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leeguooooo 5f50ca075c chore(release): bump to 0.27.0-fork.16 — click reliability (scroll-into-view + DOM fallback) + skill docs (console opt-in, CLICK_MODE, form/hidden-input eval)
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2026-06-05 11:00:57 +09:00
leeguooooo e7548c3eb5 fix(click): scroll into view + DOM-dispatch fallback for reliable clicks
Real-world dogfooding surfaced clicks that resolve a valid @ref but still miss:

- Scroll the target into view before computing click coordinates
  (scrollIntoViewIfNeeded). Without it, an element below the fold — or revealed
  after a scroll/popup — yields off-viewport coordinates and the click lands on
  whatever occupies that screen point.
- Fall back to a DOM-dispatched `.click()` when the coordinate path fails (a
  persistent floating layer failing the occlusion guard, or coordinates that
  won't resolve). The DOM dispatch targets the intended element directly instead
  of a screen point, so an overlay or portal can't divert it.
- AGENT_BROWSER_CLICK_MODE: "" (default: scroll + coordinate + DOM fallback),
  "coord" (strict coordinate, hard-fail on occlusion), "dom" (always
  element.click() — best for autocomplete/menu <li> that close on input blur).

Fallback is limited to left single-clicks (DOM .click() can't express
right/middle/double). Non-left/multi and "coord" mode keep the original error.

Docs: README knob table + skill commands.md gain CLICK_MODE, a click-reliability
note, and a "debug forms/hidden inputs with eval" section (snapshot doesn't show
hidden inputs — the fast path to bugs like a hidden point_choice=none).

6 click/interaction e2e green; full suite 760 passed.
2026-06-05 10:58:28 +09:00
leeguooooo b77a1e4568 docs(skills): document console-capture opt-in + stealth env knobs
console/errors capture is off by default in this fork (Runtime.enable is a
detectable CDP signal). Update the agent-facing skill docs so agents don't
treat empty console output as a bug:

- commands.md: new "Stealth / anti-detection knobs" env-var block
  (CAPTURE_CONSOLE, TIMEZONE, BLOCK_WEBRTC, HIDE_CANVAS, ADAPTIVE_REF) plus a
  heads-up note; annotate the console/errors lines.
- dogfood/slack SKILL.md: note that console/errors need
  AGENT_BROWSER_CAPTURE_CONSOLE=1.
2026-06-04 17:08:14 +09:00
leeguooooo 7c499885e5 chore(release): bump to 0.27.0-fork.15 — stealth hardening (lazy Runtime.enable, native timezone/WebRTC, opt-in canvas noise) + adaptive @ref relocation
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2026-06-04 16:26:51 +09:00
leeguooooo fc2621559b style: clear clippy warnings from the stealth/adaptive work
- snapshot: make collect_fingerprints private (TreeNode is private, so a
  pub(super) fn leaked a more-private type)
- adaptive: if-let instead of single-arm match in attr_score
- stealth: move timezone test module to end of file (items-after-test-module)

No behavior change. Pre-release cleanup.
2026-06-04 14:26:08 +09:00
leeguooooo 8b55c553e6 feat(adaptive): relocate stale @refs by AX fingerprint similarity
Borrow Scrapling's adaptive element finding, adapted to this project's
in-session AX-ref model. When a saved @ref's node is gone (or its identity
no longer matches) and the role/name/nth re-query also fails, score the
current page's candidate elements against an AX fingerprint captured at
snapshot time and relocate to the best match.

- New `adaptive` module: pure, browser-free scoring (role, accessible name
  via Levenshtein, AX properties, ancestor-role LCS, parent/sibling) plus
  pick_best with a high absolute threshold (0.70) AND a clear margin (0.15)
  over the runner-up — so ambiguous twins are refused rather than mis-clicked,
  matching the existing "fail loudly over wrong click" posture.
- Fingerprint captured during the existing AX-tree snapshot walk — no extra
  CDP round-trips. TreeNode is AX-only (no DOM tag/attrs), so we use AX role
  as the type and a few discriminating AX properties (value/url/level/checked);
  DOM id/class would have cost an N×describeNode storm per snapshot.
- Wired into both resolve_element_center and resolve_element_object_id: on a
  verify-identity mismatch or a stale-node fallback miss, relocation is tried
  before erroring. A confident match overrides the identity guard; otherwise
  the original error is surfaced. Opt out with AGENT_BROWSER_ADAPTIVE_REF=0.

README documents the new tuning knobs. Adds 9 unit tests; full suite 760 passed.
2026-06-04 14:10:50 +09:00
leeguooooo 6b99d304b1 feat(stealth): shrink detectable surface — lazy Runtime.enable, native timezone/WebRTC, opt-in canvas noise
Borrow anti-detection hardening from Scrapling/patchright, preferring native
CDP/Chrome overrides over JS lies:

- Runtime.enable is now opt-in via AGENT_BROWSER_CAPTURE_CONSOLE (default off).
  It was called on every session INCLUDING CdpAttach (the user's real Chrome),
  leaking the patchright/rebrowser "runtime" CDP signal and undermining the
  "real browser, no lies" guarantee. Runtime.evaluate/callFunctionOn and
  runIfWaitingForDebugger work without it; only console/error capture needs it.
  The console/errors commands now return a hint when capture is disabled.
- Timezone alignment via native Emulation.setTimezoneOverride, opt-in with
  AGENT_BROWSER_TIMEZONE=<IANA>|auto (FullLaunch only). Intl and Date both
  follow with no JS artifact.
- WebRTC IP-leak handling via the --force-webrtc-ip-handling-policy Chrome
  flag: auto disable_non_proxied_udp when a proxy is set (so the real IP can't
  leak past the proxy); AGENT_BROWSER_BLOCK_WEBRTC=1 hides the local IP when
  there is no proxy; =0 opts out.
- Opt-in canvas/audio fingerprint noise via AGENT_BROWSER_HIDE_CANVAS=1
  (FullLaunch only). Session-stable seed so reads stay consistent within a
  session while differing from the headless-stable hash.

Adds 5 unit tests; full suite 751 passed, 0 failed.
2026-06-04 13:28:34 +09:00
leeguooooo 900a5b5cde fix(install): also create the agent-browser-stealth command name
install.sh created `agent-browser` + `abs` but not `agent-browser-stealth`, so
users who invoke `agent-browser-stealth` (the fork's package name) weren't
getting it updated on curl-install/upgrade. Now all three names — agent-browser,
agent-browser-stealth, abs — symlink to the same binary, so an upgrade refreshes
whichever name you actually run.
2026-06-01 18:55:58 +09:00
18 changed files with 1186 additions and 47 deletions
+14 -2
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@@ -115,9 +115,10 @@ In CI environments, standalone mode is used automatically.
## Anti-detection
When connected to your real Chrome, we inject **zero** JavaScript patches. Your browser's fingerprint is completely genuine.
When connected to your real Chrome, we inject **zero** JavaScript patches. Your browser's fingerprint is completely genuine. The guiding rule is **native CDP/Chrome overrides over JS lies** — a re-defined getter is itself detectable; a native override isn't.
The only thing we do is call `Emulation.setAutomationOverride` via CDP to set `navigator.webdriver = false` at the native Chrome level — undetectable by lie-detection systems like CreepJS.
- `navigator.webdriver = false` via `Emulation.setAutomationOverride` (native, undetectable by CreepJS-style lie tests).
- **`Runtime.enable` is left OFF by default.** A live `Runtime` domain is a detectable CDP signal (the patchright/rebrowser "runtime leak") — even when attached to your real Chrome. We only enable it when you opt into console/error capture (see below). `click`, `fill`, `eval`, etc. work without it.
**Test results (connected to real Chrome):**
@@ -129,6 +130,17 @@ The only thing we do is call `Emulation.setAutomationOverride` via CDP to set `n
When using `--launch` mode (standalone browser), a full suite of 32 stealth patches is applied for headless Chrome.
### Tuning knobs (environment variables)
| Variable | Default | Effect |
|---|---|---|
| `AGENT_BROWSER_CAPTURE_CONSOLE` | off | Enable `Runtime` domain so `console` / `errors` capture page output. Off keeps the stealthiest profile. |
| `AGENT_BROWSER_TIMEZONE` | unset | `--launch` only. An IANA id (e.g. `Asia/Tokyo`) sets the timezone natively (Intl + Date follow, no JS lie) to match a proxy; `auto` derives one from the locale. |
| `AGENT_BROWSER_BLOCK_WEBRTC` | auto | `--launch` only. Auto-forces WebRTC through the proxy when one is set (no real-IP leak). `1` hides the local IP without a proxy; `0` opts out. |
| `AGENT_BROWSER_HIDE_CANVAS` | off | `--launch` only. Adds session-stable canvas/audio fingerprint noise. Off by default (noise is itself a "lie"). |
| `AGENT_BROWSER_ADAPTIVE_REF` | on | When a saved `@ref` moves and the role/name re-query fails, relocate it by fingerprint similarity (high score + clear margin required, else it fails loudly). `0` disables. |
| `AGENT_BROWSER_CLICK_MODE` | _(auto)_ | Click strategy. Default scrolls the target into view, dispatches a coordinate click, and falls back to a DOM `.click()` if a floating layer occludes the point. `dom` always uses `.click()` (best for autocomplete/menu items that close on blur); `coord` is strict coordinate-only (hard-fail on occlusion). |
## Differences from upstream
Based on [agent-browser v0.27.0](https://github.com/vercel-labs/agent-browser). Changes:
+1 -1
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@@ -45,7 +45,7 @@ dependencies = [
[[package]]
name = "agent-browser-stealth"
version = "0.27.0-fork.14"
version = "0.27.0-fork.16"
dependencies = [
"aes-gcm",
"async-trait",
+1 -1
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@@ -1,6 +1,6 @@
[package]
name = "agent-browser-stealth"
version = "0.27.0-fork.14"
version = "0.27.0-fork.16"
edition = "2021"
description = "Fast browser automation CLI for AI agents"
license = "Apache-2.0"
+27 -2
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@@ -3690,13 +3690,38 @@ async fn handle_console(cmd: &Value, state: &mut DaemonState) -> Result<Value, S
state.event_tracker.clear_console();
Ok(json!({ "cleared": true }))
} else {
let result = state.event_tracker.get_console_json();
let mut result = state.event_tracker.get_console_json();
if !console_capture_active(state) {
if let Some(obj) = result.as_object_mut() {
obj.insert("hint".to_string(), json!(CONSOLE_DISABLED_HINT));
}
}
Ok(result)
}
}
/// Whether the active browser session has the CDP `Runtime` domain enabled
/// (required to receive console/error events). OFF by default for stealth.
fn console_capture_active(state: &DaemonState) -> bool {
state
.browser
.as_ref()
.map(|b| b.capture_console)
.unwrap_or(false)
}
const CONSOLE_DISABLED_HINT: &str =
"console/error capture is disabled for stealth (Runtime.enable is a detectable CDP \
signal). Restart the session with AGENT_BROWSER_CAPTURE_CONSOLE=1 to capture page output.";
async fn handle_errors(state: &DaemonState) -> Result<Value, String> {
Ok(state.event_tracker.get_errors_json())
let mut result = state.event_tracker.get_errors_json();
if !console_capture_active(state) {
if let Some(obj) = result.as_object_mut() {
obj.insert("hint".to_string(), json!(CONSOLE_DISABLED_HINT));
}
}
Ok(result)
}
async fn handle_state_save(cmd: &Value, state: &DaemonState) -> Result<Value, String> {
+364
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@@ -0,0 +1,364 @@
//! Adaptive @ref relocation.
//!
//! When a saved `@ref`'s DOM node is gone (stale `backendNodeId`) and the
//! role/name/nth re-query also fails, we score the current page's candidate
//! elements against the ref's stored [`ElementFingerprint`] and relocate to the
//! best match — but ONLY when confident: the best candidate must clear a high
//! absolute threshold AND beat the runner-up by a clear margin. This matches the
//! project's "fail loudly rather than mis-click" posture (see the identity and
//! occlusion guards in `element.rs`).
//!
//! Everything in this module is pure and browser-free so the scoring can be
//! unit-tested directly.
use std::collections::BTreeMap;
/// Minimum absolute similarity (0..1) for a relocation candidate to be accepted.
pub const ADAPTIVE_THRESHOLD: f64 = 0.70;
/// Minimum gap between the best and second-best candidate to avoid ambiguity.
pub const ADAPTIVE_MARGIN: f64 = 0.15;
/// A structural/semantic fingerprint of an element, captured at snapshot time so
/// a moved element can be re-identified after the page mutates.
///
/// Populated purely from the accessibility tree we already walk (`TreeNode`), so
/// capturing it costs no extra CDP round-trips — `TreeNode` has no DOM tag or
/// attributes (those would need an N×`DOM.describeNode` storm per snapshot), so
/// `tag` holds the AX **role** and `attrs` holds discriminating AX properties
/// (value/url/level/checked), not DOM `id`/`class`.
#[derive(Debug, Clone, Default, PartialEq)]
pub struct ElementFingerprint {
/// AX role, e.g. "button" (used where a DOM tag would otherwise go).
pub tag: String,
/// Accessible name / visible text — the dominant identity signal.
pub text: String,
/// Discriminating AX properties: value, url, level, checked. Keyed by name.
pub attrs: BTreeMap<String, String>,
/// Ancestor role signatures from nearest to farthest, e.g. "form" / "list".
pub ancestors: Vec<String>,
/// Parent role.
pub parent_tag: String,
/// Parent accessible name / text.
pub parent_text: String,
/// Index among same-role siblings.
pub sibling_index: u32,
/// Count of same-role siblings.
pub sibling_count: u32,
}
/// Component weights. They sum to 1.0 so the total score lands in 0..1.
/// Tuned for AX-derived fingerprints: the accessible name dominates, with role
/// and tree structure carrying disambiguation when the name has changed (which
/// is exactly when the exact role+name+nth fallback failed and we got here).
const W_TAG: f64 = 0.20;
const W_TEXT: f64 = 0.40;
const W_ATTRS: f64 = 0.10;
const W_ANCESTORS: f64 = 0.20;
const W_PARENT_SIBLING: f64 = 0.10;
/// Per-attribute importance for the attribute-overlap score. Strong identity
/// signals (a link's url) outweigh weak ones (heading level).
fn attr_weight(name: &str) -> f64 {
match name {
"url" | "value" => 3.0,
"checked" => 2.0,
_ => 1.0,
}
}
/// Levenshtein-based string similarity in 0..1 (1.0 = identical). Two empty
/// strings are treated as a perfect match (consistent absence of text).
pub fn string_similarity(a: &str, b: &str) -> f64 {
if a == b {
return 1.0;
}
let a: Vec<char> = a.chars().collect();
let b: Vec<char> = b.chars().collect();
let max_len = a.len().max(b.len());
if max_len == 0 {
return 1.0;
}
let dist = levenshtein(&a, &b);
1.0 - (dist as f64 / max_len as f64)
}
fn levenshtein(a: &[char], b: &[char]) -> usize {
if a.is_empty() {
return b.len();
}
if b.is_empty() {
return a.len();
}
let mut prev: Vec<usize> = (0..=b.len()).collect();
let mut cur = vec![0usize; b.len() + 1];
for (i, &ca) in a.iter().enumerate() {
cur[0] = i + 1;
for (j, &cb) in b.iter().enumerate() {
let cost = if ca == cb { 0 } else { 1 };
cur[j + 1] = (prev[j + 1] + 1).min(cur[j] + 1).min(prev[j] + cost);
}
std::mem::swap(&mut prev, &mut cur);
}
prev[b.len()]
}
/// Jaccard similarity over whitespace-separated tokens (used for `class`).
fn token_jaccard(a: &str, b: &str) -> f64 {
let sa: std::collections::BTreeSet<&str> = a.split_whitespace().collect();
let sb: std::collections::BTreeSet<&str> = b.split_whitespace().collect();
if sa.is_empty() && sb.is_empty() {
return 1.0;
}
let inter = sa.intersection(&sb).count() as f64;
let union = sa.union(&sb).count() as f64;
if union == 0.0 {
1.0
} else {
inter / union
}
}
/// Length-ratio of the longest common subsequence over two ancestor sequences.
fn lcs_ratio(a: &[String], b: &[String]) -> f64 {
if a.is_empty() && b.is_empty() {
return 1.0;
}
if a.is_empty() || b.is_empty() {
return 0.0;
}
let mut dp = vec![vec![0usize; b.len() + 1]; a.len() + 1];
for i in 0..a.len() {
for j in 0..b.len() {
dp[i + 1][j + 1] = if a[i] == b[j] {
dp[i][j] + 1
} else {
dp[i][j + 1].max(dp[i + 1][j])
};
}
}
let lcs = dp[a.len()][b.len()] as f64;
(2.0 * lcs) / (a.len() + b.len()) as f64
}
fn attr_score(base: &BTreeMap<String, String>, cand: &BTreeMap<String, String>) -> f64 {
let mut names: std::collections::BTreeSet<&str> = std::collections::BTreeSet::new();
names.extend(base.keys().map(|s| s.as_str()));
names.extend(cand.keys().map(|s| s.as_str()));
if names.is_empty() {
return 1.0; // no attributes on either side — neutral
}
let mut total = 0.0;
let mut got = 0.0;
for name in names {
let w = attr_weight(name);
total += w;
// present on only one side → no credit
if let (Some(a), Some(b)) = (base.get(name), cand.get(name)) {
if name == "class" {
got += w * token_jaccard(a, b);
} else if a == b {
got += w;
}
}
}
if total == 0.0 {
1.0
} else {
got / total
}
}
fn parent_sibling_score(base: &ElementFingerprint, cand: &ElementFingerprint) -> f64 {
// Split the 0.10 budget: parent tag 0.4, parent text 0.3, sibling pos 0.3.
let parent_tag = if base.parent_tag == cand.parent_tag {
1.0
} else {
0.0
};
let parent_text = string_similarity(&base.parent_text, &cand.parent_text);
let span = base.sibling_count.max(1) as f64;
let delta = (base.sibling_index as i64 - cand.sibling_index as i64).unsigned_abs() as f64;
let sibling = 1.0 - (delta / span).min(1.0);
0.4 * parent_tag + 0.3 * parent_text + 0.3 * sibling
}
/// Similarity score in 0..1 between a stored baseline and a candidate element.
pub fn score(base: &ElementFingerprint, cand: &ElementFingerprint) -> f64 {
let tag = if base.tag == cand.tag { 1.0 } else { 0.0 };
let text = string_similarity(&base.text, &cand.text);
let attrs = attr_score(&base.attrs, &cand.attrs);
let ancestors = lcs_ratio(&base.ancestors, &cand.ancestors);
let parent_sibling = parent_sibling_score(base, cand);
W_TAG * tag
+ W_TEXT * text
+ W_ATTRS * attrs
+ W_ANCESTORS * ancestors
+ W_PARENT_SIBLING * parent_sibling
}
/// Why a relocation was rejected.
#[derive(Debug, Clone, PartialEq)]
pub enum RejectReason {
/// No candidates to score.
NoCandidates,
/// Best score below [`ADAPTIVE_THRESHOLD`].
LowScore { best: f64 },
/// Best score too close to the runner-up (below [`ADAPTIVE_MARGIN`]).
Ambiguous { best: f64, second: f64 },
}
/// A successful relocation decision.
#[derive(Debug, Clone, PartialEq)]
pub struct Relocation {
/// Chosen candidate's backend node id.
pub backend_node_id: i64,
/// Winning score.
pub score: f64,
/// Runner-up score (0.0 when there was only one candidate).
pub second_score: f64,
}
/// Pick the best candidate, accepting only when confident. `candidates` is a
/// list of `(backend_node_id, fingerprint)` for the current page.
pub fn pick_best(
base: &ElementFingerprint,
candidates: &[(i64, ElementFingerprint)],
threshold: f64,
margin: f64,
) -> Result<Relocation, RejectReason> {
if candidates.is_empty() {
return Err(RejectReason::NoCandidates);
}
let mut scored: Vec<(i64, f64)> = candidates
.iter()
.map(|(id, fp)| (*id, score(base, fp)))
.collect();
// Highest score first; stable enough for deterministic ties.
scored.sort_by(|a, b| b.1.partial_cmp(&a.1).unwrap_or(std::cmp::Ordering::Equal));
let (best_id, best) = scored[0];
let second = scored.get(1).map(|(_, s)| *s).unwrap_or(0.0);
if best < threshold {
return Err(RejectReason::LowScore { best });
}
if best - second < margin {
return Err(RejectReason::Ambiguous { best, second });
}
Ok(Relocation {
backend_node_id: best_id,
score: best,
second_score: second,
})
}
#[cfg(test)]
mod tests {
use super::*;
fn fp(tag: &str, text: &str, attrs: &[(&str, &str)]) -> ElementFingerprint {
ElementFingerprint {
tag: tag.to_string(),
text: text.to_string(),
attrs: attrs
.iter()
.map(|(k, v)| (k.to_string(), v.to_string()))
.collect(),
..Default::default()
}
}
#[test]
fn identical_fingerprints_score_one() {
let a = fp("button", "Submit", &[("id", "go"), ("class", "btn primary")]);
assert!((score(&a, &a) - 1.0).abs() < 1e-9);
}
#[test]
fn different_tag_caps_score_below_threshold() {
let a = fp("button", "Submit", &[("id", "go")]);
let b = fp("a", "Submit", &[("id", "go")]);
// Same text + same attrs but different role: must lose the role weight
// (W_TAG = 0.20), landing around 0.80 and below a perfect match.
let s = score(&a, &b);
assert!(s < 0.85 && s > 0.75, "got {s}");
}
#[test]
fn string_similarity_basics() {
assert_eq!(string_similarity("abc", "abc"), 1.0);
assert_eq!(string_similarity("", ""), 1.0);
assert!(string_similarity("Submit", "Submit now") > 0.5);
assert!(string_similarity("Add post", "Post all") < 0.6);
}
#[test]
fn class_uses_token_overlap() {
let a = fp("div", "", &[("class", "card primary big")]);
let b = fp("div", "", &[("class", "card primary")]);
// partial class overlap should still score high (tag+text match, attrs partial)
let s = score(&a, &b);
assert!(s > 0.85, "got {s}");
}
#[test]
fn ancestors_lcs() {
let mut a = fp("button", "OK", &[]);
let mut b = fp("button", "OK", &[]);
a.ancestors = vec!["form#f".into(), "div.col".into(), "body".into()];
// b wrapped in an extra div — DOM path changed but mostly preserved
b.ancestors = vec!["form#f".into(), "div.wrap".into(), "div.col".into(), "body".into()];
let s = score(&a, &b);
assert!(s > 0.85, "got {s}");
}
#[test]
fn pick_best_accepts_clear_winner() {
let base = fp("button", "Submit", &[("id", "go")]);
let winner = fp("button", "Submit", &[("id", "go")]);
let other = fp("a", "Home", &[("href", "/")]);
let out = pick_best(
&base,
&[(10, other), (20, winner)],
ADAPTIVE_THRESHOLD,
ADAPTIVE_MARGIN,
)
.expect("should accept");
assert_eq!(out.backend_node_id, 20);
assert!(out.score > out.second_score);
}
#[test]
fn pick_best_rejects_ambiguous_twins() {
let base = fp("button", "Delete", &[("class", "btn danger")]);
// Two near-identical delete buttons — must refuse to guess.
let twin_a = fp("button", "Delete", &[("class", "btn danger")]);
let twin_b = fp("button", "Delete", &[("class", "btn danger")]);
let err = pick_best(
&base,
&[(1, twin_a), (2, twin_b)],
ADAPTIVE_THRESHOLD,
ADAPTIVE_MARGIN,
)
.unwrap_err();
assert!(matches!(err, RejectReason::Ambiguous { .. }), "got {err:?}");
}
#[test]
fn pick_best_rejects_low_score() {
let base = fp("button", "Submit order", &[("id", "checkout")]);
let junk = fp("span", "unrelated footer text", &[("class", "muted")]);
let err = pick_best(&base, &[(1, junk)], ADAPTIVE_THRESHOLD, ADAPTIVE_MARGIN).unwrap_err();
assert!(matches!(err, RejectReason::LowScore { .. }), "got {err:?}");
}
#[test]
fn pick_best_no_candidates() {
let base = fp("button", "x", &[]);
assert_eq!(
pick_best(&base, &[], ADAPTIVE_THRESHOLD, ADAPTIVE_MARGIN).unwrap_err(),
RejectReason::NoCandidates
);
}
}
+33 -6
View File
@@ -305,6 +305,22 @@ pub struct BrowserManager {
/// Origins visited during this session, used by save_state to collect cross-origin localStorage.
visited_origins: HashSet<String>,
next_tab_id: u32,
/// Whether to enable the CDP `Runtime` domain (console / error / exception capture).
/// OFF by default for stealth: a live `Runtime.enable` is a detectable CDP signal
/// (the patchright / rebrowser "runtime leak") — even when attached to the user's
/// real Chrome. Opt in via `AGENT_BROWSER_CAPTURE_CONSOLE=1` when you need the
/// `console` / `errors` commands to return page output.
pub capture_console: bool,
}
/// Whether console/error capture (and thus `Runtime.enable`) is opted into for this
/// daemon. Defaults to `false` so the common automation path leaves no Runtime-domain
/// fingerprint. Set `AGENT_BROWSER_CAPTURE_CONSOLE=1` (or `true`) to turn it on.
pub fn console_capture_enabled() -> bool {
std::env::var("AGENT_BROWSER_CAPTURE_CONSOLE")
.ok()
.map(|v| v == "1" || v.eq_ignore_ascii_case("true"))
.unwrap_or(false)
}
const LIGHTPANDA_CDP_CONNECT_TIMEOUT: Duration = Duration::from_secs(5);
@@ -413,6 +429,7 @@ impl BrowserManager {
ignore_https_errors,
visited_origins: HashSet::new(),
next_tab_id: 1,
capture_console: console_capture_enabled(),
};
manager.discover_and_attach_targets().await?;
manager
@@ -502,6 +519,7 @@ impl BrowserManager {
ignore_https_errors: false,
visited_origins: HashSet::new(),
next_tab_id: 1,
capture_console: console_capture_enabled(),
};
if direct_page {
@@ -629,9 +647,14 @@ impl BrowserManager {
self.client
.send_command_no_params("Page.enable", Some(session_id))
.await?;
self.client
.send_command_no_params("Runtime.enable", Some(session_id))
.await?;
// `Runtime.enable` leaves a detectable CDP signal (the patchright/rebrowser
// "runtime leak"), so only enable it when console/error capture is opted in.
// `Runtime.evaluate` / `Runtime.callFunctionOn` work fine without it.
if self.capture_console {
self.client
.send_command_no_params("Runtime.enable", Some(session_id))
.await?;
}
// Resume the target if it is paused waiting for the debugger.
// This is needed for real browser sessions (Chrome 144+) where targets
// are paused after attach until explicitly resumed. No-op otherwise.
@@ -665,9 +688,12 @@ impl BrowserManager {
self.client
.send_command_no_params("Page.enable", None)
.await?;
self.client
.send_command_no_params("Runtime.enable", None)
.await?;
// See `enable_domains`: `Runtime.enable` is a CDP fingerprint, gated on opt-in.
if self.capture_console {
self.client
.send_command_no_params("Runtime.enable", None)
.await?;
}
let _ = self
.client
.send_command_no_params("Runtime.runIfWaitingForDebugger", None)
@@ -1659,6 +1685,7 @@ async fn initialize_lightpanda_manager(
ignore_https_errors: false,
visited_origins: HashSet::new(),
next_tab_id: 1,
capture_console: console_capture_enabled(),
};
match discover_and_attach_lightpanda_targets(&mut manager, deadline).await {
+69
View File
@@ -146,6 +146,30 @@ struct ChromeArgs {
temp_user_data_dir: Option<PathBuf>,
}
/// Decide the `--force-webrtc-ip-handling-policy` value, if any, for a launched
/// Chrome. Returns `None` to leave WebRTC at Chrome's default behavior.
fn webrtc_ip_handling_policy(has_proxy: bool) -> Option<&'static str> {
let opt_in = std::env::var("AGENT_BROWSER_BLOCK_WEBRTC").ok();
let explicitly_off = opt_in
.as_deref()
.is_some_and(|v| v == "0" || v.eq_ignore_ascii_case("false"));
if explicitly_off {
return None;
}
let explicitly_on = opt_in
.as_deref()
.is_some_and(|v| v == "1" || v.eq_ignore_ascii_case("true"));
if has_proxy {
// Force all WebRTC UDP through the proxy so the real IP can't leak.
Some("disable_non_proxied_udp")
} else if explicitly_on {
// No proxy, but the user asked to hide the local network IP.
Some("default_public_interface_only")
} else {
None
}
}
fn build_chrome_args(options: &LaunchOptions) -> Result<ChromeArgs, String> {
let mut args = vec![
"--remote-debugging-port=0".to_string(),
@@ -204,6 +228,20 @@ fn build_chrome_args(options: &LaunchOptions) -> Result<ChromeArgs, String> {
args.push(format!("--proxy-bypass-list={}", bypass));
}
// WebRTC IP-leak handling. WebRTC enumerates ICE candidates that can expose
// the machine's real local/public IP even when HTTP traffic goes through a
// proxy — defeating the proxy. `--force-webrtc-ip-handling-policy` is a real
// Chrome privacy switch (no detectable JS lie), applied here for launched
// Chrome only (an attached real Chrome keeps the user's own flags).
// - proxy set -> `disable_non_proxied_udp`: force WebRTC through
// the proxy so the real IP can't leak.
// - AGENT_BROWSER_BLOCK_WEBRTC=1 (no proxy) -> `default_public_interface_only`:
// hide the local network IP (Brave/uBlock default).
// Opt out entirely with AGENT_BROWSER_BLOCK_WEBRTC=0.
if let Some(policy) = webrtc_ip_handling_policy(options.proxy.is_some()) {
args.push(format!("--force-webrtc-ip-handling-policy={}", policy));
}
let (user_data_dir, temp_user_data_dir) = if let Some(ref profile) = options.profile {
let expanded = expand_tilde(profile);
let dir = PathBuf::from(&expanded);
@@ -1343,6 +1381,37 @@ mod tests {
use super::*;
use crate::test_utils::EnvGuard;
#[test]
fn webrtc_policy_forces_proxy_when_proxy_set() {
let g = EnvGuard::new(&["AGENT_BROWSER_BLOCK_WEBRTC"]);
g.remove("AGENT_BROWSER_BLOCK_WEBRTC");
// Proxy set, no env: always force WebRTC through the proxy.
assert_eq!(
webrtc_ip_handling_policy(true),
Some("disable_non_proxied_udp")
);
// No proxy, no env: leave WebRTC at Chrome's default.
assert_eq!(webrtc_ip_handling_policy(false), None);
}
#[test]
fn webrtc_policy_opt_in_and_opt_out() {
let g = EnvGuard::new(&["AGENT_BROWSER_BLOCK_WEBRTC"]);
g.set("AGENT_BROWSER_BLOCK_WEBRTC", "1");
assert_eq!(
webrtc_ip_handling_policy(false),
Some("default_public_interface_only")
);
// Explicit opt-out wins even when a proxy is set.
g.set("AGENT_BROWSER_BLOCK_WEBRTC", "0");
assert_eq!(webrtc_ip_handling_policy(true), None);
assert_eq!(webrtc_ip_handling_policy(false), None);
g.remove("AGENT_BROWSER_BLOCK_WEBRTC");
}
#[cfg(unix)]
fn spawn_noop_child() -> Child {
Command::new("/bin/sh")
+107 -23
View File
@@ -2,6 +2,7 @@ use std::collections::HashMap;
use serde_json::Value;
use super::adaptive::{self, ElementFingerprint};
use super::cdp::client::CdpClient;
use super::cdp::types::*;
@@ -13,6 +14,9 @@ pub struct RefEntry {
pub nth: Option<usize>,
pub selector: Option<String>,
pub frame_id: Option<String>,
/// AX fingerprint captured at snapshot time, used by adaptive relocation when
/// the node is gone and the role/name/nth re-query also fails.
pub fingerprint: Option<ElementFingerprint>,
}
pub struct RefMap {
@@ -57,10 +61,19 @@ impl RefMap {
nth,
selector: None,
frame_id: frame_id.map(|s| s.to_string()),
fingerprint: None,
},
);
}
/// Attach an AX fingerprint to an existing ref (set during snapshot, used by
/// adaptive relocation). No-op if the ref is unknown.
pub fn set_fingerprint(&mut self, ref_id: &str, fingerprint: ElementFingerprint) {
if let Some(entry) = self.map.get_mut(ref_id) {
entry.fingerprint = Some(fingerprint);
}
}
pub fn add_selector(
&mut self,
ref_id: String,
@@ -78,6 +91,7 @@ impl RefMap {
nth,
selector: Some(selector),
frame_id: None,
fingerprint: None,
},
);
}
@@ -146,6 +160,46 @@ pub fn parse_ref(input: &str) -> Option<String> {
None
}
/// When a saved `@ref`'s node is gone and the role/name/nth re-query also failed,
/// try to relocate the element by AX fingerprint similarity. Returns the chosen
/// backend node id only when confident (high score + clear margin over the
/// runner-up). Opt out with `AGENT_BROWSER_ADAPTIVE_REF=0`.
async fn relocate_stale_ref(
client: &CdpClient,
ref_id: &str,
entry: &RefEntry,
session_id: &str,
iframe_sessions: &HashMap<String, String>,
) -> Option<i64> {
if std::env::var("AGENT_BROWSER_ADAPTIVE_REF").as_deref() == Ok("0") {
return None;
}
let baseline = entry.fingerprint.as_ref()?;
let candidates = super::snapshot::collect_current_fingerprints(
client,
session_id,
entry.frame_id.as_deref(),
iframe_sessions,
)
.await
.ok()?;
match adaptive::pick_best(
baseline,
&candidates,
adaptive::ADAPTIVE_THRESHOLD,
adaptive::ADAPTIVE_MARGIN,
) {
Ok(reloc) => {
eprintln!(
"[adaptive] relocated {ref_id} ({} \"{}\") score={:.2} second={:.2} -> backendNodeId {}",
entry.role, entry.name, reloc.score, reloc.second_score, reloc.backend_node_id
);
Some(reloc.backend_node_id)
}
Err(_) => None,
}
}
pub async fn resolve_element_center(
client: &CdpClient,
session_id: &str,
@@ -163,15 +217,19 @@ pub async fn resolve_element_center(
// Try cached backend_node_id first (fast path)
if let Some(backend_node_id) = entry.backend_node_id {
let mut active_id = backend_node_id;
// Identity check: React often re-uses the same DOM node when
// re-rendering — backendNodeId stays the same but accessibleName
// / role changes. Without this verification, `click @e20` (saved
// when the button said "Add post") happily clicks the *same*
// node that now says "Post all", silently submitting the thread.
//
// Set AGENT_BROWSER_VERIFY_REF=0 to skip (saves one CDP
// roundtrip per ref-based interaction; only safe if you know
// the page is static between snapshot and click).
// On mismatch, try adaptive fingerprint relocation before failing:
// a confident high-score/high-margin match is a stronger identity
// signal than role+name, and lets a moved+renamed element still
// resolve. If relocation isn't confident, surface the original
// identity error. Set AGENT_BROWSER_VERIFY_REF=0 to skip the check
// (and thus relocation) entirely.
if std::env::var("AGENT_BROWSER_VERIFY_REF").as_deref() != Ok("0") {
if let Err(e) = verify_ref_identity(
client,
@@ -183,7 +241,12 @@ pub async fn resolve_element_center(
)
.await
{
return Err(e);
match relocate_stale_ref(client, &ref_id, entry, session_id, iframe_sessions)
.await
{
Some(id) => active_id = id,
None => return Err(e),
}
}
}
@@ -191,7 +254,7 @@ pub async fn resolve_element_center(
.send_command_typed(
"DOM.getBoxModel",
&DomGetBoxModelParams {
backend_node_id: Some(backend_node_id),
backend_node_id: Some(active_id),
node_id: None,
object_id: None,
},
@@ -213,15 +276,9 @@ pub async fn resolve_element_center(
//
// Set AGENT_BROWSER_VERIFY_CLICK_TARGET=0 to skip.
if std::env::var("AGENT_BROWSER_VERIFY_CLICK_TARGET").as_deref() != Ok("0") {
if let Err(e) = verify_click_target(
client,
effective_session_id,
backend_node_id,
&ref_id,
x,
y,
)
.await
if let Err(e) =
verify_click_target(client, effective_session_id, active_id, &ref_id, x, y)
.await
{
return Err(e);
}
@@ -231,8 +288,9 @@ pub async fn resolve_element_center(
// backend_node_id is stale; re-query the accessibility tree below
}
// Fallback: re-query the accessibility tree to find a fresh node by role/name
let fresh_id = find_node_id_by_role_name(
// Fallback: re-query the accessibility tree to find a fresh node by role/name.
// If that fails, try adaptive fingerprint relocation before giving up.
let fresh_id = match find_node_id_by_role_name(
client,
session_id,
&entry.role,
@@ -241,7 +299,16 @@ pub async fn resolve_element_center(
entry.frame_id.as_deref(),
iframe_sessions,
)
.await?;
.await
{
Ok(id) => id,
Err(e) => match relocate_stale_ref(client, &ref_id, entry, session_id, iframe_sessions)
.await
{
Some(id) => id,
None => return Err(e),
},
};
let result: DomGetBoxModelResult = client
.send_command_typed(
"DOM.getBoxModel",
@@ -279,9 +346,11 @@ pub async fn resolve_element_object_id(
// Try cached backend_node_id first (fast path)
if let Some(backend_node_id) = entry.backend_node_id {
let mut active_id = backend_node_id;
// Same identity guard as resolve_element_center — see that
// function for why React DOM-node-reuse breaks ref-based
// interactions if we skip this.
// interactions if we skip this, and why a confident adaptive
// relocation is allowed to override an identity mismatch.
if std::env::var("AGENT_BROWSER_VERIFY_REF").as_deref() != Ok("0") {
if let Err(e) = verify_ref_identity(
client,
@@ -293,7 +362,12 @@ pub async fn resolve_element_object_id(
)
.await
{
return Err(e);
match relocate_stale_ref(client, &ref_id, entry, session_id, iframe_sessions)
.await
{
Some(id) => active_id = id,
None => return Err(e),
}
}
}
@@ -301,7 +375,7 @@ pub async fn resolve_element_object_id(
.send_command_typed(
"DOM.resolveNode",
&DomResolveNodeParams {
backend_node_id: Some(backend_node_id),
backend_node_id: Some(active_id),
node_id: None,
object_group: Some("agent-browser".to_string()),
},
@@ -317,8 +391,9 @@ pub async fn resolve_element_object_id(
// backend_node_id is stale; re-query the accessibility tree below
}
// Fallback: re-query the accessibility tree to find a fresh node by role/name
let fresh_id = find_node_id_by_role_name(
// Fallback: re-query the accessibility tree to find a fresh node by role/name.
// If that fails, try adaptive fingerprint relocation before giving up.
let fresh_id = match find_node_id_by_role_name(
client,
session_id,
&entry.role,
@@ -327,7 +402,16 @@ pub async fn resolve_element_object_id(
entry.frame_id.as_deref(),
iframe_sessions,
)
.await?;
.await
{
Ok(id) => id,
Err(e) => match relocate_stale_ref(client, &ref_id, entry, session_id, iframe_sessions)
.await
{
Some(id) => id,
None => return Err(e),
},
};
let result: DomResolveNodeResult = client
.send_command_typed(
"DOM.resolveNode",
+120 -2
View File
@@ -15,7 +15,111 @@ pub async fn click(
click_count: i32,
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
let (x, y, effective_session_id) = resolve_element_center(
// AGENT_BROWSER_CLICK_MODE: "" (default) = coordinate click with a DOM
// fallback; "coord" = strict coordinate only (no fallback); "dom" = always
// dispatch through the DOM.
let mode = std::env::var("AGENT_BROWSER_CLICK_MODE").unwrap_or_default();
// (A) Scroll the target into view first so the computed coordinates land
// inside the viewport. Without this, an element below the fold (or revealed
// after scroll/popup) yields off-viewport coordinates and the click lands on
// whatever currently occupies that point. Best-effort: ignore failures.
scroll_into_view_if_needed(client, session_id, ref_map, selector_or_ref, iframe_sessions).await;
if mode == "dom" {
return dom_click(client, session_id, ref_map, selector_or_ref, iframe_sessions).await;
}
let resolved = resolve_element_center(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await;
match resolved {
Ok((x, y, effective_session_id)) => {
dispatch_click(client, &effective_session_id, x, y, button, click_count).await
}
Err(e) => {
// (B) The coordinate path failed — typically a persistent overlay
// failing the occlusion guard, or coordinates that won't resolve.
// Fall back to a DOM-dispatched `.click()` on the intended element,
// which targets the element directly instead of a screen point.
// Skipped for strict "coord" mode and for non-left / multi-clicks
// (a DOM `.click()` can't express right/middle/double semantics).
if mode == "coord" || button != "left" || click_count != 1 {
return Err(e);
}
eprintln!(
"[click] coordinate click failed ({e}); falling back to DOM dispatch \
(set AGENT_BROWSER_CLICK_MODE=coord to disable)"
);
dom_click(client, session_id, ref_map, selector_or_ref, iframe_sessions)
.await
.map_err(|dom_err| format!("{e}\n(DOM-dispatch fallback also failed: {dom_err})"))
}
}
}
/// Best-effort scroll-into-view before a coordinate click. Uses Chrome's
/// `scrollIntoViewIfNeeded` (only scrolls when not already fully visible),
/// falling back to centered `scrollIntoView`. Resolution failures are ignored —
/// the subsequent resolve will surface a real "not found" error.
async fn scroll_into_view_if_needed(
client: &CdpClient,
session_id: &str,
ref_map: &RefMap,
selector_or_ref: &str,
iframe_sessions: &HashMap<String, String>,
) {
let Ok((object_id, effective_session_id)) = resolve_element_object_id(
client,
session_id,
ref_map,
selector_or_ref,
iframe_sessions,
)
.await
else {
return;
};
let js = "function() { try { \
if (typeof this.scrollIntoViewIfNeeded === 'function') { this.scrollIntoViewIfNeeded(true); } \
else { this.scrollIntoView({ block: 'center', inline: 'center' }); } \
} catch (e) {} }";
let _ = client
.send_command_typed::<_, Value>(
"Runtime.callFunctionOn",
&CallFunctionOnParams {
function_declaration: js.to_string(),
object_id: Some(object_id),
arguments: None,
return_by_value: Some(true),
await_promise: Some(false),
},
Some(&effective_session_id),
)
.await;
// Let the scroll settle so the following getBoxModel sees final coordinates.
wait_for_paint_settled(client, &effective_session_id).await;
}
/// Dispatch a click through the DOM (`element.click()`) instead of via screen
/// coordinates. Targets the intended element directly, so it works when a
/// floating layer occludes the click point or the element sits in a portal that
/// confuses `elementFromPoint`. Used as the fallback for `click` and when
/// `AGENT_BROWSER_CLICK_MODE=dom`.
async fn dom_click(
client: &CdpClient,
session_id: &str,
ref_map: &RefMap,
selector_or_ref: &str,
iframe_sessions: &HashMap<String, String>,
) -> Result<(), String> {
let (object_id, effective_session_id) = resolve_element_object_id(
client,
session_id,
ref_map,
@@ -23,7 +127,21 @@ pub async fn click(
iframe_sessions,
)
.await?;
dispatch_click(client, &effective_session_id, x, y, button, click_count).await
client
.send_command_typed::<_, Value>(
"Runtime.callFunctionOn",
&CallFunctionOnParams {
function_declaration: "function() { this.click(); }".to_string(),
object_id: Some(object_id),
arguments: None,
return_by_value: Some(true),
await_promise: Some(false),
},
Some(&effective_session_id),
)
.await?;
wait_for_paint_settled(client, &effective_session_id).await;
Ok(())
}
pub async fn dblclick(
+2
View File
@@ -1,6 +1,8 @@
#[allow(dead_code)]
pub mod actions;
#[allow(dead_code)]
pub mod adaptive;
#[allow(dead_code)]
pub mod auth;
#[allow(dead_code)]
pub mod browser;
+118
View File
@@ -6,6 +6,7 @@ use super::cdp::client::CdpClient;
use super::cdp::types::{
AXNode, AXProperty, AXValue, EvaluateParams, EvaluateResult, GetFullAXTreeResult,
};
use super::adaptive::ElementFingerprint;
use super::element::{resolve_ax_session, RefMap};
const INTERACTIVE_ROLES: &[&str] = &[
@@ -148,6 +149,122 @@ impl TreeNode {
}
}
/// Build an AX fingerprint for a tree node, used by adaptive @ref relocation.
/// Pulls only data already in the AX tree (no extra CDP calls): role as `tag`,
/// accessible name as `text`, a few discriminating AX properties as `attrs`, and
/// the ancestor/parent/sibling structure from the tree links.
fn build_ax_fingerprint(tree_nodes: &[TreeNode], idx: usize) -> ElementFingerprint {
let node = &tree_nodes[idx];
let mut attrs = std::collections::BTreeMap::new();
if let Some(v) = &node.value_text {
if !v.is_empty() {
attrs.insert("value".to_string(), v.clone());
}
}
if let Some(u) = &node.url {
if !u.is_empty() {
attrs.insert("url".to_string(), u.clone());
}
}
if let Some(l) = node.level {
attrs.insert("level".to_string(), l.to_string());
}
if let Some(c) = &node.checked {
attrs.insert("checked".to_string(), c.clone());
}
// Ancestor roles, nearest first, capped to keep the signature stable.
let mut ancestors = Vec::new();
let mut cur = node.parent_idx;
while let Some(pidx) = cur {
if ancestors.len() >= 6 {
break;
}
let role = tree_nodes[pidx].role.clone();
if !role.is_empty() {
ancestors.push(role);
}
cur = tree_nodes[pidx].parent_idx;
}
let (parent_tag, parent_text) = node
.parent_idx
.map(|pidx| (tree_nodes[pidx].role.clone(), tree_nodes[pidx].name.clone()))
.unwrap_or_default();
// Position among same-role siblings under the same parent.
let (sibling_index, sibling_count) = match node.parent_idx {
Some(pidx) => {
let mut count = 0u32;
let mut index = 0u32;
for &child in &tree_nodes[pidx].children {
if tree_nodes[child].role == node.role {
if child == idx {
index = count;
}
count += 1;
}
}
(index, count)
}
None => (0, 0),
};
ElementFingerprint {
tag: node.role.clone(),
text: node.name.clone(),
attrs,
ancestors,
parent_tag,
parent_text,
sibling_index,
sibling_count,
}
}
/// Collect AX fingerprints for every node that has a backend node id, used as the
/// candidate set when relocating a stale @ref. Reuses the same extraction as the
/// baseline so the two are scored in the same space.
fn collect_fingerprints(tree_nodes: &[TreeNode]) -> Vec<(i64, ElementFingerprint)> {
tree_nodes
.iter()
.enumerate()
.filter_map(|(idx, n)| {
n.backend_node_id
.map(|bid| (bid, build_ax_fingerprint(tree_nodes, idx)))
})
.collect()
}
/// Fetch a fresh AX tree for the given frame and return `(backend_node_id,
/// fingerprint)` for every node — the candidate set for adaptive @ref
/// relocation. One `getFullAXTree` call, no per-element work.
pub(super) async fn collect_current_fingerprints(
client: &CdpClient,
session_id: &str,
frame_id: Option<&str>,
iframe_sessions: &HashMap<String, String>,
) -> Result<Vec<(i64, ElementFingerprint)>, String> {
let (ax_params, effective_session_id) =
resolve_ax_session(frame_id, session_id, iframe_sessions);
let _ = client
.send_command_no_params("DOM.enable", Some(effective_session_id))
.await;
let _ = client
.send_command_no_params("Accessibility.enable", Some(effective_session_id))
.await;
let ax_tree: GetFullAXTreeResult = client
.send_command_typed(
"Accessibility.getFullAXTree",
&ax_params,
Some(effective_session_id),
)
.await?;
let (tree_nodes, _roots) = build_tree(&ax_tree.nodes);
Ok(collect_fingerprints(&tree_nodes))
}
/// The type of a hidden form input found inside a cursor-interactive element.
#[derive(Clone, Copy)]
enum HiddenInputKind {
@@ -397,6 +514,7 @@ pub async fn take_snapshot(
actual_nth,
frame_id,
);
ref_map.set_fingerprint(&ref_id, build_ax_fingerprint(&tree_nodes, *idx));
tree_nodes[*idx].has_ref = true;
tree_nodes[*idx].ref_id = Some(ref_id);
+139 -2
View File
@@ -51,13 +51,18 @@ pub fn build_stealth_script(mode: StealthMode, locale: Option<&str>) -> String {
vec![locale, base_lang]
};
let config_line = format!(
r#"const __abStealth = {{ locale: "{}", languages: {}, allowWebGLContextFallback: false }};"#,
r#"const __abStealth = {{ locale: "{}", languages: {}, allowWebGLContextFallback: false, hideCanvas: {}, canvasSeed: {} }};"#,
locale,
serde_json::to_string(&languages).unwrap_or_else(|_| r#"["en-US","en"]"#.to_string()),
hide_canvas_enabled(),
canvas_noise_seed(),
);
// NB: this prefix MUST match the first line of stealth_scripts.js verbatim,
// otherwise the fallback below prepends a SECOND `const __abStealth`
// declaration and the whole script dies with a redeclaration SyntaxError.
if let Some(rest) = STEALTH_SCRIPTS_RAW.strip_prefix(
r#"const __abStealth = { locale: "en-US", languages: ["en-US", "en"], allowWebGLContextFallback: false };"#,
r#"const __abStealth = { locale: "en-US", languages: ["en-US", "en"], allowWebGLContextFallback: false, hideCanvas: false, canvasSeed: 0 };"#,
) {
format!("{}{}", config_line, rest)
} else {
@@ -65,6 +70,35 @@ pub fn build_stealth_script(mode: StealthMode, locale: Option<&str>) -> String {
}
}
/// Whether canvas/audio fingerprint noise is opted into (FullLaunch only).
/// OFF by default: injecting noise is a deliberate "lie" that can itself be a
/// tell, so it's reserved for users who explicitly want it via
/// `AGENT_BROWSER_HIDE_CANVAS=1`.
fn hide_canvas_enabled() -> bool {
std::env::var("AGENT_BROWSER_HIDE_CANVAS")
.ok()
.map(|v| v == "1" || v.eq_ignore_ascii_case("true"))
.unwrap_or(false)
}
/// A per-process seed so canvas/audio noise is STABLE within a session (a real
/// device returns the same hash on repeated reads) but differs from the
/// headless-stable default. 0 is avoided so the JS can treat it as "unset".
fn canvas_noise_seed() -> u32 {
use std::sync::OnceLock;
static SEED: OnceLock<u32> = OnceLock::new();
*SEED.get_or_init(|| {
use std::time::{SystemTime, UNIX_EPOCH};
let nanos = SystemTime::now()
.duration_since(UNIX_EPOCH)
.map(|d| d.subsec_nanos())
.unwrap_or(0x9e3779b9);
// mix the bits a little, then force non-zero
let mixed = nanos ^ nanos.rotate_left(13).wrapping_mul(2654435761);
mixed | 1
})
}
/// Apply stealth patches to a browser session.
///
/// In `CdpAttach` mode (user's real Chrome): only removes `navigator.webdriver`.
@@ -118,11 +152,74 @@ pub async fn apply_stealth(
.await?;
}
}
// Align the timezone for fresh launches when explicitly requested.
// Headless/launched Chrome often reports UTC (or the host's zone), which
// can contradict a proxy's geolocation or a spoofed locale.
// `Emulation.setTimezoneOverride` is a NATIVE override — Intl.DateTimeFormat
// and Date both follow it with no detectable JS lie. Opt-in only:
// AGENT_BROWSER_TIMEZONE=<IANA id> -> use that zone (e.g. align to proxy)
// AGENT_BROWSER_TIMEZONE=auto -> derive a default from the locale
// (unset) -> leave the real timezone untouched
if let Some(tz) = resolve_timezone(locale) {
let _ = client
.send_command(
"Emulation.setTimezoneOverride",
Some(json!({ "timezoneId": tz })),
Some(session_id),
)
.await;
}
}
Ok(())
}
/// Resolve the timezone to emulate for a fresh-launch session, if any.
/// Controlled by `AGENT_BROWSER_TIMEZONE`: an explicit IANA id, or `auto` to
/// derive a sensible default from the locale. Returns `None` (leave the real
/// timezone) when unset, empty, or when `auto` can't map the locale.
fn resolve_timezone(locale: Option<&str>) -> Option<String> {
let raw = std::env::var("AGENT_BROWSER_TIMEZONE").ok()?;
let raw = raw.trim();
if raw.is_empty() {
return None;
}
if raw.eq_ignore_ascii_case("auto") {
return locale
.and_then(locale_default_timezone)
.map(str::to_string);
}
Some(raw.to_string())
}
/// Best-effort IANA timezone for a locale. Used only for
/// `AGENT_BROWSER_TIMEZONE=auto`; unknown locales return `None` so the real
/// timezone is left untouched rather than guessing a wrong one.
fn locale_default_timezone(locale: &str) -> Option<&'static str> {
let tz = match locale.to_ascii_lowercase().as_str() {
"en-us" => "America/New_York",
"en-ca" => "America/Toronto",
"en-gb" => "Europe/London",
"en-au" => "Australia/Sydney",
"ja" | "ja-jp" => "Asia/Tokyo",
"ko" | "ko-kr" => "Asia/Seoul",
"zh-cn" | "zh-hans" | "zh-hans-cn" => "Asia/Shanghai",
"zh-tw" | "zh-hant" | "zh-hant-tw" => "Asia/Taipei",
"zh-hk" => "Asia/Hong_Kong",
"de" | "de-de" => "Europe/Berlin",
"fr" | "fr-fr" => "Europe/Paris",
"es" | "es-es" => "Europe/Madrid",
"it" | "it-it" => "Europe/Rome",
"nl" | "nl-nl" => "Europe/Amsterdam",
"pt-br" => "America/Sao_Paulo",
"pt" | "pt-pt" => "Europe/Lisbon",
"ru" | "ru-ru" => "Europe/Moscow",
_ => return None,
};
Some(tz)
}
/// Get the browser's User-Agent string via CDP.
async fn get_browser_user_agent(client: &CdpClient, session_id: &str) -> Option<String> {
let result = client
@@ -235,3 +332,43 @@ fn build_ua_metadata(ua: &str, locale: Option<&str>) -> serde_json::Value {
"wow64": false,
})
}
#[cfg(test)]
mod timezone_tests {
use super::{locale_default_timezone, resolve_timezone};
#[test]
fn maps_common_locales_case_insensitively() {
assert_eq!(locale_default_timezone("en-US"), Some("America/New_York"));
assert_eq!(locale_default_timezone("ja-JP"), Some("Asia/Tokyo"));
assert_eq!(locale_default_timezone("zh-CN"), Some("Asia/Shanghai"));
assert_eq!(locale_default_timezone("ZH-TW"), Some("Asia/Taipei"));
assert_eq!(locale_default_timezone("ja"), Some("Asia/Tokyo"));
}
#[test]
fn unknown_locale_returns_none() {
assert_eq!(locale_default_timezone("xx-YY"), None);
assert_eq!(locale_default_timezone(""), None);
}
#[test]
fn resolve_timezone_honors_env() {
// Serialized via a single test to avoid cross-test env races on this key.
std::env::remove_var("AGENT_BROWSER_TIMEZONE");
assert_eq!(resolve_timezone(Some("en-US")), None);
std::env::set_var("AGENT_BROWSER_TIMEZONE", "Europe/Berlin");
assert_eq!(resolve_timezone(None), Some("Europe/Berlin".to_string()));
std::env::set_var("AGENT_BROWSER_TIMEZONE", " ");
assert_eq!(resolve_timezone(Some("en-US")), None);
std::env::set_var("AGENT_BROWSER_TIMEZONE", "auto");
assert_eq!(resolve_timezone(Some("ja-JP")), Some("Asia/Tokyo".to_string()));
assert_eq!(resolve_timezone(Some("xx-YY")), None);
assert_eq!(resolve_timezone(None), None);
std::env::remove_var("AGENT_BROWSER_TIMEZONE");
}
}
+124 -1
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@@ -1,4 +1,4 @@
const __abStealth = { locale: "en-US", languages: ["en-US", "en"], allowWebGLContextFallback: false };
const __abStealth = { locale: "en-US", languages: ["en-US", "en"], allowWebGLContextFallback: false, hideCanvas: false, canvasSeed: 0 };
(function(){
// Prefer the CDP-level automation override (Emulation.setAutomationOverride),
// which makes navigator.webdriver report `false` NATIVELY — undetectable by
@@ -1275,3 +1275,126 @@ const __abStealth = { locale: "en-US", languages: ["en-US", "en"], allowWebGLCon
}
}
})();
// Canvas + audio fingerprint noise (OPT-IN, full-launch only).
// Headless Chrome produces a stable canvas/audio hash that trackers use as a
// device id. When __abStealth.hideCanvas is on we perturb readback APIs with a
// SESSION-STABLE, sub-perceptual amount of noise: repeated reads on this page
// return the same noised result (a real device is consistent too), but the
// hash differs from the headless default. Off by default — noise is itself a
// "lie", so it's reserved for users who explicitly enable it.
(function(){
if (!__abStealth || __abStealth.hideCanvas !== true) return;
// Deterministic PRNG keyed by the per-session seed plus a position, so the
// same pixel/sample is perturbed identically every read within the session.
const baseSeed = (__abStealth.canvasSeed >>> 0) || 0x9e3779b9;
const noiseAt = (n) => {
let t = (baseSeed ^ Math.imul(n | 0, 0x6d2b79f5)) >>> 0;
t = Math.imul(t ^ (t >>> 15), t | 1) >>> 0;
t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
};
// Make a wrapped function masquerade as the native one (toString + name).
const mask = (wrapped, native) => {
try {
Object.defineProperty(wrapped, 'name', {
value: native.name,
configurable: true,
});
Object.defineProperty(wrapped, 'toString', {
value: () => native.toString(),
configurable: true,
writable: true,
});
} catch {}
return wrapped;
};
// ---- Canvas 2D readback ---------------------------------------------------
const perturbImageData = (imageData) => {
const data = imageData && imageData.data;
if (!data || !data.length) return imageData;
for (let i = 0; i < data.length; i += 4) {
// Touch ~5% of pixels by +/-1 on each RGB channel; leave alpha alone.
if (noiseAt(i) < 0.05) {
const delta = noiseAt(i + 1) < 0.5 ? -1 : 1;
data[i] = Math.max(0, Math.min(255, data[i] + delta));
data[i + 1] = Math.max(0, Math.min(255, data[i + 1] + delta));
data[i + 2] = Math.max(0, Math.min(255, data[i + 2] + delta));
}
}
return imageData;
};
try {
const ctxProto = (typeof CanvasRenderingContext2D !== 'undefined')
? CanvasRenderingContext2D.prototype : null;
if (ctxProto && typeof ctxProto.getImageData === 'function') {
const nativeGetImageData = ctxProto.getImageData;
ctxProto.getImageData = mask(function(...args) {
return perturbImageData(nativeGetImageData.apply(this, args));
}, nativeGetImageData);
}
} catch {}
// For toDataURL/toBlob, draw the (already-rendered) canvas onto a scratch
// canvas, perturb its pixels, then encode that — so the export hash shifts
// without disturbing what the page sees on screen.
const exportNoised = (canvas) => {
try {
const w = canvas.width, h = canvas.height;
if (!w || !h) return null;
const scratch = document.createElement('canvas');
scratch.width = w; scratch.height = h;
const sctx = scratch.getContext('2d');
if (!sctx) return null;
sctx.drawImage(canvas, 0, 0);
const img = sctx.getImageData(0, 0, w, h);
perturbImageData(img);
sctx.putImageData(img, 0, 0);
return scratch;
} catch { return null; }
};
try {
const canvasProto = (typeof HTMLCanvasElement !== 'undefined')
? HTMLCanvasElement.prototype : null;
if (canvasProto && typeof canvasProto.toDataURL === 'function') {
const nativeToDataURL = canvasProto.toDataURL;
canvasProto.toDataURL = mask(function(...args) {
const scratch = exportNoised(this);
return nativeToDataURL.apply(scratch || this, args);
}, nativeToDataURL);
}
if (canvasProto && typeof canvasProto.toBlob === 'function') {
const nativeToBlob = canvasProto.toBlob;
canvasProto.toBlob = mask(function(cb, ...rest) {
const scratch = exportNoised(this);
return nativeToBlob.call(scratch || this, cb, ...rest);
}, nativeToBlob);
}
} catch {}
// ---- AudioBuffer readback -------------------------------------------------
// Perturb time-domain samples by a tiny, seed-stable amount so the audio
// fingerprint (sum/hash of channel data) shifts without audible effect.
try {
const audioProto = (typeof AudioBuffer !== 'undefined') ? AudioBuffer.prototype : null;
if (audioProto && typeof audioProto.getChannelData === 'function') {
const nativeGetChannelData = audioProto.getChannelData;
const seen = new WeakSet();
audioProto.getChannelData = mask(function(...args) {
const channel = nativeGetChannelData.apply(this, args);
// Only perturb once per buffer to keep reads consistent.
if (channel && !seen.has(channel)) {
seen.add(channel);
for (let i = 0; i < channel.length; i += 100) {
channel[i] = channel[i] + (noiseAt(i) - 0.5) * 1e-7;
}
}
return channel;
}, nativeGetChannelData);
}
} catch {}
})();
+7 -3
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@@ -95,10 +95,14 @@ fi
mkdir -p "$bindir"
mv "$tmp/${BIN_NAME}" "$bindir/${BIN_NAME}"
# convenience aliases: `abs` (short) -> agent-browser
ln -sf "$bindir/${BIN_NAME}" "$bindir/abs" 2>/dev/null || true
# Aliases pointing at the same binary: `abs` (short) and `agent-browser-stealth`
# (the fork's package name). All three names work, and an upgrade refreshes
# whichever name you actually run.
for alias_name in abs agent-browser-stealth; do
ln -sf "$bindir/${BIN_NAME}" "$bindir/${alias_name}" 2>/dev/null || true
done
info "installed ${BIN_NAME} -> ${bindir}/${BIN_NAME}"
info "installed -> ${bindir}/ (agent-browser, agent-browser-stealth, abs)"
"$bindir/${BIN_NAME}" --version 2>/dev/null || true
case ":$PATH:" in
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "agent-browser-stealth",
"version": "0.27.0-fork.14",
"version": "0.27.0-fork.16",
"description": "Browser automation CLI for AI agents — stealth fork with anti-detection",
"type": "module",
"packageManager": "pnpm@11.1.3",
+55 -2
View File
@@ -324,9 +324,9 @@ agent-browser <command> --help # Show detailed help for a command
agent-browser --headed open example.com # Show browser window
agent-browser --cdp 9222 snapshot # Connect via CDP port
agent-browser connect 9222 # Alternative: connect command
agent-browser console # View console messages
agent-browser console # View console messages (needs AGENT_BROWSER_CAPTURE_CONSOLE=1)
agent-browser console --clear # Clear console
agent-browser errors # View page errors
agent-browser errors # View page errors (needs AGENT_BROWSER_CAPTURE_CONSOLE=1)
agent-browser errors --clear # Clear errors
agent-browser highlight @e1 # Highlight element
agent-browser inspect # Open Chrome DevTools for this session
@@ -336,6 +336,25 @@ agent-browser profiler start # Start Chrome DevTools profiling
agent-browser profiler stop trace.json # Stop and save profile
```
### Debugging forms / hidden state with `eval`
The a11y `snapshot` shows visible, interactive elements — it does **not** show
hidden inputs or a control's actual submitted value. When a form "looks filled"
but submit-validation rejects it, go straight to the DOM with `eval` instead of
guessing from the snapshot. This is usually the fastest way to find the real
problem (e.g. a hidden `point_choice=none` that the visible UI never exposes):
```bash
# Dump every field's name → value, including hidden inputs and unchecked radios
agent-browser eval "JSON.stringify([...document.forms[0].elements].map(e=>({name:e.name,type:e.type,value:e.value,checked:e.checked})).filter(e=>e.name))"
# Inspect one hidden field directly
agent-browser eval "document.querySelector('[name=point_choice]')?.value"
# Why won't it submit? Ask the browser's own validity API
agent-browser eval "[...document.forms[0].elements].filter(e=>!e.validity?.valid).map(e=>e.name+': '+e.validationMessage)"
```
## React / Web Vitals
Requires `--enable react-devtools` at launch for the `react ...` commands.
@@ -391,4 +410,38 @@ AGENT_BROWSER_HIDE_SCROLLBARS="false" # Keep native scrollbars visible in
AGENT_BROWSER_PROVIDER="browserbase" # Cloud browser provider
AGENT_BROWSER_STREAM_PORT="9223" # Override WebSocket streaming port (default: OS-assigned)
AGENT_BROWSER_HOME="/path/to/agent-browser" # Custom install location
AGENT_BROWSER_CLICK_MODE="dom" # Click strategy: "" (default: scroll-in + coordinate
# click, DOM-dispatch fallback), "coord" (strict
# coordinate only), "dom" (always element.click())
```
### Click reliability
`click` auto-scrolls the target into view first, then dispatches a coordinate
click. If that fails (a floating layer fails the occlusion guard, or the point
won't resolve) it falls back to a DOM-dispatched `.click()` on the intended
element. If a click *reports success but the page didn't react* — common for
autocomplete/menu `<li>` items that close on the input's blur — retry that one
with `AGENT_BROWSER_CLICK_MODE=dom` (a DOM dispatch doesn't move focus the way a
real pointer press does, so the item still selects). `=coord` disables the
fallback when you specifically want a hard failure on occlusion.
### Stealth / anti-detection knobs (fork)
```bash
AGENT_BROWSER_CAPTURE_CONSOLE="1" # Enable `console`/`errors` capture. OFF by default:
# a live CDP Runtime domain is a detectable bot signal,
# so console/errors return empty (with a hint) until set.
AGENT_BROWSER_TIMEZONE="Asia/Tokyo" # --launch only. Native timezone override (IANA id, or
# "auto" to derive from locale). Aligns Intl+Date to a proxy.
AGENT_BROWSER_BLOCK_WEBRTC="1" # --launch only. Hide local IP via WebRTC. Auto-forces WebRTC
# through the proxy when one is set; "0" opts out.
AGENT_BROWSER_HIDE_CANVAS="1" # --launch only. Session-stable canvas/audio fingerprint noise.
AGENT_BROWSER_ADAPTIVE_REF="0" # Disable adaptive @ref relocation (on by default; relocates a
# moved element by fingerprint when role/name re-query fails).
```
> **Heads-up for `console` / `errors`:** capture is **off by default** in this stealth
> fork. Both commands return `{"messages":[]}` / `{"errors":[]}` plus a `hint` until you
> launch the session with `AGENT_BROWSER_CAPTURE_CONSOLE=1`. This keeps the CDP `Runtime`
> domain disabled (a known bot signal) for the common automation path.
+1 -1
View File
@@ -96,7 +96,7 @@ Read [references/issue-taxonomy.md](references/issue-taxonomy.md) for the full l
- Within each section, test interactive elements: click buttons, fill forms, open dropdowns/modals.
- Check edge cases: empty states, error handling, boundary inputs.
- Try realistic end-to-end workflows (create, edit, delete flows).
- Check the browser console for errors periodically.
- Check the browser console for errors periodically. **Console/error capture is off by default in this stealth fork** — start the dogfood session with `AGENT_BROWSER_CAPTURE_CONSOLE=1` (e.g. `AGENT_BROWSER_CAPTURE_CONSOLE=1 agent-browser --session {SESSION} open <url>`) or `console`/`errors` will return empty.
**At each page:**
+3
View File
@@ -230,6 +230,9 @@ agent-browser snapshot -i | grep -c "treeitem"
### Check console for errors
Console/error capture is off by default in this stealth fork — launch the session with
`AGENT_BROWSER_CAPTURE_CONSOLE=1` first, or these return empty.
```bash
agent-browser console
agent-browser errors