)
- Fall back to `Input.insertText` for characters without a US keyboard
  mapping (emoji, CJK, etc.), matching Playwright's `keyboard.type()`
- Update e2e test to use `type` instead of `fill` workaround for email
- Add unit tests verifying VK code parity with Playwright's layout

Fixes #833

* style: fix rustfmt formatting for InsertTextParams

---------

Co-authored-by: ctate <366502+ctate@users.noreply.github.com>
2026-03-15 13:57:15 -05:00
Chris Tateandctate 8ac7fe916e fix: restore Playwright-parity check/uncheck for Material Design controls (#837)
The v0.20.0 migration from Playwright to the native Rust daemon introduced
two regressions in checkbox/radio handling:

1. `is_element_checked` only read `this.checked`, which is undefined on
   non-input elements. Material Design and ARIA controls use wrapper divs
   with `role="checkbox"` and `aria-checked`, or hide the native input
   off-screen inside a label. The function now mirrors Playwright's
   `getChecked()` with follow-label retargeting: native `.checked`,
   `aria-checked` for ARIA roles, `label.control` traversal, and nested
   input lookup.

2. `check`/`uncheck` accepted the coordinate-based CDP click result
   without verifying the state actually changed. When the AX tree's
   `backendDOMNodeId` points to a hidden off-screen input (common in
   Material Design), `Input.dispatchMouseEvent` hits nothing. The actions
   now re-check state after clicking and fall back to a JS `.click()` on
   the resolved input — matching Playwright's `_setChecked` verify step.

Adds e2e regression test covering Material Design (hidden input + ripple
overlay), ARIA-only, and native checkbox patterns.

Co-authored-by: ctate <366502+ctate@users.noreply.github.com>
2026-03-15 13:38:39 -05:00
Chris Tate a673a77c4e feat: add screenshot output config, clipboard CLI commands, and fix wait --text native path (#749)
* feat: add screenshot output config, clipboard CLI commands, and fix wait --text native path

## Summary

- Add `--screenshot-dir`, `--screenshot-quality`, and `--screenshot-format` CLI flags (with corresponding `AGENT_BROWSER_SCREENSHOT_DIR`, `AGENT_BROWSER_SCREENSHOT_QUALITY`, `AGENT_BROWSER_SCREENSHOT_FORMAT` env vars) so users can configure where and how screenshots are saved without specifying a full path every time
- Add `clipboard read`, `clipboard write <text>`, `clipboard copy`, and `clipboard paste` CLI commands, exposing the existing protocol-level clipboard handlers that were previously only accessible via JSON-RPC
- Fix `wait --text` in native mode: the CLI was emitting `selector: "text=..."` (a Playwright-style locator) which native's `querySelector` can't handle. Now emits a `text` field that correctly hits the native `wait_for_text` polling path
- Add native clipboard `copy` and `paste` support via CDP `Input.dispatchKeyEvent`, and a `write` operation to the Node.js handler

* fix: resolve CI failures in Rust formatting and TypeScript typecheck

Use string-based page.evaluate for clipboard writeText to avoid
referencing `navigator` in Node.js compilation context. Run cargo fmt
to fix formatting in commands.rs and screenshot.rs.

* fix: clipboard write captures full multi-word text

Use rest[1..].join(" ") instead of rest.get(1) so unquoted multi-word
input like `clipboard write hello world` sends the full string rather
than silently dropping everything after the first word.

* improvements

* fixes

* improvements

* improvements
2026-03-13 02:58:30 -05:00
Chris Tate 51f5fa484c native (#594)
* Native Rust rewrite of agent-browser daemon

Single-binary Rust implementation replacing the Node.js/Playwright daemon
with direct CDP (Chrome DevTools Protocol) communication. Includes full
command parity, WebDriver/Safari/iOS backend routing, request tracking,
frame context management, CDP protocol codegen, and comprehensive tests.

* improvements

* fix ci

* fixes

* faster builds
2026-03-03 15:15:57 -06:00